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author | Kenneth Russel <[email protected]> | 2008-05-26 18:44:56 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-05-26 18:44:56 +0000 |
commit | 286d1ba590c385994ece2d897f1e57e2504d3090 (patch) | |
tree | 528f56c995ae377db93872283ac96e369230f204 /make/stub_includes/cg/CG/cgGL.h | |
parent | 0e27cbfe6f60f0c39e826fcf374b7e7e03babe4f (diff) |
Added glue code generation for the EGL class when building either the
OpenGL ES 1 or OpenGL ES 2 binding. Required changes to GlueGen to
support the outgoing EGLConfig* array in eglChooseConfig, and to the
EGL headers to produce StructAccessor types for the EGLConfig and
other types. (At some point, should upgrade GlueGen's type system and
code generation to support treating these types as opaque longs.)
Changed generation for EGL, OpenGL ES 1 and OpenGL ES 2 to use dynamic
function lookup exclusively so that either an emulation library on the
desktop or an import library for a particular device is not needed to
compile the generated code. Generated code compiles but will not run
yet; needs hookup to dynamically-opened OpenGL ES libraries.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1641 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/cg/CG/cgGL.h')
0 files changed, 0 insertions, 0 deletions