diff options
author | Kenneth Russel <[email protected]> | 2008-12-29 06:05:43 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-12-29 06:05:43 +0000 |
commit | 20f707ac1cadf7ee6a1a14117a58be96672af809 (patch) | |
tree | faac8507b929ad2ab20844dcbb0a048934996e86 /src/classes/com/sun/javafx | |
parent | 00b865b520d91cee6eda142cfcdf1fad4ab5a8c5 (diff) |
After more thought, realized once again that because most Java window
toolkits create persistent Java heap objects corresponding to
components that might be realized and unrealized multiple times, the
programming model of JOGL implies that GLDrawables must be persistent
with regard to the components for which they are created, and that the
setRealized(true/false) hook must be the indicator that any OpenGL
resources associated with that window are to be created or
destroyed. Removed GLDrawable.destroy(); it is now once again only
present for GLPbuffer. Fixed up various on-screen and off-screen
GLDrawable implementations. Refactored EGLDrawable implementation to
trigger on setRealized(true/false); these changes have been compiled
but not tested. Clarified documentation of GLDrawable.setRealized.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1828 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/javafx')
-rw-r--r-- | src/classes/com/sun/javafx/newt/GLWindow.java | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/classes/com/sun/javafx/newt/GLWindow.java b/src/classes/com/sun/javafx/newt/GLWindow.java index f7aedcf2a..c8c707e98 100644 --- a/src/classes/com/sun/javafx/newt/GLWindow.java +++ b/src/classes/com/sun/javafx/newt/GLWindow.java @@ -142,7 +142,7 @@ public class GLWindow extends Window implements GLAutoDrawable { context.destroy(); } if (drawable != null) { - drawable.destroy(); + drawable.setRealized(false); } window.close(); @@ -461,10 +461,6 @@ public class GLWindow extends Window implements GLAutoDrawable { public void setRealized(boolean realized) { } - public void destroy() { - close(); - } - public GLCapabilities getChosenGLCapabilities() { if (drawable == null) return null; |