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authorKenneth Russel <[email protected]>2008-05-26 18:44:56 +0000
committerKenneth Russel <[email protected]>2008-05-26 18:44:56 +0000
commit286d1ba590c385994ece2d897f1e57e2504d3090 (patch)
tree528f56c995ae377db93872283ac96e369230f204 /make/stub_includes/cg/CG/cgGL.h
parent0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (diff)
Added glue code generation for the EGL class when building either the
OpenGL ES 1 or OpenGL ES 2 binding. Required changes to GlueGen to support the outgoing EGLConfig* array in eglChooseConfig, and to the EGL headers to produce StructAccessor types for the EGLConfig and other types. (At some point, should upgrade GlueGen's type system and code generation to support treating these types as opaque longs.) Changed generation for EGL, OpenGL ES 1 and OpenGL ES 2 to use dynamic function lookup exclusively so that either an emulation library on the desktop or an import library for a particular device is not needed to compile the generated code. Generated code compiles but will not run yet; needs hookup to dynamically-opened OpenGL ES libraries. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1641 232f8b59-042b-4e1e-8c03-345bb8c30851
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