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authorKenneth Russel <[email protected]>2008-05-28 03:04:38 +0000
committerKenneth Russel <[email protected]>2008-05-28 03:04:38 +0000
commit75f83018930f6594b29f16459c1e91b54842924b (patch)
treef19e352eca6d33f2a57fde0cf331651a9727912f /make
parent95c3974708231607d729830ae711a0864a961b71 (diff)
Implemented dynamic function lookup in EGLDrawableFactory and
initialization of the EGL ProcAddressTable which should allow bootstrapping, at least on Windows and/or the NVidia APX 2500. Not yet tested. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1644 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make')
-rwxr-xr-xmake/egl.cfg3
1 files changed, 3 insertions, 0 deletions
diff --git a/make/egl.cfg b/make/egl.cfg
index f699f7515..2ae90b53b 100755
--- a/make/egl.cfg
+++ b/make/egl.cfg
@@ -85,6 +85,9 @@ CustomCCode #include <inttypes.h>
CustomCCode #endif
CustomJavaCode EGL private static EGLProcAddressTable _table = new EGLProcAddressTable();
+CustomJavaCode EGL public static void resetProcAddressTable(DynamicLookupHelper lookup) {
+CustomJavaCode EGL ProcAddressHelper.resetProcAddressTable(_table, lookup);
+CustomJavaCode EGL }
# There are some #defines in egl.h that GlueGen and PCPP don't currently handle
CustomJavaCode EGL public static final long EGL_DEFAULT_DISPLAY = 0;