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authorSven Gothel <[email protected]>2008-06-21 02:33:51 +0000
committerSven Gothel <[email protected]>2008-06-21 02:33:51 +0000
commit006acbb9463af33a8b45aa0b3a298604eba72d82 (patch)
tree2c71662575a2c098b22c4b19b471bb5c732041c5 /make/glu-CustomJavaCode-gl2.java
parentcbc45e816f4ee81031bffce19a99550681462a24 (diff)
2nd big refactoring.
Goals are orthogonal components for: - OS Windowing system - NEWT, X11, Windows, MacOsX - GL Windowing GLUE - EGL, GLX, WGL, CGL - GL profiles - core and util packages - generate all Java components from any platform All above goals are achieved. TODO: - Native compilation fix and test - Check/Fix Win32, MacOSX and the mobile devices - .. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1665 232f8b59-042b-4e1e-8c03-345bb8c30851
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diff --git a/make/glu-CustomJavaCode-gl2.java b/make/glu-CustomJavaCode-gl2.java
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+++ b/make/glu-CustomJavaCode-gl2.java
@@ -0,0 +1,1401 @@
+private static boolean useJavaMipmapCode = true;
+
+static {
+ AccessController.doPrivileged(new PrivilegedAction() {
+ public Object run() {
+ String val = System.getProperty("jogl.glu.nojava");
+ if (val != null && !val.toLowerCase().equals("false")) {
+ useJavaMipmapCode = false;
+ }
+ return null;
+ }
+ });
+}
+
+/**
+ * Instantiates a new OpenGL Utility Library object. A GLU object may
+ * be instantiated at any point in the application and is not
+ * inherently tied to any particular OpenGL context; however, the GLU
+ * object may only be used when an OpenGL context is current on the
+ * current thread. Attempts to call most of the methods in the GLU
+ * library when no OpenGL context is current will cause an exception
+ * to be thrown.
+ *
+ * <P>
+ *
+ * The returned GLU object is not guaranteed to be thread-safe and
+ * should only be used from one thread at a time. Multiple GLU objects
+ * may be instantiated to be used from different threads
+ * simultaneously.
+ */
+
+public GLUgl2()
+{
+ this.project = new ProjectDouble();
+}
+
+//----------------------------------------------------------------------
+// Utility routines
+//
+
+public static final GL2 getCurrentGL2() throws GLException {
+ GLContext curContext = GLContext.getCurrent();
+ if (curContext == null) {
+ throw new GLException("No OpenGL context current on this thread");
+ }
+ return curContext.getGL().getGL2();
+}
+
+public final String gluErrorString(int errorCode) {
+ return Error.gluErrorString(errorCode);
+}
+
+/* extName is an extension name.
+ * extString is a string of extensions separated by blank(s). There may or
+ * may not be leading or trailing blank(s) in extString.
+ * This works in cases of extensions being prefixes of another like
+ * GL_EXT_texture and GL_EXT_texture3D.
+ * Returns true if extName is found otherwise it returns false.
+ */
+public final boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
+ return Registry.gluCheckExtension(extName, extString);
+}
+
+public final String gluGetString(int name) {
+ return Registry.gluGetString(name);
+}
+
+/**
+ * Returns true if the specified GLU core- or extension-function can be
+ * successfully used through this GLU instance. By "successfully" we mean
+ * that the function is both <i>callable</i> on the machine running the
+ * program and <i>available</i> on the current display.<P>
+ *
+ * A GLU function is <i>callable</i> if it is a GLU core- or extension-function
+ * that is supported by the underlying GLU implementation. The function is
+ * <i>available</i> if the OpenGL implementation on the display meets the
+ * requirements of the GLU function being called (because GLU functions utilize
+ * OpenGL functions). <P>
+ *
+ * Whether or not a GLU function is <i>callable</i> is determined as follows:
+ * <ul>
+ * <li>If the function is a GLU core function (i.e., not an
+ * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
+ * version number of the underlying GLU implementation on the host.
+ * then the function name is cross-referenced with that specification to
+ * see if it is part of that version's specification.
+ *
+ * <li> If the function is a GLU extension, the function name is
+ * cross-referenced with the list returned by
+ * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ * </ul>
+ *
+ * Whether or not a GLU function is <i>available</i> is determined as follows:
+ * <ul>
+ * <li>If the function is a GLU core function then the function is first
+ * cross-referenced with the GLU specifications to find the minimum GLU
+ * version required to <i>call</i> that GLU function. Then the following table
+ * is consulted to determine the minimum GL version required for that version
+ * of GLU:
+ * <ul>
+ * <li> GLU 1.0 requires OpenGL 1.0
+ * <li> GLU 1.1 requires OpenGL 1.0
+ * <li> GLU 1.2 requires OpenGL 1.1
+ * <li> GLU 1.3 requires OpenGL 1.2
+ * </ul>
+ * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
+ * highest OpenGL version that both host and display support, and from that it
+ * is possible to determine if the GL facilities required by the GLU function
+ * are <i>available</i> on the display.
