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authorKenneth Russel <[email protected]>2003-08-06 04:58:31 +0000
committerKenneth Russel <[email protected]>2003-08-06 04:58:31 +0000
commit661fec76c5ccd030016d66675024ec604752ccda (patch)
treeeeb61fdea2164d358809eed4d73b6654815c01d8 /make/gl-common.cfg
parentd224c85aa7c2e420ffec62ce77f2ca02430f6c76 (diff)
Changed behavior of ManuallyImplement to not emit GLEmitter's dispatch
routine, but to still emit entry in proc address table. Added first implementation of glMapBufferARB; may need to reimplement due to creation of finalizable direct ByteBuffer objects each time this routine is called (which will be every frame). git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@45 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-common.cfg')
-rw-r--r--make/gl-common.cfg7
1 files changed, 3 insertions, 4 deletions
diff --git a/make/gl-common.cfg b/make/gl-common.cfg
index 32664d7a0..9f2acf1c2 100644
--- a/make/gl-common.cfg
+++ b/make/gl-common.cfg
@@ -49,10 +49,9 @@ Ignore glGetVertexAttribPointervARB
Ignore glGetVertexAttribPointervNV
Ignore glTracePointerRangeMESA
-# FIXME: Temporarily ignore glMapBufferARB as it returns a void* that
-# we don't know the size of, and it's so new that there's no
-# documentation on its semantics
-Ignore glMapBufferARB
+# Manually implement glMapBufferARB as the size of the returned buffer
+# can only be computed by calling another routine
+ManuallyImplement glMapBufferARB
# Ignore GL functions that have void** parameters; we cannot yet deal with them
Ignore glMultiDrawElements