diff options
author | Sven Gothel <[email protected]> | 2008-07-18 12:24:17 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-07-18 12:24:17 +0000 |
commit | e1c716511d4c36b3a6ae82eceeb74147a3001dfe (patch) | |
tree | 4357912fc5ee44428476ada1d16d5f265363a1b2 /make/gl-if-gl2_es2.cfg | |
parent | db5aca42f5678f4f44750e8297464ca7bbbbc944 (diff) |
- Using new config feature: 'IgnoreExtendedInterfaceSymbols <java class source file>'
and get rid of manual 'Ignore' configs for common stuff in the base interfaces.
- Add: GLUnsupportedException:
- Using new config feature 'UnsupportedExceptionType GLUnsupportedException'
- GLUnsupportedException is used for anything 'UnsupportedOperationException'
- GLU:
- GLU itself is no more abstract
- GLU contains the tesselator implementation
- name, return type, modifiers and arguments
- createGLU(..)
- operated by profile name now.
- GLU itself will be used for GLES2
- Cleanup:
- gluegen/GL configs ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1725 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/gl-if-gl2_es2.cfg')
-rwxr-xr-x | make/gl-if-gl2_es2.cfg | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg index c96c3739f..549cfcdc8 100755 --- a/make/gl-if-gl2_es2.cfg +++ b/make/gl-if-gl2_es2.cfg @@ -4,22 +4,22 @@ Style InterfaceOnly JavaClass GL2ES2 Extends GL2ES2 GL +IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java + HierarchicalNativeOutput false Include gl-common.cfg -Include gl-ignore-gl2_es-enums.cfg +Include gl-common-extensions.cfg JavaOutputDir ../build/gensrc/classes NativeOutputDir ../build/gensrc/native/jogl # Ignore all ES 2.X only stuff .. # Ignore ^gl.*x(v)?(OES)? -Ignore glShaderBinary -Ignore glReleaseShaderCompiler Ignore glGetShaderPrecisionFormat Ignore glEGL.* -Ignore glFramebufferVertexAttribArrayNV -Ignore glCoverageOperationNV -Ignore glCoverageMaskNV +#Ignore glFramebufferVertexAttribArrayNV +#Ignore glCoverageOperationNV +#Ignore glCoverageMaskNV CustomJavaCode GL2ES2 public void glClearDepth( double depth ); CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar); |