+ *
+ * <li> If the function is a GLU extension, the function name is
+ * cross-referenced with the list returned by
+ * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
+ * the extensions that is supported by the underlying GLU implementation.
+ * </ul>
+ *
+ * <b>NOTE:</b>The availability of a function may change at runtime in
+ * response to changes in the display environment. For example, when a window
+ * is dragged from one display to another on a multi-display system, or when
+ * the properties of the display device are modified (e.g., changing the color
+ * depth of the display). Any application that is concerned with handling
+ * these situations correctly should confirm availability after a display
+ * change before calling a questionable OpenGL function. To detect a change in
+ * the display device, please see {@link
+ * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
+ *
+ * @param gluFunctionName the name of the OpenGL function (e.g., use
+ * "gluNurbsCallbackDataEXT" to check if the <code>
+ * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
+ */
+public final boolean isFunctionAvailable(String gluFunctionName)
+{
+ if (useJavaMipmapCode) {
+ // All GLU functions are available in Java port
+ return true;
+ }
+ return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
+}
+
+//----------------------------------------------------------------------
+// Tessellation routines
+//
+
+/*****************************************************************************
+ * <b>gluNewTess</b> creates and returns a new tessellation object. This
+ * object must be referred to when calling tesselation methods. A return
+ * value of null means that there was not enough memeory to allocate the
+ * object.
+ *
+ * @return A new tessellation object.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluDeleteTess gluDeleteTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public final GLUtessellator gluNewTess() {
+ return GLUtessellatorImpl.gluNewTess();
+}
+
+/*****************************************************************************
+ * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
+ * created with {@link #gluNewTess gluNewTess}).
+ *
+ * @param tessellator
+ * Specifies the tessellation object to destroy.
+ *
+ * @see #gluBeginPolygon gluBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public final void gluDeleteTess(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluDeleteTess();
+}
+
+/*****************************************************************************
+ * <b>gluTessProperty</b> is used to control properites stored in a
+ * tessellation object. These properties affect the way that the polygons are
+ * interpreted and rendered. The legal value for <i>which</i> are as
+ * follows:<P>
+ *
+ * <b>GLU_TESS_WINDING_RULE</b>
+ * <UL>
+ * Determines which parts of the polygon are on the "interior".
+ * <em>value</em> may be set to one of
+ * <BR><b>GLU_TESS_WINDING_ODD</b>,
+ * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
+ * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
+ * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
+ * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
+ *
+ * To understand how the winding rule works, consider that the input
+ * contours partition the plane into regions. The winding rule determines
+ * which of these regions are inside the polygon.<P>
+ *
+ * For a single contour C, the winding number of a point x is simply the
+ * signed number of revolutions we make around x as we travel once around C
+ * (where CCW is positive). When there are several contours, the individual
+ * winding numbers are summed. This procedure associates a signed integer
+ * value with each point x in the plane. Note that the winding number is
+ * the same for all points in a single region.<P>
+ *
+ * The winding rule classifies a region as "inside" if its winding number
+ * belongs to the chosen category (odd, nonzero, positive, negative, or
+ * absolute value of at least two). The previous GLU tessellator (prior to
+ * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
+ * to define the interior. The other three rules are useful for polygon CSG
+ * operations.
+ * </UL>
+ * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
+ * <UL>
+ * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
+ * set to GL_TRUE, a set of closed contours separating the polygon interior
+ * and exterior are returned instead of a tessellation. Exterior contours
+ * are oriented CCW with respect to the normal; interior contours are
+ * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
+ * callbacks use the type GL_LINE_LOOP for each contour.
+ * </UL>
+ * <BR><b>GLU_TESS_TOLERANCE</b>
+ * <UL>
+ * Specifies a tolerance for merging features to reduce the size of the
+ * output. For example, two vertices that are very close to each other
+ * might be replaced by a single vertex. The tolerance is multiplied by the
+ * largest coordinate magnitude of any input vertex; this specifies the
+ * maximum distance that any feature can move as the result of a single
+ * merge operation. If a single feature takes part in several merge
+ * operations, the toal distance moved could be larger.<P>
+ *
+ * Feature merging is completely optional; the tolerance is only a hint.
