diff options
author | Sven Gothel <[email protected]> | 2008-06-26 00:41:20 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-06-26 00:41:20 +0000 |
commit | f9773698c3950b758d591ef5e9cb9210d0f491dd (patch) | |
tree | 8192795da85ef5c056d2584f90cad9c22be0ab51 /src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java | |
parent | 5f290cb6abe9dc29490d61502adfc550d55af761 (diff) |
re-adding accidently removed files
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1686 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java')
-rw-r--r-- | src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java | 866 |
1 files changed, 866 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java b/src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java new file mode 100644 index 000000000..6f247940d --- /dev/null +++ b/src/classes/com/sun/opengl/impl/glu/mipmap/Mipmap.java @@ -0,0 +1,866 @@ +/* + * License Applicability. Except to the extent portions of this file are + * made subject to an alternative license as permitted in the SGI Free + * Software License B, Version 1.1 (the "License"), the contents of this + * file are subject only to the provisions of the License. You may not use + * this file except in compliance with the License. You may obtain a copy + * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 + * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: + * + * http://oss.sgi.com/projects/FreeB + * + * Note that, as provided in the License, the Software is distributed on an + * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS + * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND + * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A + * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. + * + * NOTE: The Original Code (as defined below) has been licensed to Sun + * Microsystems, Inc. ("Sun") under the SGI Free Software License B + * (Version 1.1), shown above ("SGI License"). Pursuant to Section + * 3.2(3) of the SGI License, Sun is distributing the Covered Code to + * you under an alternative license ("Alternative License"). This + * Alternative License includes all of the provisions of the SGI License + * except that Section 2.2 and 11 are omitted. Any differences between + * the Alternative License and the SGI License are offered solely by Sun + * and not by SGI. + * + * Original Code. The Original Code is: OpenGL Sample Implementation, + * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, + * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. + * Copyright in any portions created by third parties is as indicated + * elsewhere herein. All Rights Reserved. + * + * Additional Notice Provisions: The application programming interfaces + * established by SGI in conjunction with the Original Code are The + * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released + * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version + * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X + * Window System(R) (Version 1.3), released October 19, 1998. This software + * was created using the OpenGL(R) version 1.2.1 Sample Implementation + * published by SGI, but has not been independently verified as being + * compliant with the OpenGL(R) version 1.2.1 Specification. + */ + +package com.sun.opengl.impl.glu.mipmap; + +import javax.media.opengl.GL; +import javax.media.opengl.GL2; +import javax.media.opengl.glu.GLU; +import javax.media.opengl.GLException; +import java.nio.