diff options
author | Sven Gothel <[email protected]> | 2009-03-16 14:38:27 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-16 14:38:27 +0000 |
commit | 24fcece997ba911b0270033a357bbd83258d4f1a (patch) | |
tree | 4d01034154734897724d6a3b7738bf22693a8d36 /make/config/jogl/glu-CustomJavaCode-gl2.java | |
parent | 9517d52c18bfa93d78e03f4c212757eda421afb6 (diff) |
JOGL refactoring:
Refactored JOGL into 3 independent components.
1 NWI - Native windowing interface
Abstracts the the general NativeWindow interface and it's factory,
incl the basic JAWT and Xlib toolkit.
The latter was motivated to clean up the JOGL workspace,
and to allow other to reuse this part.
The generic core is nwi.core.jar, the AWT add-on is nwi.awt.jar.
2 JOGL - The OpenGL mapping
Further cleanup of the SPEC.
All non OpenGL toolkits are relocated to NWI and NEWT.
There is still openmax and the windows audio layer ..
Another cleanup of the fixed function pipeline emulation.
Moved utilities and implementations where they belong ..
Removed GLUnsupportedException.
Misc .. changes
3 NEWT - The new windowing toolkit
The generic NEWT, newt.core.jar.
The JOGL and AWT modules are seperate, newt.ogl.jar newt.awt.jar.
Their build can be switched off.
The modules source and builds resides in their own directory.
Because of their nature, they share the stub_includes, etc.
Each module has it's own ant build script
- build-nwi.xml
- build-jogl.xml
- build-newt.xml
They can be build at once using build.xml as ususal,
which just invokes the seperate build tasks.
if rootrel.build=build, then the build location is
jogl/build-nwi
jogl/build-jogl
jogl/build-newt
and the sources are under
jogl/src/nwi
jogl/src/jogl
jogl/src/newt
Tested: jogl-demos, d4; Linux, MacOsX; Nvidia
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1868 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/config/jogl/glu-CustomJavaCode-gl2.java')
-rw-r--r-- | make/config/jogl/glu-CustomJavaCode-gl2.java | 558 |
1 files changed, 558 insertions, 0 deletions
diff --git a/make/config/jogl/glu-CustomJavaCode-gl2.java b/make/config/jogl/glu-CustomJavaCode-gl2.java new file mode 100644 index 000000000..aedacf3dd --- /dev/null +++ b/make/config/jogl/glu-CustomJavaCode-gl2.java @@ -0,0 +1,558 @@ +private static boolean useJavaMipmapCode = true; + +static { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + String val = System.getProperty("jogl.glu.nojava"); + if (val != null && !val.toLowerCase().equals("false")) { + useJavaMipmapCode = false; + } + return null; + } + }); +} + +/** + * Instantiates a new OpenGL Utility Library object. A GLU object may + * be instantiated at any point in the application and is not + * inherently tied to any particular OpenGL context; however, the GLU + * object may only be used when an OpenGL context is current on the + * current thread. Attempts to call most of the methods in the GLU + * library when no OpenGL context is current will cause an exception + * to be thrown. + * + * <P> + * + * The returned GLU object is not guaranteed to be thread-safe and + * should only be used from one thread at a time. Multiple GLU objects + * may be instantiated to be used from different threads + * simultaneously. + */ + +public GLUgl2() +{ + this.project = new ProjectDouble(); +} + +public void destroy() { + if(null!=this.project) { + this.project.destroy(); + this.project=null; + } + super.destroy(); +} + + +//---------------------------------------------------------------------- +// Utility routines +// + +public static final GL2 getCurrentGL2() throws GLException { + GLContext curContext = GLContext.getCurrent(); + if (curContext == null) { + throw new GLException("No OpenGL context current on this thread"); + } + return curContext.getGL().getGL2(); +} + +/** + * Returns true if the specified GLU core- or extension-function can be + * successfully used through this GLU instance. By "successfully" we mean + * that the function is both <i>callable</i> on the machine running the + * program and <i>available</i> on the current display.<P> + * + * A GLU function is <i>callable</i> if it is a GLU core- or extension-function + * that is supported by the underlying GLU implementation. The function is + * <i>available</i> if the OpenGL implementation on the display meets the + * requirements of the GLU function being called (because GLU functions utilize + * OpenGL functions). <P> + * + * Whether or not a GLU function is <i>callable</i> is determined as follows: + * <ul> + * <li>If the function is a GLU core function (i.e., not an + * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the + * version number of the underlying GLU implementation on the host. + * then the function name is cross-referenced with that specification to + * see if it is part of that version's specification. + * + * <li> If the function is a GLU extension, the function name is + * cross-referenced with the list returned by + * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of + * the extensions that is supported by the underlying GLU