+ * The implementation is free to merge in some cases and not in others, or
+ * to never merge features at all. The initial tolerance is 0.<P>
+ *
+ * The current implementation merges vertices only if they are exactly
+ * coincident, regardless of the current tolerance. A vertex is spliced
+ * into an edge only if the implementation is unable to distinguish which
+ * side of the edge the vertex lies on. Two edges are merged only when both
+ * endpoints are identical.
+ * </UL>
+ *
+ * @param tessellator
+ * Specifies the tessellation object created with
+ * {@link #gluNewTess gluNewTess}
+ * @param which
+ * Specifies the property to be set. Valid values are
+ * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
+ * <b>GLU_TESS_TOLERANCE</b>.
+ * @param value
+ * Specifices the value of the indicated property.
+ *
+ * @see #gluGetTessProperty gluGetTessProperty
+ * @see #gluNewTess gluNewTess
+ ****************************************************************************/
+public final void gluTessProperty(GLUtessellator tessellator, int which, double value) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessProperty(which, value);
+}
+
+/*****************************************************************************
+ * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
+ * object. These properties affect the way that tessellation objects are
+ * interpreted and rendered. See the
+ * {@link #gluTessProperty gluTessProperty} reference
+ * page for information about the properties and what they do.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the property whose value is to be fetched. Valid values
+ * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
+ * and <b>GLU_TESS_TOLERANCES</b>.
+ * @param value
+ * Specifices an array into which the value of the named property is
+ * written.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessProperty gluTessProperty
+ ****************************************************************************/
+public final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluGetTessProperty(which, value, value_offset);
+}
+
+/*****************************************************************************
+ * <b>gluTessNormal</b> describes a normal for a polygon that the program is
+ * defining. All input data will be projected onto a plane perpendicular to
+ * the one of the three coordinate axes before tessellation and all output
+ * triangles will be oriented CCW with repsect to the normal (CW orientation
+ * can be obtained by reversing the sign of the supplied normal). For
+ * example, if you know that all polygons lie in the x-y plane, call
+ * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
+ *
+ * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
+ * is determined as follows. The direction of the normal, up to its sign, is
+ * found by fitting a plane to the vertices, without regard to how the
+ * vertices are connected. It is expected that the input data lies
+ * approximately in the plane; otherwise, projection perpendicular to one of
+ * the three coordinate axes may substantially change the geometry. The sign
+ * of the normal is chosen so that the sum of the signed areas of all input
+ * contours is nonnegative (where a CCW contour has positive area).<P>
+ *
+ * The supplied normal persists until it is changed by another call to
+ * <b>gluTessNormal</b>.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created by
+ * {@link #gluNewTess gluNewTess}).
+ * @param x
+ * Specifies the first component of the normal.
+ * @param y
+ * Specifies the second component of the normal.
+ * @param z
+ * Specifies the third component of the normal.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessNormal(x, y, z);
+}
+
+/*****************************************************************************
+ * <b>gluTessCallback</b> is used to indicate a callback to be used by a
+ * tessellation object. If the specified callback is already defined, then it
+ * is replaced. If <i>aCallback</i> is null, then the existing callback
+ * becomes undefined.<P>
+ *
+ * These callbacks are used by the tessellation object to describe how a
+ * polygon specified by the user is broken into triangles. Note that there are
+ * two versions of each callback: one with user-specified polygon data and one
+ * without. If both versions of a particular callback are specified, then the
+ * callback with user-specified polygon data will be used. Note that the
+ * polygonData parameter used by some of the methods is a copy of the
+ * reference that was specified when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The legal callbacks are as follows:<P>
+ *
+ * <b>GLU_TESS_BEGIN</b>
+ * <UL>
+ * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
+ * glBegin} to indicate the start of a (triangle) primitive. The method
+ * takes a single argument of type int. If the
+ * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
+ * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
+ * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
+ * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
+ * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
+ * this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void begin(int type);</PRE><P>
+ *
+ * <b>GLU_TESS_BEGIN_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_BEGIN</b> callback except
+ * that it takes an additional reference argument. This reference is
+ * identical to the opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void beginData(int type, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_EDGE_FLAG</b>
+ * <UL>
+ * The edge flag callback is similar to
+ * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
+ * a single boolean boundaryEdge that indicates which edges lie on the
+ * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
+ * that follows begins an edge that lies on the polygon boundary, that is,
+ * an edge that separates an interior region from an exterior one. If the
+ * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
+ * edge that lies in the polygon interior. The edge flag callback (if
+ * defined) is invoked before the first vertex callback.<P>
+ *
+ * Since triangle fans and triangle strips do not support edge flags, the
+ * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
+ * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
+ * (If the callback is initialized to null, there is no impact on
+ * performance). Instead, the fans and strips are converted to independent
+ * triangles. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void edgeFlag(boolean boundaryEdge);</PRE>
+ *
+ * <b>GLU_TESS_EDGE_FLAG_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
+ * an additional reference argument. This reference is identical to the
+ * opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_VERTEX</b>
+ * <UL>
+ * The vertex callback is invoked between the begin and end callbacks. It is
+ * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
+ * defines the vertices of the triangles created by the tessellation
+ * process. The method takes a reference as its only argument. This
+ * reference is identical to the opaque reference provided by the user when
+ * the vertex was described (see
+ * {@link #gluTessVertex gluTessVertex}). The method
+ * prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void vertex(Object vertexData);</PRE>
+ *
+ * <b>GLU_TESS_VERTEX_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void vertexData(Object vertexData, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_END</b>
+ * <UL>
+ * The end callback serves the same purpose as
+ * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
+ * primitive and it takes no arguments. The method prototype for this
+ * callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void end();</PRE>
+ *
+ * <b>GLU_TESS_END_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_END</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void endData(Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_COMBINE</b>
+ * <UL>
+ * The combine callback is called to create a new vertex when the
+ * tessellation detects an intersection, or wishes to merge features. The
+ * method takes four arguments: an array of three elements each of type
+ * double, an array of four references, an array of four elements each of
+ * type float, and a reference to a reference. The prototype is:
+ * </UL>
+ *
+ * <PRE>
+ * void combine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData);</PRE>
+ *
+ * <UL>
+ * The vertex is defined as a linear combination of up to four existing
+ * vertices, stored in <i>data</i>. The coefficients of the linear
+ * combination are given by <i>weight</i>; these weights always add up to 1.
+ * All vertex pointers are valid even when some of the weights are 0.
+ * <i>coords</i> gives the location of the new vertex.<P>
+ *
+ * The user must allocate another vertex, interpolate parameters using
+ * <i>data</i> and <i>weight</i>, and return the new vertex pointer
+ * in <i>outData</i>. This handle is supplied during rendering callbacks.
+ * The user is responsible for freeing the memory some time after
+ * {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called.<P>
+ *
+ * For example, if the polygon lies in an arbitrary plane in 3-space, and a
+ * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
+ * callback might look like this:
+ * </UL>
+ * <PRE>
+ * void myCombine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData)
+ * {
+ * MyVertex newVertex = new MyVertex();
+ *
+ * newVertex.x = coords[0];
+ * newVertex.y = coords[1];
+ * newVertex.z = coords[2];
+ * newVertex.r = weight[0]*data[0].r +
+ * weight[1]*data[1].r +
+ * weight[2]*data[2].r +
+ * weight[3]*data[3].r;
+ * newVertex.g = weight[0]*data[0].g +
+ * weight[1]*data[1].g +
+ * weight[2]*data[2].g +
+ * weight[3]*data[3].g;
+ * newVertex.b = weight[0]*data[0].b +
+ * weight[1]*data[1].b +
+ * weight[2]*data[2].b +
+ * weight[3]*data[3].b;
+ * newVertex.a = weight[0]*data[0].a +
+ * weight[1]*data[1].a +
+ * weight[2]*data[2].a +
+ * weight[3]*data[3].a;
+ * outData = newVertex;
+ * }</PRE>
+ *
+ * <UL>
+ * If the tessellation detects an intersection, then the
+ * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
+ * below) must be defined, and it must write a non-null reference into
+ * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
+ * occurs, and no output is generated.
+ * </UL>
+ *
+ * <b>GLU_TESS_COMBINE_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void combineData(double[] coords, Object[] data,
+ float[] weight, Object[] outData,
+ Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_ERROR</b>
+ * <UL>
+ * The error callback is called when an error is encountered. The one
+ * argument is of type int; it indicates the specific error that occurred
+ * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
+ * <b>GLU_TESS_MISSING_END_POLYGON</b>,
+ * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
+ * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
+ * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
+ * Character strings describing these errors can be retrieved with the
+ * {@link #gluErrorString gluErrorString} call. The
+ * method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void error(int errnum);</PRE>
+ *
+ * <UL>
+ * The GLU library will recover from the first four errors by inserting the
+ * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
+ * vertex coordinate exceeded the predefined constant
+ * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
+ * clamped. (Coordinate values must be small enough so that two can be
+ * multiplied together without overflow.)
+ * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
+ * detected an intersection between two edges in the input data, and the
+ * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
+ * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
+ * there is not enough memory so no output is generated.