*; + +/** + * + * @author Administrator + */ +public class Mipmap { + + /** Creates a new instance of Mipmap */ + public Mipmap() { + } + + public static int computeLog( int value ) { + int i = 0; + // Error + if( value == 0 ) { + return( -1 ); + } + for( ;; ) { + if( (value & 1) >= 1 ) { + if( value != 1 ) { + return( -1 ); + } + return( i ); + } + value = value >> 1; + i++; + } + } + + /* Compute the nearest power of 2 number. This algorithm is a little strange + * but it works quite well. + */ + public static int nearestPower( int value ) { + int i = 1; + // Error! + if( value == 0 ) { + return( -1 ); + } + for( ;; ) { + if( value == 1 ) { + return( i ); + } else if( value == 3 ) { + return( i * 4 ); + } + value = value >> 1; + i *= 2; + } + } + + public static short GLU_SWAP_2_BYTES( short s ) { + byte b = 0; + b = (byte)( s >>> 8 ); + s = (short)( s << 8 ); + s = (short)( s | (0x00FF & b) ); + return( s ); + } + + public static int GLU_SWAP_4_BYTES( int i ) { + int t = i << 24; + t |= 0x00FF0000 & ( i << 8 ); + t |= 0x0000FF00 & ( i >>> 8 ); + t |= 0x000000FF & ( i >>> 24 ); + return( t ); + } + + public static float GLU_SWAP_4_BYTES( float f ) { + int i = Float.floatToRawIntBits( f ); + float temp = Float.intBitsToFloat( i ); + return( temp ); + } + + public static int checkMipmapArgs( int internalFormat, int format, int type ) { + if( !legalFormat( format ) || !legalType( type ) ) { + return( GLU.GLU_INVALID_ENUM ); + } + if( format == GL2.GL_STENCIL_INDEX ) { + return( GLU.GLU_INVALID_ENUM ); + } + if( !isLegalFormatForPackedPixelType( format, type ) ) { + return( GLU.GLU_INVALID_OPERATION ); + } + return( 0 ); + } + + public static boolean legalFormat( int format ) { + switch( format ) { + case( GL2.GL_COLOR_INDEX ): + case( GL2.GL_STENCIL_INDEX ): + case( GL2.GL_DEPTH_COMPONENT ): + case( GL2.GL_RED ): + case( GL2.GL_GREEN ): + case( GL2.GL_BLUE ): + case( GL2.GL_ALPHA ): + case( GL2.GL_RGB ): + case( GL2.GL_RGBA ): + case( GL2.GL_LUMINANCE ): + case( GL2.GL_LUMINANCE_ALPHA ): + case( GL2.GL_BGR ): + case( GL2.GL_BGRA ): + return( true ); + default: + return( false ); + } + } + + public static boolean legalType( int type ) { + switch( type ) { + case( GL2.GL_BITMAP ): + case( GL2.GL_BYTE ): + case( GL2.GL_UNSIGNED_BYTE ): + case( GL2.GL_SHORT ): + case( GL2.GL_UNSIGNED_SHORT ): + case( GL2.GL_INT ): + case( GL2.GL_UNSIGNED_INT ): + case( GL2.GL_FLOAT ): + case( GL2.GL_UNSIGNED_BYTE_3_3_2 ): + case( GL2.GL_UNSIGNED_BYTE_2_3_3_REV ): + case( GL2.GL_UNSIGNED_SHORT_5_6_5 ): + case( GL2.GL_UNSIGNED_SHORT_5_6_5_REV ): + case( GL2.GL_UNSIGNED_SHORT_4_4_4_4 ): + case( GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ): + case( GL2.GL_UNSIGNED_SHORT_5_5_5_1 ): + case( GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ): + case( GL2.GL_UNSIGNED_INT_8_8_8_8 ): + case( GL2.GL_UNSIGNED_INT_8_8_8_8_REV ): + case( GL2.GL_UNSIGNED_INT_10_10_10_2 ): + case( GL2.GL_UNSIGNED_INT_2_10_10_10_REV ): + return( true ); + default: + return( false ); + } + } + + public static boolean isTypePackedPixel( int type ) { + assert( legalType( type ) ); + + if( type == GL2.GL_UNSIGNED_BYTE_3_3_2 || + type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV || + type == GL2.GL_UNSIGNED_SHORT_5_6_5 || + type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV || + type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL2.GL_UNSIGNED_INT_8_8_8_8 || + type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL2.GL_UNSIGNED_INT_10_10_10_2 || + type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) { + return( true ); + } + return( false ); + } + + public static boolean isLegalFormatForPackedPixelType( int format, int type ) { + // if not a packed pixel type then return true + if( isTypePackedPixel( type ) ) { + return( true ); + } + + // 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB + if( (type == GL2.GL_UNSIGNED_BYTE_3_3_2 || type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV || + type == GL2.GL_UNSIGNED_SHORT_5_6_5 || type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV ) + & format != GL2.GL_RGB ) { + return( false ); + } + + // 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV & + // 10_10_10_2/2_10_10_10_REV are only campatible with RGBA, BGRA & ARGB_EXT + if( ( type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL2.GL_UNSIGNED_INT_8_8_8_8 || + type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL2.GL_UNSIGNED_INT_10_10_10_2 || + type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) && + (format != GL2.GL_RGBA && format != GL2.GL_BGRA) ) { + return( false ); + } + return( true ); + } + + public static boolean isLegalLevels( int userLevel, int baseLevel, int maxLevel, + int totalLevels ) { + if( (baseLevel < 0) || (baseLevel < userLevel) || (maxLevel < baseLevel) || + (totalLevels < maxLevel) ) { + return( false ); + } + return( true ); + } + + /* Given user requested textures size, determine if it fits. If it doesn't then + * halve both sides and make the determination again until it does fit ( for + * IR only ). + * Note that proxy textures are not implemented in RE* even though they + * advertise the texture extension. + * Note that proxy textures are implemented but not according to spec in IMPACT* + */ + public static void closestFit( GL gl, int target, int width, int height, int internalFormat, + int format, int type, int[] newWidth, int[] newHeight ) { + // Use proxy textures if OpenGL version >= 1.1 + if( Double.parseDouble( gl.glGetString( GL.GL_VERSION ).trim().substring( 0, 3 ) ) >= 1.1 ) { + int widthPowerOf2 = nearestPower( width ); + int heightPowerOf2 = nearestPower( height ); + int[] proxyWidth = new int[1]; + boolean noProxyTextures = false; + + // Some drivers (in particular, ATI's) seem to set a GL error + // when proxy textures are used even though this is in violation + // of the spec. Guard against this and interactions with the + // DebugGL by watching for GLException. + try { + do { + // compute level 1 width & height, clamping each at 1 + int widthAtLevelOne = ( ( width > 1 ) ? (widthPowerOf2 >> 1) : widthPowerOf2 ); + int heightAtLevelOne = ( ( height > 1 ) ? (heightPowerOf2 >> 1) : heightPowerOf2 ); + int proxyTarget; + + assert( widthAtLevelOne > 0 ); + assert( heightAtLevelOne > 0 ); + + // does width x height at level 1 & all their mipmaps fit? + if( target == GL2.GL_TEXTURE_2D || target == GL2.GL_PROXY_TEXTURE_2D ) { + proxyTarget = GL2.GL_PROXY_TEXTURE_2D; + gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, + heightAtLevelOne, 0, format, type, null ); + } else if( (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_X) || + (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_X) || + (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_Y) || + (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) || + (target == GL2.GL_TEXTURE_CUBE_MAP_POSITIVE_Z) || + (target == GL2.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ) { + proxyTarget = GL2.GL_PROXY_TEXTURE_CUBE_MAP; + gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, + heightAtLevelOne, 0, format, type, null ); + } else { + assert( target == GL2.GL_TEXTURE_1D || target == GL2.GL_PROXY_TEXTURE_1D ); + proxyTarget = GL2.GL_PROXY_TEXTURE_1D; + gl.getGL2().glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne, + 0, format, type, null ); + } + if(gl.isGL2()) { + gl.getGL2().glGetTexLevelParameteriv( proxyTarget, 1, GL2.GL_TEXTURE_WIDTH, proxyWidth, 0 ); + } else { + proxyWidth[0] = 0; + } + // does it fit? + if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes + if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) { + /* A 1x1 texture couldn't fit for some reason so break out. This + * should never happen. But things happen. The disadvantage with + * this if-statement is that we will never be aware of when this + * happens since it will silently branch out. + */ + noProxyTextures = true; + break; + } + widthPowerOf2 = widthAtLevelOne; + heightPowerOf2 = heightAtLevelOne; + } + // else it does fit + } while( proxyWidth[0] == 0 ); + } catch (GLException e) { + noProxyTextures = true; + } + // loop must terminate + // return the width & height at level 0 that fits + if( !noProxyTextures ) { + newWidth[0] = widthPowerOf2; + newHeight[0] = heightPowerOf2; + return; + } + } + int[] maxsize = new int[1]; + gl.glGetIntegerv( GL2.GL_MAX_TEXTURE_SIZE, maxsize , 0); + // clamp user's texture sizes to maximum sizes, if necessary + newWidth[0] = nearestPower( width ); + if( newWidth[0] > maxsize[0] ) { + newWidth[0] = maxsize[0]; + } + newHeight[0] = nearestPower( height ); + if( newHeight[0] > maxsize[0] ) { + newHeight[0] = maxsize[0]; + } + } + + public static void closestFit3D( GL gl, int target, int width, int height, int depth, + int internalFormat, int format, int type, int[] newWidth, int[] newHeight, + int[] newDepth ) { + int widthPowerOf2 = nearestPower( width ); + int heightPowerOf2 = nearestPower( height ); + int depthPowerOf2 = nearestPower( depth ); + int[] proxyWidth = new int[1]; + + do { + // compute level 1 width & height & depth, clamping each at 1 + int widthAtLevelOne = (widthPowerOf2 > 1) ? widthPowerOf2 >> 1 : widthPowerOf2; + int heightAtLevelOne = (heightPowerOf2 > 1) ? heightPowerOf2 >> 1 : heightPowerOf2; + int depthAtLevelOne = (depthPowerOf2 > 1) ? depthPowerOf2 >> 1 : depthPowerOf2; + int proxyTarget = 0; + assert( widthAtLevelOne > 0 ); + assert( heightAtLevelOne > 0 ); + assert( depthAtLevelOne > 0 ); + + // does width x height x depth at level 1 & all their mipmaps fit? + if( target == GL2.GL_TEXTURE_3D || target == GL2.GL_PROXY_TEXTURE_3D ) { + proxyTarget = GL2.GL_PROXY_TEXTURE_3D; + gl.getGL2().glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne, + heightAtLevelOne, depthAtLevelOne, 0, format, type, null ); + } + if(gl.isGL2()) { + gl.getGL2().glGetTexLevelParameteriv( proxyTarget, 1, GL2.GL_TEXTURE_WIDTH, proxyWidth, 0 ); + } else { + proxyWidth[0] = 0; + } + // does it fit + if( proxyWidth[0] == 0 ) { + if( widthPowerOf2 == 1 && heightPowerOf2 == 1 && depthPowerOf2 == 1 ) { + newWidth[0] = newHeight[0] = newDepth[0] = 1; + return; + } + widthPowerOf2 = widthAtLevelOne; + heightPowerOf2 = heightAtLevelOne; + depthPowerOf2 = depthAtLevelOne; + } + } while( proxyWidth[0] == 0 ); + // loop must terminate + + // return the width & height at level 0 that fits + newWidth[0] = widthPowerOf2; + newHeight[0] = heightPowerOf2; + newDepth[0] = depthPowerOf2; + } + + public static int elements_per_group( int format, int type ) { + // Return the number of elements per grtoup of a specified gromat + + // If the type is packedpixels then answer is 1 + if( type == GL2.GL_UNSIGNED_BYTE_3_3_2 || + type == GL2.GL_UNSIGNED_BYTE_2_3_3_REV || + type == GL2.GL_UNSIGNED_SHORT_5_6_5 || + type == GL2.GL_UNSIGNED_SHORT_5_6_5_REV || + type == GL2.GL_UNSIGNED_SHORT_4_4_4_4 || + type == GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV || + type == GL2.GL_UNSIGNED_SHORT_5_5_5_1 || + type == GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV || + type == GL2.GL_UNSIGNED_INT_8_8_8_8 || + type == GL2.GL_UNSIGNED_INT_8_8_8_8_REV || + type == GL2.GL_UNSIGNED_INT_10_10_10_2 || + type == GL2.GL_UNSIGNED_INT_2_10_10_10_REV ) { + return( 1 ); + } + + // Types are not packed pixels so get elements per group + switch( format ) { + case( GL2.GL_RGB ): + case( GL2.GL_BGR ): + return( 3 ); + case( GL2.GL_LUMINANCE_ALPHA ): + return( 