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authorSven Gothel <[email protected]>2008-07-21 01:13:01 +0000
committerSven Gothel <[email protected]>2008-07-21 01:13:01 +0000
commit6a1ad07ce8563a9ebd4e1d5be970621ffe1a7daf (patch)
treeea984d594748d851281538b2e1f4197fb8a913fa /make/gl-es2.cfg
parent5ff0c4c7322ffe32f76d1072a1d95197c7b3d6c0 (diff)
Fixed: Manual declarations of wrappers in proper common interfaces
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1731 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-es2.cfg')
-rwxr-xr-xmake/gl-es2.cfg15
1 files changed, 0 insertions, 15 deletions
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
index feeb7d1ca..cdf936ba9 100755
--- a/make/gl-es2.cfg
+++ b/make/gl-es2.cfg
@@ -39,11 +39,9 @@ LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-CustomJavaCode GLES2 public void glClearDepth(double depth);
CustomJavaCode GLES2Impl public void glClearDepth(double depth) {
CustomJavaCode GLES2Impl glClearDepthf((float)depth); }
-CustomJavaCode GLES2 public void glDepthRange(double zNear, double zFar);
CustomJavaCode GLES2Impl public void glDepthRange(double zNear, double zFar) {
CustomJavaCode GLES2Impl glDepthRangef((float)zNear, (float)zFar); }
@@ -57,19 +55,6 @@ CustomCCode #include <GLES2/gl2ext.h>
CustomCCode #include <stdlib.h>
Include intptr.cfg
-CustomJavaCode GLES2 public void glShaderSource(int shader, java.lang.String[] source);
-CustomJavaCode GLES2 public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources);
-CustomJavaCode GLES2 public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin);
-CustomJavaCode GLES2 /**
-CustomJavaCode GLES2 * Wrapper for glShaderBinary and glShaderSource.
-CustomJavaCode GLES2 * Tries binary first, if not null, then the source code, if not null.
-CustomJavaCode GLES2 * The binary trial will fail in case no binary interface exist (GL2 profile),
-CustomJavaCode GLES2 * hence the fallback to the source code.
-CustomJavaCode GLES2 */
-CustomJavaCode GLES2 public void glShaderBinaryOrSource(IntBuffer shaders,
-CustomJavaCode GLES2 int binFormat, java.nio.Buffer bin,
-CustomJavaCode GLES2 java.lang.String[][] sources);
-
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java