+ * </UL>
+ *
+ * <b>GLU_TESS_ERROR_DATA</b>
+ * <UL>
+ * The same as the GLU_TESS_ERROR callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void errorData(int errnum, Object polygonData);</PRE>
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the callback being defined. The following values are
+ * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
+ * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
+ * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
+ * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
+ * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
+ * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
+ * @param aCallback
+ * Specifies the callback object to be called.
+ *
+ * @see javax.media.opengl.GL#glBegin glBegin
+ * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
+ * @see javax.media.opengl.GL#glVertex3f glVertex3f
+ * @see #gluNewTess gluNewTess
+ * @see #gluErrorString gluErrorString
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ ****************************************************************************/
+public final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessCallback(which, aCallback);
+}
+
+/*****************************************************************************
+ * <b>gluTessVertex</b> describes a vertex on a polygon that the program
+ * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
+ * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
+ * called four times. <b>gluTessVertex</b> can only be called between
+ * {@link #gluTessBeginContour gluTessBeginContour} and
+ * {@link #gluTessBeginContour gluTessEndContour}.<P>
+ *
+ * <b>data</b> normally references to a structure containing the vertex
+ * location, as well as other per-vertex attributes such as color and normal.
+ * This reference is passed back to the user through the
+ * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
+ * tessellation (see the {@link #gluTessCallback
+ * gluTessCallback} reference page).
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param coords
+ * Specifies the coordinates of the vertex.
+ * @param data
+ * Specifies an opaque reference passed back to the program with the
+ * vertex callback (as specified by
+ * {@link #gluTessCallback gluTessCallback}).
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessVertex(coords, coords_offset, data);
+}
+
+/*****************************************************************************
+ * <b>gluTessBeginPolygon</b> and
+ * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
+ * the definition of a convex, concave or self-intersecting polygon. Within
+ * each <b>gluTessBeginPolygon</b>/
+ * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
+ * there must be one or more calls to
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * {@link #gluTessEndContour gluTessEndContour}. Within
+ * each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour}, and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.<P>
+ *
+ * <b>data</b> is a reference to a user-defined data structure. If the
+ * appropriate callback(s) are specified (see
+ * {@link #gluTessCallback gluTessCallback}), then this
+ * reference is returned to the callback method(s). Thus, it is a convenient
+ * way to store per-polygon information.<P>
+ *
+ * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called, the polygon is tessellated, and the resulting triangles are
+ * described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param data
+ * Specifies a reference to user polygon data.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginPolygon(data);
+}
+
+/*****************************************************************************
+ * <b>gluTessBeginContour</b> and
+ * {@link #gluTessEndContour gluTessEndContour} delimit
+ * the definition of a polygon contour. Within each
+ * <b>gluTessBeginContour</b>/
+ * {@link #gluTessEndContour gluTessEndContour} pair,
+ * there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
+ * can only be called between
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessBeginContour(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginContour();
+}
+
+/*****************************************************************************
+ * <b>gluTessEndContour</b> and
+ * {@link #gluTessBeginContour gluTessBeginContour}
+ * delimit the definition of a polygon contour. Within each
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * <b>gluTessEndContour</b> pair, there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details.
+ * {@link #gluTessBeginContour gluTessBeginContour} can
+ * only be called between {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessEndContour(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndContour();
+}
+
+/*****************************************************************************
+ * <b>gluTessEndPolygon</b> and
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * delimit the definition of a convex, concave or self-intersecting polygon.
+ * Within each {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
+ * more calls to {@link #gluTessBeginContour
+ * gluTessBeginContour}/{@link #gluTessEndContour
+ * gluTessEndContour}. Within each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour} and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.<P>
+ *
+ * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
+ * the resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback functions.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ ****************************************************************************/
+public final void gluTessEndPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndPolygon();
+}
+
+/*****************************************************************************
+
+ * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
+ * delimit the definition of a nonconvex polygon. To define such a
+ * polygon, first call <b>gluBeginPolygon</b>. Then define the
+ * contours of the polygon by calling {@link #gluTessVertex
+ * gluTessVertex} for each vertex and {@link #gluNextContour
+ * gluNextContour} to start each new contour. Finally, call {@link
+ * #gluEndPolygon gluEndPolygon} to signal the end of the
+ * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
+ * #gluNextContour gluNextContour} reference pages for more
+ * details.<P>
+
+ *
+ * Once {@link #gluEndPolygon gluEndPolygon} is called,
+ * the polygon is tessellated, and the resulting triangles are described
+ * through callbacks. See {@link #gluTessCallback
+ * gluTessCallback} for descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public final void gluBeginPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluBeginPolygon();
+}
+
+/*****************************************************************************
+ * <b>gluNextContour</b> is used to describe polygons with multiple
+ * contours. After you describe the first contour through a series of
+ * {@link #gluTessVertex gluTessVertex} calls, a
+ * <b>gluNextContour</b> call indicates that the previous contour is complete
+ * and that the next contour is about to begin. Perform another series of
+ * {@link #gluTessVertex gluTessVertex} calls to
+ * describe the new contour. Repeat this process until all contours have been
+ * described.<P>
+ *
+ * The type parameter defines what type of contour follows. The following
+ * values are valid. <P>
+ *
+ * <b>GLU_EXTERIOR</b>
+ * <UL>
+ * An exterior contour defines an exterior boundary of the polygon.