2 ); + case( GL2.GL_RGBA ): + case( GL2.GL_BGRA ): + return( 4 ); + default: + return( 1 ); + } + } + + public static int bytes_per_element( int type ) { + // return the number of bytes per element, based on the element type + + switch( type ) { + case( GL2.GL_BITMAP ): + case( GL2.GL_BYTE ): + case( GL2.GL_UNSIGNED_BYTE ): + case( GL2.GL_UNSIGNED_BYTE_3_3_2 ): + case( GL2.GL_UNSIGNED_BYTE_2_3_3_REV ): + return( 1 ); + case( GL2.GL_SHORT ): + case( GL2.GL_UNSIGNED_SHORT ): + case( GL2.GL_UNSIGNED_SHORT_5_6_5 ): + case( GL2.GL_UNSIGNED_SHORT_5_6_5_REV ): + case( GL2.GL_UNSIGNED_SHORT_4_4_4_4 ): + case( GL2.GL_UNSIGNED_SHORT_4_4_4_4_REV ): + case( GL2.GL_UNSIGNED_SHORT_5_5_5_1 ): + case( GL2.GL_UNSIGNED_SHORT_1_5_5_5_REV ): + return( 2 ); + case( GL2.GL_INT ): + case( GL2.GL_UNSIGNED_INT ): + case( GL2.GL_UNSIGNED_INT_8_8_8_8 ): + case( GL2.GL_UNSIGNED_INT_8_8_8_8_REV ): + case( GL2.GL_UNSIGNED_INT_10_10_10_2 ): + case( GL2.GL_UNSIGNED_INT_2_10_10_10_REV ): + case( GL2.GL_FLOAT ): + return( 4 ); + default: + return( 4 ); + } + } + + public static boolean is_index( int format ) { + return( format == GL2.GL_COLOR_INDEX || format == GL2.GL_STENCIL_INDEX ); + } + + /* Compute memory required for internal packed array of data of given type and format. */ + + public static int image_size( int width, int height, int format, int type ) { + int bytes_per_row; + int components; + + assert( width > 0 ); + assert( height > 0 ); + components = elements_per_group( format, type ); + if( type == GL2.GL_BITMAP ) { + bytes_per_row = (width + 7) / 8; + } else { + bytes_per_row = bytes_per_element( type ) * width; + } + return( bytes_per_row * height * components ); + } + + public static int imageSize3D( int width, int height, int depth, int format, int type ) { + int components = elements_per_group( format, type ); + int bytes_per_row = bytes_per_element( type ) * width; + + assert( width > 0 && height > 0 && depth > 0 ); + assert( type != GL2.GL_BITMAP ); + + return( bytes_per_row * height * depth * components ); + } + + public static void retrieveStoreModes( GL gl, PixelStorageModes psm ) { + int[] a = new int[1]; + gl.glGetIntegerv( GL2.GL_UNPACK_ALIGNMENT, a, 0); + psm.setUnpackAlignment( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_ROW_LENGTH, a, 0); + psm.setUnpackRowLength( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_ROWS, a, 0); + psm.setUnpackSkipRows( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_PIXELS, a, 0); + psm.setUnpackSkipPixels( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_LSB_FIRST, a, 0); + psm.setUnpackLsbFirst( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_UNPACK_SWAP_BYTES, a, 0); + psm.setUnpackSwapBytes( ( a[0] == 1 ) ); + + gl.glGetIntegerv( GL2.GL_PACK_ALIGNMENT, a, 0); + psm.setPackAlignment( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_ROW_LENGTH, a, 0); + psm.setPackRowLength( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_SKIP_ROWS, a, 0); + psm.setPackSkipRows( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_SKIP_PIXELS, a, 0); + psm.setPackSkipPixels( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_LSB_FIRST, a, 0); + psm.setPackLsbFirst( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_PACK_SWAP_BYTES, a, 0); + psm.setPackSwapBytes( ( a[0] == 1 ) ); + } + + public static void retrieveStoreModes3D( GL gl, PixelStorageModes psm ) { + int[] a = new int[1]; + gl.glGetIntegerv( GL2.GL_UNPACK_ALIGNMENT, a, 0); + psm.setUnpackAlignment( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_ROW_LENGTH, a, 0); + psm.setUnpackRowLength( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_ROWS, a, 0); + psm.setUnpackSkipRows( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_PIXELS, a, 