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authorKenneth Russel <[email protected]>2005-07-27 00:30:06 +0000
committerKenneth Russel <[email protected]>2005-07-27 00:30:06 +0000
commit7c1f2cde56438a979ddaab5fecc09f663427be91 (patch)
tree65098e75762b3e0f6a7b1a484792f9a48ca3b247 /make/stub_includes/win32
parentebd2c94e33c643ad6102e76f22d1624e9b986737 (diff)
Refactored platform extensions out of the GL interface and
implementation and into their own objects according to the JSR-231 expert group's resolutions. Moved the interfaces declaring these extensions into the platform-specific implementation directories and added a loosely-specified GL.getPlatformGLExtensions(). This will shrink the size of the platform-independent jar file considerably as the implementing class for the public GL interface is now no longer replicated for each platform. The build process is also simplified a fair bit; more simplifications are possible. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JSR-231@337 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/stub_includes/win32')
-rwxr-xr-xmake/stub_includes/win32/wglext.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/make/stub_includes/win32/wglext.c b/make/stub_includes/win32/wglext.c
new file mode 100755
index 000000000..9c6120411
--- /dev/null
+++ b/make/stub_includes/win32/wglext.c
@@ -0,0 +1,13 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
+
+// Bring in the wgl extensions
+#define WGL_WGLEXT_PROTOTYPES
+#define SKIP_WGL_HANDLE_DEFINITIONS
+#include <windows.h>
+#include <GL/wglext.h>