+ * </UL>
+ * <b>GLU_INTERIOR</b>
+ * <UL>
+ * An interior contour defines an interior boundary of the polygon (such as
+ * a hole).
+ * </UL>
+ * <b>GLU_UNKNOWN</b>
+ * <UL>
+ * An unknown contour is analyzed by the library to determine whether it is
+ * interior or exterior.
+ * </UL>
+ * <b>GLU_CCW, GLU_CW</b>
+ * <UL>
+ * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
+ * to be exterior. All other contours are considered to be exterior if they
+ * are oriented in the same direction (clockwise or counterclockwise) as the
+ * first contour, and interior if they are not. If one contour is of type
+ * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
+ * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
+ * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
+ * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
+ * types.
+ * </UL><P>
+ *
+ * To define the type of the first contour, you can call <b>gluNextContour</b>
+ * before describing the first contour. If you do not call
+ * <b>gluNextContour</b> before the first contour, the first contour is marked
+ * <b>GLU_EXTERIOR</b>.<P>
+ *
+ * <UL>
+ * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
+ * provided for backward compatibility only. The <b>gluNextContour</b>
+ * function is mapped to {@link #gluTessEndContour
+ * gluTessEndContour} followed by
+ * {@link #gluTessBeginContour gluTessBeginContour}.
+ * </UL>
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param type
+ * The type of the contour being defined.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessEndContour gluTessEndContour
+ * @see #gluTessVertex gluTessVertex
+ ****************************************************************************/
+public final void gluNextContour(GLUtessellator tessellator, int type) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluNextContour(type);
+}
+
+/*****************************************************************************
+ * <b>gluEndPolygon</b> and {@link #gluBeginPolygon
+ * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
+ * such a polygon, first call {@link #gluBeginPolygon
+ * gluBeginPolygon}. Then define the contours of the polygon by calling
+ * {@link #gluTessVertex gluTessVertex} for each vertex
+ * and {@link #gluNextContour gluNextContour} to start
+ * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
+ * the definition. See the {@link #gluTessVertex
+ * gluTessVertex} and {@link #gluNextContour
+ * gluNextContour} reference pages for more details.<P>
+ *
+ * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
+ * resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public final void gluEndPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluEndPolygon();
+}
+
+//----------------------------------------------------------------------
+// Quadric functionality
+//
+
+/** Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */
+public final void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
+ ((GLUquadricImpl) quad).drawCylinder(getCurrentGL2(), (float) base, (float) top, (float) height, slices, stacks);
+}
+
+/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
+public final void gluDeleteQuadric(GLUquadric quad) {
+}
+
+/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
+public final void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
+ ((GLUquadricImpl) quad).drawDisk(getCurrentGL2(), (float) inner, (float) outer, slices, loops);
+}
+
+/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
+public final GLUquadric gluNewQuadric() {
+ return new GLUquadricImpl();
+}
+
+/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
+public final void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
+ ((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL2(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
+public final void gluQuadricDrawStyle(GLUquadric quad, int draw) {
+ ((GLUquadricImpl) quad).setDrawStyle(draw);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
+public final void gluQuadricNormals(GLUquadric quad, int normal) {
+ ((GLUquadricImpl) quad).setNormals(normal);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
+public final void gluQuadricOrientation(GLUquadric quad, int orientation) {
+ ((GLUquadricImpl) quad).setOrientation(orientation);
+}
+
+/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
+public final void gluQuadricTexture(GLUquadric quad, boolean texture) {
+ ((GLUquadricImpl) quad).setTextureFlag(texture);
+}
+
+/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
+public final void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
+ ((GLUquadricImpl) quad).drawSphere(getCurrentGL2(), (float) radius, slices, stacks);
+}
+
+//----------------------------------------------------------------------
+// Projection routines
+//
+
+private ProjectDouble project;
+
+public final void gluOrtho2D(double left, double right, double bottom, double top) {
+ project.gluOrtho2D(getCurrentGL2(), left, right, bottom, top);
+}
+
+public final void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ project.gluPerspective(getCurrentGL2(), fovy, aspect, zNear, zFar);
+}
+
+public final void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
+ project.gluLookAt(getCurrentGL2(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
+}
+
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
+ * <P> Accepts the outgoing window coordinates as a single array.
