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authorSven Gothel <[email protected]>2009-03-16 14:38:27 +0000
committerSven Gothel <[email protected]>2009-03-16 14:38:27 +0000
commit24fcece997ba911b0270033a357bbd83258d4f1a (patch)
tree4d01034154734897724d6a3b7738bf22693a8d36 /make/config/jogl/gl-gl2es12.cfg
parent9517d52c18bfa93d78e03f4c212757eda421afb6 (diff)
JOGL refactoring:
Refactored JOGL into 3 independent components. 1 NWI - Native windowing interface Abstracts the the general NativeWindow interface and it's factory, incl the basic JAWT and Xlib toolkit. The latter was motivated to clean up the JOGL workspace, and to allow other to reuse this part. The generic core is nwi.core.jar, the AWT add-on is nwi.awt.jar. 2 JOGL - The OpenGL mapping Further cleanup of the SPEC. All non OpenGL toolkits are relocated to NWI and NEWT. There is still openmax and the windows audio layer .. Another cleanup of the fixed function pipeline emulation. Moved utilities and implementations where they belong .. Removed GLUnsupportedException. Misc .. changes 3 NEWT - The new windowing toolkit The generic NEWT, newt.core.jar. The JOGL and AWT modules are seperate, newt.ogl.jar newt.awt.jar. Their build can be switched off. The modules source and builds resides in their own directory. Because of their nature, they share the stub_includes, etc. Each module has it's own ant build script - build-nwi.xml - build-jogl.xml - build-newt.xml They can be build at once using build.xml as ususal, which just invokes the seperate build tasks. if rootrel.build=build, then the build location is jogl/build-nwi jogl/build-jogl jogl/build-newt and the sources are under jogl/src/nwi jogl/src/jogl jogl/src/newt Tested: jogl-demos, d4; Linux, MacOsX; Nvidia git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1868 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/config/jogl/gl-gl2es12.cfg')
-rw-r--r--make/config/jogl/gl-gl2es12.cfg72
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diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg
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+++ b/make/config/jogl/gl-gl2es12.cfg
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+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/gl2es12
+
+ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
+ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/sub/GLObject.java
+ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
+ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/sub/fixed/GLPointerIf.java
+ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/sub/fixed/GLLightingIf.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GL2ES12
+Extends GL2ES12 GL
+Extends GL2ES12 GL2ES1
+Extends GL2ES12 GL2ES2
+Extends GL2ES12 GLObject
+Extends GL2ES12 GLMatrixIf
+Extends GL2ES12 GLPointerIf
+Extends GL2ES12 GLLightingIf
+ImplPackage com.sun.opengl.impl.gl2es12
+ImplJavaClass GL2ES12Impl
+Implements GL2ES12Impl GL
+Implements GL2ES12Impl GL2ES1
+Implements GL2ES12Impl GL2ES2
+Implements GL2ES12Impl GLObject
+Implements GL2ES12Impl GLMatrixIf
+Implements GL2ES12Impl GLPointerIf
+Implements GL2ES12Impl GLLightingIf
+
+Include gl-common-gl2.cfg
+Include gl-common-extensions.cfg
+Include gl-desktop.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName GL2ES12ProcAddressTable
+GetProcAddressTableExpr ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+CustomJavaCode GL2ES12 public static final int GL_STENCIL_INDEX16 = 0x8D49;
+CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT32_APPLE = 0x8814;
+CustomJavaCode GL2ES12 public static final int GL_RGBA_FLOAT16_APPLE = 0x881A;
+
+CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
+
+CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
+CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
+
+CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
+CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
+
+Include gl-headers.cfg
+Include ../intptr.cfg
+
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
+IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gl2es12.c
+
+Import javax.media.opengl.GLES1
+Import javax.media.opengl.GLES2
+Import javax.media.opengl.GL2ES12
+Import javax.media.opengl.util.BufferUtil
+Import java.io.PrintStream