diff options
author | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-07-15 13:39:22 +0200 |
commit | 3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch) | |
tree | 48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-es2.cfg | |
parent | 2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff) |
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3:
- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
- GL3/gl3* -> GL/glcorearb*
- Explicitly preserve ES2_compatibility and ES3_compatibility in header,
most extension grouping was removed in new headers.
- Always load all GLHeader to ensure proper extension association across all profiles.
- Unified method signatures
- Added GL_EXT_map_buffer_range to core
- Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.
- Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
This allows removing initialization checks, i.e. for all buffer validations.
- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.
- GLJavaMethodBindingEmitter: Simply print the
- No GL duplication due to new intermediate interfaces, see below
- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
GLBase - GL - GL2ES2 - GLES2
GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]
- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
via is*() and get*().
- GLContext*:
- isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)
- Added ctxProfile argument to allow handling ES versions:
- getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
- mapGLVersions(..) prepared for ES ARB/KHR validation
- EGLContext checks ES3 (via old ctx's GL_VERSION)
- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.
- Prelim tests w/ Mesa 9.1.3
GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]
- TODO:
- Use KHR_create_context in EGLContext.createContextARBImpl(..)
- More tests (Mobile, ..)
+++
Misc:
- GLContext*:
- Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-es2.cfg')
-rw-r--r-- | make/config/jogl/gl-es2.cfg | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/make/config/jogl/gl-es2.cfg b/make/config/jogl/gl-es2.cfg deleted file mode 100644 index 8b6152bd0..000000000 --- a/make/config/jogl/gl-es2.cfg +++ /dev/null @@ -1,90 +0,0 @@ -# This .cfg file is used to generate the GL interface and implementing class. -JavaOutputDir gensrc/classes -NativeOutputDir gensrc/native/jogl/es2 - -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java -ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java -ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java - -Package javax.media.opengl -Style InterfaceAndImpl -JavaClass GLES2 -#Extends GLES2 GLBase -#Extends GLES2 GL -Extends GLES2 GL2ES2 -ImplPackage jogamp.opengl.es2 -ImplJavaClass GLES2Impl -Implements GLES2Impl GLBase -Implements GLES2Impl GL -Implements GLES2Impl GL2ES2 -HierarchicalNativeOutput false -Include gl-common.cfg -Include gl-common-extensions.cfg -Include gl2_es2-common.cfg - -RenameExtensionIntoCore GL_OES_texture_3D -RenameExtensionIntoCore GL_OES_get_program_binary - -EmitProcAddressTable true -ProcAddressTableClassName GLES2ProcAddressTable -GetProcAddressTableExpr ((GLES2ProcAddressTable)_context.getGLProcAddressTable()) - -# Inform the glue code generator of the association between #defines -# and functions and the extensions in which they are defined -GLHeader GLES2/gl2.h -GLHeader GLES2/gl2ext.h -GLHeader GL/gl.h -GLHeader GL/glext.h - -# Force all of the methods to be emitted using dynamic linking so we -# don't need to link against any emulation library on the desktop or -# depend on the presence of an import library for a particular device -ForceProcAddressGen __ALL__ - -# Also force the calling conventions of the locally generated function -# pointer typedefs for these routines to GL_APIENTRY -LocalProcAddressCallingConvention __ALL__ GL_APIENTRY - -# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums -TagNativeBinding true - -# Add PixelStorei StateTracker -# -# Add input validation to glPixelStorei, just to be sure. -CustomJavaCode GLES2Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. - -JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { -JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); -JavaPrologue glPixelStorei } -JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); - -JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } - -IncludeAs CustomJavaCode GLES2 gl-if-CustomJavaCode-gles2.java - -CustomCCode #include <stdio.h> /* android */ -CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in -CustomCCode "glext.h" are parsed. */ -CustomCCode #define GL_GLEXT_PROTOTYPES - -CustomCCode /* Include the OpenGL headers */ -CustomCCode /* #define GL_APICALL __declspec(dllimport) */ -CustomCCode #include <GLES2/gl2.h> -CustomCCode #include <GLES2/gl2ext.h> -CustomCCode #include <stdlib.h> - -IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java -IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java -IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-embedded.java -IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java -IncludeAs CustomCCode gl-impl-CustomCCode-gles2.c - -Import javax.media.opengl.GLES1 -Import javax.media.opengl.GLES2 -Import javax.media.opengl.GL2 -Import javax.media.opengl.GLArrayData -Import javax.media.opengl.GLUniformData -Import com.jogamp.common.nio.Buffers -Import com.jogamp.opengl.util.GLBuffers -Import java.io.PrintStream - |