diff options
author | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-05 10:06:26 +0200 |
commit | 1eb9d91bbf5d24a02c4d9e98501ff51eb7ecdcd0 (patch) | |
tree | dc1c7615f4b99d7b09c9b3c569f6e3d459dbb4e5 /make | |
parent | 15e60161787224e85172685f74dc0ac195969b51 (diff) |
GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, traversing the PMVMatrix throughout childs (-> see TreeTool).
Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe,
see commit 15e60161787224e85172685f74dc0ac195969b51.
A Group allows to contain multiple Shapes,
hence the PMVMatrix must be traversed accordingly using TreeTool
for all operations (draw, picking, win->obj coordinates, ..).
Hence Scene + Group are now implementing Container
and reuse code via TreeTool and a Shape.Visitor*.
This will allow further simplification of user code.
Diffstat (limited to 'make')
-rw-r--r-- | make/scripts/tests.sh | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 2038ceee2..6340a7a1c 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -577,7 +577,7 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil02MatrixMatrixMultNOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil03InversionNOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f01NOUI $* -testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $* +#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f03InversionNOUI $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI $* @@ -979,7 +979,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo02 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo10 $* -#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $* +testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $* #testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo20 $* #testnoawt com.jogamp.opengl.demos.av.MovieCube $* |