diff options
author | Sven Gothel <[email protected]> | 2013-11-10 07:19:04 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-11-10 07:19:04 +0100 |
commit | f3ef5de2b2d183f44c0e8e2001aaf7b88dfa27a1 (patch) | |
tree | e5dfecb0c1396af290f5ee9848a49d802eb8e771 /make | |
parent | 733cc83bf15815102c8d745d5f912855354f818b (diff) |
Simplify Animator* Synchronization: Remove barrier 'stateSync' and favor simple 'synchronized' on Animator for field-get, which is already used in most methods
Utilizing a 2nd synchronization object 'stateSync' besides the main sync object, Animator itself,
is hard to maintain. It's performance advantages for querying states ae questionable and may even
introduce bugs.
Use synchronization on Animator instance for all field read/write access.
Fix unsynchronized write access of 'animThread' in Animator.MainLoop.run().
Diffstat (limited to 'make')
-rw-r--r-- | make/scripts/tests.sh | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 1f4ca9fc7..468672325 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -462,11 +462,10 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 $* #testawt com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565 $* -#testnoawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLWindow01NEWT $* +testnoawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLWindow01NEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLJPanel01AWT $* -#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAnimatorGLCanvas01AWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.anim.TestAWTCardLayoutAnimatorStartStopBug532 $* -testawt com.jogamp.opengl.test.junit.jogl.acore.anim.Bug898AnimatorFromEDTAWT $* +#testawt com.jogamp.opengl.test.junit.jogl.acore.anim.Bug898AnimatorFromEDTAWT $* # # NEWT |