diff options
author | Sven Gothel <[email protected]> | 2008-08-04 12:11:21 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-08-04 12:11:21 +0000 |
commit | dc5883b13f157586dd2d89a84f9ea91d945edf70 (patch) | |
tree | d94df2e293bc24529b632514dfde6e73e22545fb /make/gl-if-CustomJavaCode-gles2.java | |
parent | 3224cf710cd4eaaca51d42dfd7302579be412498 (diff) |
../jogl.log
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1741 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-if-CustomJavaCode-gles2.java')
-rw-r--r-- | make/gl-if-CustomJavaCode-gles2.java | 25 |
1 files changed, 1 insertions, 24 deletions
diff --git a/make/gl-if-CustomJavaCode-gles2.java b/make/gl-if-CustomJavaCode-gles2.java index 33d0f555f..2b55b7a25 100644 --- a/make/gl-if-CustomJavaCode-gles2.java +++ b/make/gl-if-CustomJavaCode-gles2.java @@ -61,19 +61,7 @@ * @see #glTexCoordPointer(int, int, int, long); * @see #glDrawArrays(int, int, int); */ - public static final int FIXED_EMULATION_VERTEXCOLOR = (1 << 1) ; - - /** - * Emulated FixedFunction vertex color bit, enables normal arrays and lights - * Not implemented yet. - */ - public static final int FIXED_EMULATION_NORMALLIGHT = (1 << 2) ; - - /** - * Emulated FixedFunction vertex color bit, enables texcoord arrays and textures - * Can be enabled or disabled only in combination with FIXED_EMULATION_VERTEXCOLOR. - */ - public static final int FIXED_EMULATION_TEXTURE = (1 << 4) ; + public static final int FIXED_EMULATION_VERTEXCOLORTEXTURE = (1 << 1) ; /** * Emulated FixedFunction implementation. @@ -115,17 +103,6 @@ * @see #disableFixedFunctionEmulationMode * @see #getEnabledFixedFunctionEmulationModes */ - public FloatBuffer glGetPMVMatrixf(); - - /** - * Emulated FixedFunction matrix implementation. - * - * Fetches the internal matrix of matrixName. - * @param matrixName GL_MODELVIEW or GL_PROJECTION - * @see #enableFixedFunctionEmulationMode - * @see #disableFixedFunctionEmulationMode - * @see #getEnabledFixedFunctionEmulationModes - */ public FloatBuffer glGetMatrixf(int matrixName); /** |