+ */
+public final boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
+ return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
+ * <P> Accepts the outgoing window coordinates as a single buffer.
+ */
+public final boolean gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winPos) {
+ return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
+ * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
+ */
+public final boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
+ return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
+ * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
+ */
+public final boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) {
+ return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
+ * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
+ */
+public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
+}
+
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
+ * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
+ */
+public final boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) {
+ return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
+}
+
+public final void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
+ project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport, viewport_offset);
+}
+
+public final void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
+ project.gluPickMatrix(getCurrentGL2(), x, y, delX, delY, viewport);
+}
+
+//----------------------------------------------------------------------
+// Mipmap and image scaling functionality
+
+
+private final ByteBuffer copyToByteBuffer(Buffer buf) {
+ if (buf instanceof ByteBuffer) {
+ if (buf.position() == 0) {
+ return (ByteBuffer) buf;
+ }
+ return BufferUtil.copyByteBuffer((ByteBuffer) buf);
+ } else if (buf instanceof ShortBuffer) {
+ return BufferUtil.copyShortBufferAsByteBuffer((ShortBuffer) buf);
+ } else if (buf instanceof IntBuffer) {
+ return BufferUtil.copyIntBufferAsByteBuffer((IntBuffer) buf);
+ } else if (buf instanceof FloatBuffer) {
+ return BufferUtil.copyFloatBufferAsByteBuffer((FloatBuffer) buf);
+ } else {
+ throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
+ }
+}
+
+private final int gluScaleImageJava( int format, int widthin, int heightin,
+ int typein, Buffer datain, int widthout, int heightout,
+ int typeout, Buffer dataout ) {
+ ByteBuffer in = null;
+ ByteBuffer out = null;
+ in = copyToByteBuffer(datain);
+ if( dataout instanceof ByteBuffer ) {
+ out = (ByteBuffer)dataout;
+ } else if( dataout instanceof ShortBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
+ } else if ( dataout instanceof IntBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
+ } else if ( dataout instanceof FloatBuffer ) {
+ out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
+ } else {
+ throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
+ }
+ int errno = Mipmap.gluScaleImage( getCurrentGL2(), format, widthin, heightin, typein, in,
+ widthout, heightout, typeout, out );
+ if( errno == 0 ) {
+ out.rewind();
+ if (out != dataout) {
+ if( dataout instanceof ShortBuffer ) {
+ ((ShortBuffer) dataout).put(out.asShortBuffer());
+ } else if( dataout instanceof IntBuffer ) {
+ ((IntBuffer) dataout).put(out.asIntBuffer());
+ } else if( dataout instanceof FloatBuffer ) {
+ ((FloatBuffer) dataout).put(out.asFloatBuffer());
+ } else {
+ throw new RuntimeException("Should not reach here");
+ }
+ }
+ }
+ return( errno );
+}
+
+
+private final int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
+ int format, int type, int userLevel, int baseLevel, int maxLevel,
+ Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ format, type, userLevel, baseLevel, maxLevel, buffer ) );
+}
+
+
+private final int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
+ int format, int type, Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild1DMipmaps( getCurrentGL2(), target, internalFormat, width, format,
+ type, buffer ) );
+}
+
+
+private final int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ height, format, type, userLevel, baseLevel, maxLevel, data ) );
+}
+
+private final int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
+ int height, int format, int type, Buffer data ) {
+ // While the code below handles other data types, it doesn't handle non-ByteBuffers
+ data = copyToByteBuffer(data);
+ return( Mipmap.gluBuild2DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
+ format, type, data) );
+}
+
+private final int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, int userLevel, int baseLevel,
+ int maxLevel, Buffer data) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL2(), target, internalFormat, width,
+ height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
+}
+
+private final int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, Buffer data ) {
+ ByteBuffer buffer = copyToByteBuffer(data);
+ return( Mipmap.gluBuild3DMipmaps( getCurrentGL2(), target, internalFormat, width, height,
+ depth, format, type, buffer ) );
+}
+
+
+//----------------------------------------------------------------------
+// Wrappers for mipmap and image scaling entry points which dispatch either
+// to the Java or C versions.
