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authorSven Göthel <[email protected]>2024-02-14 20:49:27 +0100
committerSven Göthel <[email protected]>2024-02-14 20:49:27 +0100
commitb4d91c9df427122759df6b76ee06f535406f7074 (patch)
treec6a6d8778226b6b37ec70b757a44abfe67ee29f0 /oculusvr-sdk
parentc8a55eda5fac532c0a650a0c2c639a517794d7f2 (diff)
VectorUtil: Bring back specialized testSeg2segIntersection() w/ build-in FloatUtil.EPSILON epsilon and no collinear test
commit 5488665474cc7b88577cedfca6416784f0fda3ba Generalize *seg2segIntersection* w/ epsilon and doCollinear caused a big performance hit about 1/3 due to added doCollinear case and manual epsilon adding branches and having the method being longer - probably not 'hotspot'ed.
Diffstat (limited to 'oculusvr-sdk')
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