aboutsummaryrefslogtreecommitdiffstats
path: root/make/gl-if-gl2_es2.cfg
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2008-07-18 12:24:17 +0000
committerSven Gothel <[email protected]>2008-07-18 12:24:17 +0000
commite1c716511d4c36b3a6ae82eceeb74147a3001dfe (patch)
tree4357912fc5ee44428476ada1d16d5f265363a1b2 /make/gl-if-gl2_es2.cfg
parentdb5aca42f5678f4f44750e8297464ca7bbbbc944 (diff)
- Using new config feature: 'IgnoreExtendedInterfaceSymbols <java class source file>'
and get rid of manual 'Ignore' configs for common stuff in the base interfaces. - Add: GLUnsupportedException: - Using new config feature 'UnsupportedExceptionType GLUnsupportedException' - GLUnsupportedException is used for anything 'UnsupportedOperationException' - GLU: - GLU itself is no more abstract - GLU contains the tesselator implementation - name, return type, modifiers and arguments - createGLU(..) - operated by profile name now. - GLU itself will be used for GLES2 - Cleanup: - gluegen/GL configs .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1725 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-if-gl2_es2.cfg')
-rwxr-xr-xmake/gl-if-gl2_es2.cfg12
1 files changed, 6 insertions, 6 deletions
diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg
index c96c3739f..549cfcdc8 100755
--- a/make/gl-if-gl2_es2.cfg
+++ b/make/gl-if-gl2_es2.cfg
@@ -4,22 +4,22 @@ Style InterfaceOnly
JavaClass GL2ES2
Extends GL2ES2 GL
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+
HierarchicalNativeOutput false
Include gl-common.cfg
-Include gl-ignore-gl2_es-enums.cfg
+Include gl-common-extensions.cfg
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl
# Ignore all ES 2.X only stuff ..
# Ignore ^gl.*x(v)?(OES)?
-Ignore glShaderBinary
-Ignore glReleaseShaderCompiler
Ignore glGetShaderPrecisionFormat
Ignore glEGL.*
-Ignore glFramebufferVertexAttribArrayNV
-Ignore glCoverageOperationNV
-Ignore glCoverageMaskNV
+#Ignore glFramebufferVertexAttribArrayNV
+#Ignore glCoverageOperationNV
+#Ignore glCoverageMaskNV
CustomJavaCode GL2ES2 public void glClearDepth( double depth );
CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);