implementation. + * </ul> + * + * Whether or not a GLU function is <i>available</i> is determined as follows: + * <ul> + * <li>If the function is a GLU core function then the function is first + * cross-referenced with the GLU specifications to find the minimum GLU + * version required to <i>call</i> that GLU function. Then the following table + * is consulted to determine the minimum GL version required for that version + * of GLU: + * <ul> + * <li> GLU 1.0 requires OpenGL 1.0 + * <li> GLU 1.1 requires OpenGL 1.0 + * <li> GLU 1.2 requires OpenGL 1.1 + * <li> GLU 1.3 requires OpenGL 1.2 + * </ul> + * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the + * highest OpenGL version that both host and display support, and from that it + * is possible to determine if the GL facilities required by the GLU function + * are <i>available</i> on the display. + * + * <li> If the function is a GLU extension, the function name is + * cross-referenced with the list returned by + * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of + * the extensions that is supported by the underlying GLU implementation. + * </ul> + * + * <b>NOTE:</b>The availability of a function may change at runtime in + * response to changes in the display environment. For example, when a window + * is dragged from one display to another on a multi-display system, or when + * the properties of the display device are modified (e.g., changing the color + * depth of the display). Any application that is concerned with handling + * these situations correctly should confirm availability after a display + * change before calling a questionable OpenGL function. To detect a change in + * the display device, please see {@link + * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}. + * + * @param gluFunctionName the name of the OpenGL function (e.g., use + * "gluNurbsCallbackDataEXT" to check if the <code> + * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available). + */ +public final boolean isFunctionAvailable(String gluFunctionName) +{ + if (useJavaMipmapCode) { + // All GLU functions are available in Java port + return true; + } + return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0); +} + +//---------------------------------------------------------------------- +// Projection routines +// + +private ProjectDouble project; + +public final void gluOrtho2D(float left, float right, float bottom, float top) { + project.gluOrtho2D(getCurrentGL2(), (double)left, (double)right, (double)bottom, (double)top); + +} + +public final void gluOrtho2D(double left, double right, double bottom, double top) { + project.gluOrtho2D(getCurrentGL2(), left, right, bottom, top); +} + +public final void gluPerspective(float fovy, float aspect, float zNear, float zFar) { + project.gluPerspective(getCurrentGL2(), (double)fovy, (double)aspect, (double)zNear, (double)zFar); +} + +public final void gluPerspective(double fovy, double aspect, double zNear, double zFar) { + project.gluPerspective(getCurrentGL2(), fovy, aspect, zNear, zFar); +} + +public final void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { + project.gluLookAt(getCurrentGL2(), (double)eyeX, (double)eyeY, (double)eyeZ, (double)centerX, (double)centerY, (double)centerZ, (double)upX, (double)upY, (double)upZ); +} + +public final void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) { + project.gluLookAt(getCurrentGL2(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); +} + +/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> + * <P> Accepts the outgoing window coordinates as a single array. + */ +public final boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) { + return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> + * <P> Accepts the outgoing window coordinates as a single buffer. + */ +public final boolean gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winPos) { + return project.gluProject(objX, objY, objZ, model, proj, view, winPos); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> + * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array. + */ +public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) { + return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> + * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer. + */ +public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) { + return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> + * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array. + */ +public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) { + return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset); +} + +/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> + * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer. + */ +public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) { + return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos); +} + +public final void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) { + project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport, viewport_offset); +} + +public final