diff options
author | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
commit | ca119c97340caf325cd682c5fdbe8f794a35ac0e (patch) | |
tree | 3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl2_es2-common.cfg | |
parent | 8d55c437547a697b7d0bd4dd81b6669209cf912f (diff) |
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
Diffstat (limited to 'make/config/jogl/gl2_es2-common.cfg')
-rw-r--r-- | make/config/jogl/gl2_es2-common.cfg | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/make/config/jogl/gl2_es2-common.cfg b/make/config/jogl/gl2_es2-common.cfg new file mode 100644 index 000000000..47067f6f9 --- /dev/null +++ b/make/config/jogl/gl2_es2-common.cfg @@ -0,0 +1,23 @@ + +JavaPrologue glReleaseShaderCompiler if ( !_context.hasNativeES2Methods() ) { +JavaPrologue glReleaseShaderCompiler return; +JavaPrologue glReleaseShaderCompiler } + +JavaPrologue glShaderBinary if ( !_context.hasNativeES2Methods() ) { +JavaPrologue glShaderBinary throw new GLException("Method \"glShaderBinary\" not available"); +JavaPrologue glShaderBinary } + +JavaPrologue glGetShaderPrecisionFormat if ( !_context.hasNativeES2Methods() ) { +JavaPrologue glGetShaderPrecisionFormat throw new GLException("Method \"glGetShaderPrecisionFormat\" not available"); +JavaPrologue glGetShaderPrecisionFormat } + +JavaPrologue glDepthRangef if ( !_context.hasNativeES2Methods() ) { +JavaPrologue glDepthRangef glDepthRange( (double)n, (double)f ); +JavaPrologue glDepthRangef return; +JavaPrologue glDepthRangef } + +JavaPrologue glClearDepthf if ( !_context.hasNativeES2Methods() ) { +JavaPrologue glClearDepthf glClearDepth( (double)d ); +JavaPrologue glClearDepthf return; +JavaPrologue glClearDepthf } + |