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authorSven Göthel <[email protected]>2024-01-09 03:37:00 +0100
committerSven Göthel <[email protected]>2024-01-09 03:37:00 +0100
commit335dd0a493fff1435cad1cd22e4ac5a20d7df03a (patch)
treea848055c1f3bc6f8d9ab630816a3e3e0c0f6149a /make/scripts
parentbb11c498b7d4fe269e7273a1b164e46f3c7a3b50 (diff)
Graph Clipping: Add missing Modelview-Matrix (Mv) Multiplication / Consideration
- GLSL vertex shader sets smooth varying 'gcv_ClipBBoxCoord' w/ Mv multiplied vertex-coord - RegionRenderer.setClipBBox(AABBox) expects a pre-multiplied Mv AABBox covering an independent area, not per Shape/Region. - This works as expected with moving/scaling of each Shape/Region etc
Diffstat (limited to 'make/scripts')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 8c0effbd2..9699a9ece 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -1007,7 +1007,7 @@ function testawtswt() {
#
#testnoawt com.jogamp.opengl.demos.graph.GPUTextNewtDemo $*
#testnoawt com.jogamp.opengl.demos.graph.GPURegionNewtDemo $*
-#testnoawt com.jogamp.opengl.demos.graph.ui.UIShapeClippingDemo00 $*
+testnoawt com.jogamp.opengl.demos.graph.ui.UIShapeClippingDemo00 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UIShapeDemo01 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UITypeDemo01 $*
@@ -1023,7 +1023,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.demos.av.MovieSimple $*
#testnoawt com.jogamp.opengl.demos.av.MovieCube $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UIMediaGrid00 $*
-testnoawt com.jogamp.opengl.demos.graph.ui.UIMediaGrid01 $*
+#testnoawt com.jogamp.opengl.demos.graph.ui.UIMediaGrid01 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.FontView01 $*
#testawt com.jogamp.opengl.demos.graph.ui.UISceneDemo20 $*
#testawt com.jogamp.opengl.demos.es2.GearsES2 $*