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authorSven Gothel <[email protected]>2009-03-14 05:20:29 +0000
committerSven Gothel <[email protected]>2009-03-14 05:20:29 +0000
commit9517d52c18bfa93d78e03f4c212757eda421afb6 (patch)
tree8c1bc95802461520f3477c3c224d285debff4e2c /make/stub_includes/egl
parent78ff34edd75db5cd7f3055466d992ca7be3a70a6 (diff)
NEWT window closing:
- New WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY and WindowListener.windowDestroyNotify() method. - Removed windowClosed() method for JNI hook - Added windowDestroyNotify() windowDestroyed(), where windowDestroyNotify() shall be called by the native implementation _before_ the window gets shutdown. The Window.java then sends a WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY event, and either Window.java or it's owner GLWindow.java issues the destroy() procedure. - Added GLEventListener.dispose(GLAutoDrawable), to allow user application to release GL ressources. Issued by GLWindow (-> see windowDestroyNotify()) - X11 impl intercepts WM_DELETE_WINDOW, using Atom, MacosX impl already uses the _before_ method (VERIFY), and Windows impl uses the WM_CLOSE event (VERIFY). JOGL2 dispose/destroy .. - Added GLEventListener.dispose() to GLCanvas and GLJpanel - GL* toString() rearrangement, assumes it is issued by GLContext(), which indeed is the core information node. - Added proper destroy() methods and calls, to achieve a proper resource release at destruction. Instrumentizing almost all classes with a destroy() method, so no release function lookup is necessary. - misc changes .. JOGL2 Demos - Fixed in regards to the above changes git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1867 232f8b59-042b-4e1e-8c03-345bb8c30851
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