+//
+
+/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+public final int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
+ } else {
+ return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
+ }
+}
+
+/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
+public final int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
+ } else {
+ return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
+ }
+}
+
+/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+public final int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
+ } else {
+ return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
+ }
+}
+
+
+/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
+public final int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
+ } else {
+ return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
+ }
+}
+
+
+/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
+public final int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ } else {
+ return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
+ }
+}
+
+/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
+public final int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
+ if (useJavaMipmapCode) {
+ return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
+ } else {
+ return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
+ }
+}
+
+
+/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
+public final int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
+ if (useJavaMipmapCode) {
+ return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ } else {
+ return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
+ }
+}
+
+//----------------------------------------------------------------------
+// NURBS functionality
+//
+
+/**
+ * Sets a property on a NURBS object. (NOTE: this function is not currently implemented.)
+ *
+ * @param r
+ * GLUnurbs object holding NURBS to which a property should be
+ * set
+ * @param property
+ * property id
+ * @param value
+ * property value
+ */
+public final void gluNurbsProperty(GLUnurbs r, int property, float value) {
+ // TODO glunurbsproperty
+ float nurbsValue;
+ switch (property) {
+ default:
+ // System.out.println("TODO gluwnurbs.glunurbsproperty");
+ break;
+ }
+}
+
+/**
+ * Creates a new GLUnurbs object.
+ *
+ * @return GLUnurbs object
+ */
+public final GLUnurbs gluNewNurbsRenderer() {
+ // DONE
+ return new GLUgl2nurbsImpl();
+}
+
+/**
+ * Begins a curve definition.
+ *
+ * @param r
+ * GLUnurbs object to specify curve to
+ */
+public final void gluBeginCurve(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).bgncurve();
+}
+
+/**
+ * Begins a surface definition.
+ *
+ * @param r
+ * GLUnurbs object to specify surface to
+ */
+public final void gluBeginSurface(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).bgnsurface();
+}
+
+/**
+ * Ends a surface.
+ *
+ * @param r
+ * GLUnurbs object holding surface
+ */
+public final void gluEndSurface(GLUnurbs r) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).endsurface();
+}
+
+/**
+ * Makes a NURBS surface.
+ *
+ * @param r
+ * GLUnurbs object holding the surface
+ * @param sknot_count
+ * number of knots in s direction
+ * @param sknot
+ * knots in s direction
+ * @param tknot_count
+ * number of knots in t direction
+ * @param tknot
+ * knots in t direction
+ * @param s_stride
+ * number of control points coordinates in s direction
+ * @param t_stride
+ * number of control points coordinates in t direction
+ * @param ctlarray
+ * control points
+ * @param sorder
+ * order of surface in s direction
+ * @param torder
+ * order of surface in t direction
+ * @param type
+ * surface type
+ */
+public final void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot,
+ int tknot_count, float[] tknot, int s_stride, int t_stride,
+ float[] ctlarray, int sorder, int torder, int type) {
+ // DONE
+ ((GLUgl2nurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride,
+ t_stride, ctlarray, sorder, torder, type);
+}
+
+/**
+ * Make a NURBS curve.
+ *
+ * @param r
+ * GLUnurbs object holding the curve
+ * @param nknots
+ * number of knots
+ * @param knot
+ * knot vector
+ * @param stride
+ * number of control point coordinates
+ * @param ctlarray
+ * control points
+ * @param order
+ * order of the curve
+ * @param type
+ * curve type
+ */
+public final void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride,
+ float[] ctlarray, int order, int type) {
+ int realType;
+ switch (type) {
+ // TODO GLU_MAP1_TRIM_2 etc.
+ default:
+ realType = type;
+ break;
+ }
+ ((GLUgl2nurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType);
+}
+
+/**
+ * Ends a curve definition.
+ *
+ * @param r
+ * GLUnurbs object holding the curve
+ */
+public final void gluEndCurve(GLUnurbs r) {
+ //DONE
+ ((GLUgl2nurbsImpl) r).endcurve();
+}
+
+//----------------------------------------------------------------------
+// GLUProcAddressTable handling
+//
+
+private static GLUgl2ProcAddressTable gluProcAddressTable;
+private static volatile boolean gluLibraryLoaded;
+
+private static final GLUgl2ProcAddressTable getGLUProcAddressTable() {
+ if (!gluLibraryLoaded) {
+ loadGLULibrary();
+ }
+ if (gluProcAddressTable == null) {
+ GLUgl2ProcAddressTable tmp = new GLUgl2ProcAddressTable();
+ ProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl(false));
+ gluProcAddressTable = tmp;
+ }
+ return gluProcAddressTable;
+}
+
+private static final synchronized void loadGLULibrary() {
+ if (!gluLibraryLoaded) {
+ GLDrawableFactoryImpl.getFactoryImpl(false).loadGLULibrary();
+ gluLibraryLoaded = true;
+ }
+}