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authorSven Gothel <[email protected]>2023-04-05 10:06:26 +0200
committerSven Gothel <[email protected]>2023-04-05 10:06:26 +0200
commit1eb9d91bbf5d24a02c4d9e98501ff51eb7ecdcd0 (patch)
treedc1c7615f4b99d7b09c9b3c569f6e3d459dbb4e5 /make
parent15e60161787224e85172685f74dc0ac195969b51 (diff)
GraphUI: Adopting Vec*f API; Adding Group; Scene + Group are Container, traversing the PMVMatrix throughout childs (-> see TreeTool).
Utilizing the Vec*f (and Matrix4f) API w/ AABBox et al renders our code more clean & safe, see commit 15e60161787224e85172685f74dc0ac195969b51. A Group allows to contain multiple Shapes, hence the PMVMatrix must be traversed accordingly using TreeTool for all operations (draw, picking, win->obj coordinates, ..). Hence Scene + Group are now implementing Container and reuse code via TreeTool and a Shape.Visitor*. This will allow further simplification of user code.
Diffstat (limited to 'make')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 2038ceee2..6340a7a1c 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -577,7 +577,7 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil02MatrixMatrixMultNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestFloatUtil03InversionNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f01NOUI $*
-testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $*
+#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f03InversionNOUI $*
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix02NOUI $*
@@ -979,7 +979,7 @@ testnoawt com.jogamp.opengl.test.junit.jogl.math.TestMatrix4f02MulNOUI $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo02 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo10 $*
-#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $*
+testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo20 $*
#testnoawt com.jogamp.opengl.demos.av.MovieCube $*