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authorSven Gothel <[email protected]>2010-06-04 05:21:32 +0200
committerSven Gothel <[email protected]>2010-06-04 05:21:32 +0200
commit4512900ddcb9ce9a498411d257b1b6d6010ec006 (patch)
treeae9878c82cda41920f46ea639178f7d951d5af8f /make/config/jogl/wgl-win32.cfg
parent6bbf70d2f4a06b8aa0b100d83ed9aca6dd80040e (diff)
JOGL: Unify library loading (impl and binding), incl. lookup ; GLAutoDrawable: dispose() calls only with created context.
- Using the EGL approach of DynamicLookupHelper, now generalized in abstract GLDynamicLookupHelper, DesktopGLDynamicLookupHelper and EGLGLDynamicLookupHelper. The implementation of these are self contained. - Sharing common code. - Unifying implementation and binding loading, as well as the function lookup within the impl libs. - Removed DRIHack, since its no more required due to the new DesktopGLDynamicLookupHelper. - Removed compile time link to GL and GLU libs - Removed redundant library OS functions from X11/WGL bindings, GlueGen's common code is being used now. - GLAutoDrawable: dispose() calls only with created context. This cleans up stack traces in case of eventual bugs, where context creation is not successful.
Diffstat (limited to 'make/config/jogl/wgl-win32.cfg')
-rw-r--r--make/config/jogl/wgl-win32.cfg2
1 files changed, 0 insertions, 2 deletions
diff --git a/make/config/jogl/wgl-win32.cfg b/make/config/jogl/wgl-win32.cfg
index 2a69290a4..69f8c75fa 100644
--- a/make/config/jogl/wgl-win32.cfg
+++ b/make/config/jogl/wgl-win32.cfg
@@ -18,8 +18,6 @@ GLHeader GL/wglext.h
# Implement the first argument to wglGetProcAddress as String instead
# of byte[]
ArgumentIsString wglGetProcAddress 0
-ArgumentIsString LoadLibraryA 0
-ArgumentIsString GetProcAddress 1
CustomCCode #define WIN32_LEAN_AND_MEAN
CustomCCode #include <windows.h>