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author | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
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committer | Sven Gothel <[email protected]> | 2019-06-23 08:03:04 +0200 |
commit | bba73bc096250a3c7fc036d84b1ea054d1b70b06 (patch) | |
tree | ed02575eac2a46bd49627444dcce972946ae8d2e /make/scripts/setenv-jogl.sh | |
parent | 154e91978498d8b6db9ce34a1f06b298bcf4c361 (diff) |
iOS: Initial working commit supporting iOS (ipad pro 11)
using our OpenJFK 9 x86_64 and arm64 build.
Test demo class is 'com.jogamp.opengl.demos.ios.Hello',
residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'.
This commit does not yet include a working NEWT
specialization for iOS, but it shall followup soon.
Instead this commit demonstrates JOGL operating on
native UIWindow, UIView and CAEAGLLayer as provided by
Nativewindow's IOSUtil.
Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI
+++
Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER
memory resources with CAEAGLLayer to be displayed in the UIView
seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24
or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation).
Therefor the default demo GLEventListener chosen here
don't require a depth buffer ;-)
This issue can hopefully be mitigated with other means
than using a flat FBO sink similar to FBO multisampling.
Diffstat (limited to 'make/scripts/setenv-jogl.sh')
-rwxr-xr-x | make/scripts/setenv-jogl.sh | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/make/scripts/setenv-jogl.sh b/make/scripts/setenv-jogl.sh index 79db4f9b1..cbc85760d 100755 --- a/make/scripts/setenv-jogl.sh +++ b/make/scripts/setenv-jogl.sh @@ -72,9 +72,7 @@ fi JOAL_DIR=`dirname $joalpf` JOAL_BUILDDIR="$JOAL_DIR"/"$JOGL_BUILDDIR_BASE" if [ ! -e "$JOAL_BUILDDIR" ] ; then - echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist - print_usage - exit + echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist \(warning\) fi JOAL_JAR="$JOAL_BUILDDIR"/jar/joal.jar |