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authorSven Gothel <[email protected]>2023-04-12 19:20:24 +0200
committerSven Gothel <[email protected]>2023-04-12 19:20:24 +0200
commit6a0ac90182efba40b0e6dab8f6390898aced70e8 (patch)
treec263bb343b66755d30fb81564df5232a96992bd1 /make
parent92ec47e74eef3ba47627b04ddf78996fa3a2296f (diff)
GraphUI GridLayout: Functional Grid Layout w/ Padding, demo'ed in UISceneDemo20 with button Groups
All layout magic is simply performed in Group.Layout.layout(..) @ validate, incl. updating the bounding box to have the padding included. This demonstrates GraphUI's capability to be used with correct layout, i.e. its pure matrix based position, scale and rotation.
Diffstat (limited to 'make')
-rw-r--r--make/scripts/tests.sh4
1 files changed, 2 insertions, 2 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 716796823..5e8bfa1d1 100644
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -1028,10 +1028,10 @@ function testawtswt() {
#testnoawt com.jogamp.opengl.test.junit.jogl.math.TestPMVMatrix01NEWT $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo02 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03 $*
-testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03b $*
+#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo03b $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo10 $*
#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo11 $*
-#testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo20 $*
+testnoawt com.jogamp.opengl.demos.graph.ui.UISceneDemo20 $*
#testnoawt com.jogamp.opengl.demos.av.MovieCube $*
#testnoawt com.jogamp.opengl.demos.av.MovieSimple $*