void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) { + project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport); +} + +//---------------------------------------------------------------------- +// Mipmap and image scaling functionality + + +private final ByteBuffer copyToByteBuffer(Buffer buf) { + if (buf instanceof ByteBuffer) { + if (buf.position() == 0) { + return (ByteBuffer) buf; + } + return BufferUtil.copyByteBuffer((ByteBuffer) buf); + } else if (buf instanceof ShortBuffer) { + return BufferUtil.copyShortBufferAsByteBuffer((ShortBuffer) buf); + } else if (buf instanceof IntBuffer) { + return BufferUtil.copyIntBufferAsByteBuffer((IntBuffer) buf); + } else if (buf instanceof FloatBuffer) { + return BufferUtil.copyFloatBufferAsByteBuffer((FloatBuffer) buf); + } else { + throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)"); + } +} + +private final int gluScaleImageJava( int format, int widthin, int heightin, + int typein, Buffer datain, int widthout, int heightout, + int typeout, Buffer dataout ) { + ByteBuffer in = null; + ByteBuffer out = null; + in = copyToByteBuffer(datain); + if( dataout instanceof ByteBuffer ) { + out = (ByteBuffer)dataout; + } else if( dataout instanceof ShortBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT); + } else if ( dataout instanceof IntBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT); + } else if ( dataout instanceof FloatBuffer ) { + out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT); + } else { + throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)"); + } + int errno = Mipmap.gluScaleImage( getCurrentGL2(), format, widthin, heightin, typein, in, + widthout, heightout, typeout, out ); + if( errno == 0 ) { + out.rewind(); + if (out != dataout) { + if( dataout instanceof ShortBuffer ) { + ((ShortBuffer) dataout).put(out.asShortBuffer()); + } else if( dataout instanceof IntBuffer ) { + ((IntBuffer) dataout).put(out.asIntBuffer()); + } else if( dataout instanceof FloatBuffer ) { + ((FloatBuffer) dataout).put(out.asFloatBuffer()); + } else { + throw new RuntimeException("Should not reach here"); + } + } + } + return( errno ); +} + + +private final int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width, + int format, int type, int userLevel, int baseLevel, int maxLevel, + Buffer data ) { + ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL2(), target, internalFormat, width, + format, type, userLevel, baseLevel, maxLevel, buffer ) ); +} + + +private final int gluBuild1DMipmapsJava( int target, int internalFormat, int width, + int format, int type, Buffer data ) { + ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild1DMipmaps( getCurrentGL2(), target, internalFormat, width, format, + type, buffer ) ); +} + + +private final int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width, + int height, int format, int type, int userLevel, int baseLevel, + int maxLevel, Buffer data ) { + // While the code below handles other data types, it doesn't handle non-ByteBuffers + data = copyToByteBuffer(data); + return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL2(), target, internalFormat, width, + height, format, type, userLevel, baseLevel, maxLevel, data ) ); +} + +private final int gluBuild2DMipmapsJava( int target, int internalFormat, int width, + int height, int format, int type, Buffer data ) { + // While the code below handles other data types, it doesn't handle non-ByteBuffers + data = copyToByteBuffer(data); + return( Mipmap.gluBuild2DMipmaps( getCurrentGL2(), target, internalFormat, width, height, + format, type, data) ); +} + +private final int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width, + int height, int depth, int format, int type, int userLevel, int baseLevel, + int maxLevel, Buffer data) { + ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL2(), target, internalFormat, width, + height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) ); +} + +private final int gluBuild3DMipmapsJava( int target, int internalFormat, int width, + int height, int depth, int format, int type, Buffer data ) { + ByteBuffer buffer = copyToByteBuffer(data); + return( Mipmap.gluBuild3DMipmaps( getCurrentGL2(), target, internalFormat, width, height, + depth, format, type, buffer ) ); +} + + +//---------------------------------------------------------------------- +// Wrappers for mipmap and image scaling entry points which dispatch either +// to the Java or C versions. +// + +/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +public final int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data); + } else { + return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data); + } +} + +/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */ +public final int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data); + } else { + return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data); + } +} + +/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +public final int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data); + } else { + return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data); + } +} + + +/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */ +public final int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data); + } else { + return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data); + } +} + + +/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */ +public final int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data); + } else { + return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data); + } +} + +/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */ +public final int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) { + if (useJavaMipmapCode) { + return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data); + } else { + return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data); + } +} + + +/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */ +public final int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) { + if (useJavaMipmapCode) { + return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut); + } else { + return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut); + } +} + +//---------------------------------------------------------------------- +// NURBS functionality +// + +/** + * Sets a property on a NURBS object. (NOTE: this function is not currently implemented.) + * + * @param r + * GLUnurbs object holding NURBS to which a property should be + * set + * @param property + * property id + * @param value + * property value + */ +public final void gluNurbsProperty(GLUnurbs r, int property, float value) { + // TODO glunurbsproperty + float nurbsValue; + switch (property) { + default: + // System.out.println("TODO gluwnurbs.glunurbsproperty"); + break; + } +} + +/** + * Creates a new GLUnurbs object. + * + * @return GLUnurbs object + */ +public final GLUnurbs gluNewNurbsRenderer() { + // DONE + return new GLUgl2nurbsImpl(); +} + +/** + * Begins a curve definition. + * + * @param r + * GLUnurbs object to specify curve to + */ +public final void gluBeginCurve(GLUnurbs r) { + // DONE + ((GLUgl2nurbsImpl) r).bgncurve(); +} + +/** + * Begins a surface definition. + * + * @param r + * GLUnurbs object to specify surface to + */ +public final void gluBeginSurface(GLUnurbs r) { + // DONE + ((GLUgl2nurbsImpl) r).bgnsurface(); +} + +/** + * Ends a surface. + * + * @param r + * GLUnurbs object holding surface + */ +public final void gluEndSurface(GLUnurbs r) { + // DONE + ((GLUgl2nurbsImpl) r).endsurface(); +} + +/** + * Makes a NURBS surface. + * + * @param r + * GLUnurbs object holding the surface + * @param sknot_count + * number of knots in s direction + * @param sknot + * knots in s direction + * @param tknot_count + * number of knots in t direction + * @param tknot + * knots in t direction + * @param s_stride + * number of control points coordinates in s direction + * @param t_stride + * number of control points coordinates in t direction + * @param ctlarray + * control points + * @param sorder + * order of surface in s direction + * @param torder + * order of surface in t direction + * @param type + * surface type + */ +public final void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot, + int tknot_count, float[] tknot, int s_stride, int t_stride, + float[] ctlarray, int sorder, int torder, int type) { + // DONE + ((GLUgl2nurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride, + t_stride, ctlarray, sorder, torder, type); +} + +/** + * Make a NURBS curve. + * + * @param r + * GLUnurbs object holding the curve + * @param nknots + * number of knots + * @param knot + * knot vector + * @param stride + * number of control point coordinates + * @param ctlarray + * control points + * @param order + * order of the curve + * @param type + * curve type + */ +public final void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride, + float[] ctlarray, int order, int type) { + int realType; + switch (type) { + // TODO GLU_MAP1_TRIM_2 etc. + default: + realType = type; + break; + } + ((GLUgl2nurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType); +} + +/** + * Ends a curve definition. + * + * @param r + * GLUnurbs object holding the curve + */ +public final void gluEndCurve(GLUnurbs r) { + //DONE + ((GLUgl2nurbsImpl) r).endcurve(); +} + +//---------------------------------------------------------------------- +// GLUProcAddressTable handling +// + +private static GLUgl2ProcAddressTable gluProcAddressTable; +private static volatile boolean gluLibraryLoaded; + +private static final GLUgl2ProcAddressTable getGLUProcAddressTable() { + if (!gluLibraryLoaded) { + loadGLULibrary(); + } + if (gluProcAddressTable == null) { + GLUgl2ProcAddressTable tmp = new GLUgl2ProcAddressTable(); + GLProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl()); + gluProcAddressTable = tmp; + } + return gluProcAddressTable; +} + +private static final synchronized void loadGLULibrary() { + if (!gluLibraryLoaded) { + GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary(); + gluLibraryLoaded = true; + } +} |