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authorSven Gothel <[email protected]>2011-10-22 16:52:51 +0200
committerSven Gothel <[email protected]>2011-10-22 16:52:51 +0200
commit610473bd1ad7598db42d40d0d861467bdb1304b6 (patch)
treea26cba83046389321fcd5986a5c1c5fe78645475 /make/stub_includes/cg/Cg/cg_profiles.h
parent285c5ed3b72b2e0877a0be7a7701649dc5344168 (diff)
Proper self containing NV Cg location
Diffstat (limited to 'make/stub_includes/cg/Cg/cg_profiles.h')
-rw-r--r--make/stub_includes/cg/Cg/cg_profiles.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/make/stub_includes/cg/Cg/cg_profiles.h b/make/stub_includes/cg/Cg/cg_profiles.h
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+/*
+ * This is a modified version of the original header as provided by
+ * NVidia; original copyright appears below.
+ *
+ * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
+ * around macro interpretation problems.
+ */
+
+/*
+ *
+ * Copyright (c) 2002, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+/*
+ * The following macro invocations define the supported CG profiles.
+ *
+ * The macros have the form :
+ *
+ * CG_PROFILE_MACRO(name, compiler_id, compiler_opt)
+ *
+ * name : The name of the profile. Used consistently with the API.
+ * compiler_id : The identifier string for the profile used by the compiler.
+ * compiler_id_caps : compiler_id in caps.
+ * compiler_opt : The command-line switch used to force compilation into
+ * the profile.
+ * int_id : Integer enumerant associated with this bind location.
+ * vertex_profile : Non-zero if this is a vertex profile, otherwise it
+ * is considered to be a fragment profile.
+ *
+ *
+ */
+
+#define CG_IN_PROFILES_INCLUDE
+
+#include <Cg/cgGL_profiles.h>
+
+
+/*CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,*/CG_PROFILE_VS_1_1=/*,"vs_1_1",*/6153,//1)
+/*CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,*/CG_PROFILE_VS_2_0=/*,"vs_2_0",*/6154,//1)
+/*CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,*/CG_PROFILE_VS_2_X=/*,"vs_2_x",*/6155,//1)
+
+/*CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,*/CG_PROFILE_PS_1_1=/*,"ps_1_1",*/6159,//0)
+/*CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,*/CG_PROFILE_PS_1_2=/*,"ps_1_2",*/6160,//0)
+/*CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,*/CG_PROFILE_PS_1_3=/*,"ps_1_3",*/6161,//0)
+/*CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,*/CG_PROFILE_PS_2_0=/*,"ps_2_0",*/6162,//0)
+/*CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,*/CG_PROFILE_PS_2_X=/*,"ps_2_x",*/6163,//0)
+
+/*CG_PROFILE_MACRO(Generic, generic,*/ GENERIC=/*, "generic",*/ 7002,//0)
+
+//#undef CG_PROFILE_MACRO
+#undef CG_IN_PROFILES_INCLUDE