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author | Sven Göthel <[email protected]> | 2024-02-14 20:49:27 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-02-14 20:49:27 +0100 |
commit | b4d91c9df427122759df6b76ee06f535406f7074 (patch) | |
tree | c6a6d8778226b6b37ec70b757a44abfe67ee29f0 /oculusvr-sdk | |
parent | c8a55eda5fac532c0a650a0c2c639a517794d7f2 (diff) |
VectorUtil: Bring back specialized testSeg2segIntersection() w/ build-in FloatUtil.EPSILON epsilon and no collinear test
commit 5488665474cc7b88577cedfca6416784f0fda3ba Generalize *seg2segIntersection* w/ epsilon and doCollinear
caused a big performance hit about 1/3 due to added doCollinear case and manual epsilon adding branches
and having the method being longer - probably not 'hotspot'ed.
Diffstat (limited to 'oculusvr-sdk')
0 files changed, 0 insertions, 0 deletions