0); + psm.setUnpackSkipPixels( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_LSB_FIRST, a, 0); + psm.setUnpackLsbFirst( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_UNPACK_SWAP_BYTES, a, 0); + psm.setUnpackSwapBytes( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_UNPACK_SKIP_IMAGES, a, 0); + psm.setUnpackSkipImages( a[0] ); + gl.glGetIntegerv( GL2.GL_UNPACK_IMAGE_HEIGHT, a, 0); + psm.setUnpackImageHeight( a[0] ); + + gl.glGetIntegerv( GL2.GL_PACK_ALIGNMENT, a, 0); + psm.setPackAlignment( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_ROW_LENGTH, a, 0); + psm.setPackRowLength( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_SKIP_ROWS, a, 0); + psm.setPackSkipRows( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_SKIP_PIXELS, a, 0 ); + psm.setPackSkipPixels( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_LSB_FIRST, a, 0 ); + psm.setPackLsbFirst( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_PACK_SWAP_BYTES, a, 0 ); + psm.setPackSwapBytes( ( a[0] == 1 ) ); + gl.glGetIntegerv( GL2.GL_PACK_SKIP_IMAGES, a, 0 ); + psm.setPackSkipImages( a[0] ); + gl.glGetIntegerv( GL2.GL_PACK_IMAGE_HEIGHT, a, 0 ); + psm.setPackImageHeight( a[0] ); + } + + public static int gluScaleImage( GL gl, int format, int widthin, int heightin, + int typein, ByteBuffer datain, int widthout, int heightout, + int typeout, ByteBuffer dataout ) { + int datainPos = datain.position(); + int dataoutPos = dataout.position(); + try { + + int components; + ByteBuffer beforeimage; + ByteBuffer afterimage; + PixelStorageModes psm = new PixelStorageModes(); + + if( (widthin == 0) || (heightin == 0) || (widthout == 0) || (heightout == 0) ) { + return( 0 ); + } + if( (widthin < 0) || (heightin < 0) || (widthout < 0) || (heightout < 0) ) { + return( GLU.GLU_INVALID_VALUE ); + } + if( !legalFormat( format ) || !legalType( typein ) || !legalType( typeout ) ) { + return( GLU.GLU_INVALID_ENUM ); + } + if( !isLegalFormatForPackedPixelType( format, typein ) ) { + return( GLU.GLU_INVALID_OPERATION ); + } + if( !isLegalFormatForPackedPixelType( format, typeout ) ) { + return( GLU.GLU_INVALID_OPERATION ); + } + beforeimage = ByteBuffer.allocateDirect( image_size( widthin, heightin, format, GL2.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() ); + afterimage = ByteBuffer.allocateDirect( image_size( widthout, heightout, format, GL2.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() ); + if( beforeimage == null || afterimage == null ) { + return( GLU.GLU_OUT_OF_MEMORY ); + } + + retrieveStoreModes( gl, psm ); + Image.fill_image( psm, widthin, heightin, format, typein, is_index( format ), datain, beforeimage.asShortBuffer() ); + components = elements_per_group( format, 0 ); + ScaleInternal.scale_internal( components, widthin, heightin, beforeimage.asShortBuffer(), widthout, heightout, afterimage.asShortBuffer() ); + Image.empty_image( psm, widthout, heightout, format, typeout, is_index( format ), afterimage.asShortBuffer(), dataout ); + + return( 0 ); + } finally { + datain.position(datainPos); + dataout.position(dataoutPos); + } + } + + public static int gluBuild1DMipmapLevels( GL gl, int target, int internalFormat, + int width, int format, int type, int userLevel, int baseLevel, + int maxLevel, ByteBuffer data ) { + int dataPos = data.position(); + try { + + int levels; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + levels = computeLog( width ); + + levels += userLevel; + if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { + return( GLU.GLU_INVALID_VALUE ); + } + + return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, width, + width, format, type, userLevel, baseLevel, maxLevel, data ) ); + } finally { + data.position(dataPos); + } + } + + public static int gluBuild1DMipmaps( GL gl, int target, int internalFormat, int width, + int format, int type, ByteBuffer data ) { + int dataPos = data.position(); + + try { + int[] widthPowerOf2 = new int[1]; + int levels; + int[] dummy = new int[1]; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + closestFit( gl, target, width, 1, internalFormat, format, type, widthPowerOf2, dummy ); + levels = computeLog( widthPowerOf2[0] ); + + return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, + width, widthPowerOf2[0], format, type, 0, 0, levels, data ) ); + } finally { + data.position(dataPos); + } + } + + + public static int gluBuild2DMipmapLevels( GL gl, int target, int internalFormat, + int width, int height, int format, int type, int userLevel, + int baseLevel, int maxLevel, Object data ) { + int dataPos = 0; + + int level, levels; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 || height < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + levels = computeLog( width ); + level = computeLog( height ); + if( level > levels ) { + levels = level; + } + + levels += userLevel; + if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { + return( GLU.GLU_INVALID_VALUE ); + } + + //PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data ); + ByteBuffer buffer = null; + if( data instanceof ByteBuffer ) { + buffer = (ByteBuffer)data; + dataPos = buffer.position(); + } else if( data instanceof byte[] ) { + byte[] array = (byte[])data; + buffer = ByteBuffer.allocateDirect(array.length); + buffer.put(array); + } else if( data instanceof short[] ) { + short[] array = (short[])data; + buffer = ByteBuffer.allocateDirect( array.length * 2 ); + ShortBuffer sb = buffer.asShortBuffer(); + sb.put( array ); + } else if( data instanceof int[] ) { + int[] array = (int[])data; + buffer = ByteBuffer.allocateDirect( array.length * 4 ); + IntBuffer ib = buffer.asIntBuffer(); + ib.put( array ); + } else if( data instanceof float[] ) { + float[] array = (float[])data; + buffer = ByteBuffer.allocateDirect( array.length * 4 ); + FloatBuffer fb = buffer.asFloatBuffer(); + fb.put( array ); + } + + try { + return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, + width, height, width, height, format, type, userLevel, baseLevel, + maxLevel, buffer ) ); + } finally { + buffer.position(dataPos); + } + } + + + public static int gluBuild2DMipmaps( GL gl, int target, int internalFormat, + int width, int height, int format, int type, Object data ) { + int dataPos = 0; + + int[] widthPowerOf2 = new int[1]; + int[] heightPowerOf2 = new int[1]; + int level, levels; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 || height < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + closestFit( gl, target, width, height, internalFormat, format, type, + widthPowerOf2, heightPowerOf2 ); + + levels = computeLog( widthPowerOf2[0] ); + level = computeLog( heightPowerOf2[0] ); + if( level > levels ) { + levels = level; + } + + //PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data ); + ByteBuffer buffer = null; + if( data instanceof ByteBuffer ) { + buffer = (ByteBuffer)data; + dataPos = buffer.position(); + } else if( data instanceof byte[] ) { + byte[] array = (byte[])data; + buffer = ByteBuffer.allocateDirect(array.length); + buffer.put(array); + } else if( data instanceof short[] ) { + short[] array = (short[])data; + buffer = ByteBuffer.allocateDirect( array.length * 2 ); + ShortBuffer sb = buffer.asShortBuffer(); + sb.put( array ); + } else if( data instanceof int[] ) { + int[] array = (int[])data; + buffer = ByteBuffer.allocateDirect( array.length * 4 ); + IntBuffer ib = buffer.asIntBuffer(); + ib.put( array ); + } else if( data instanceof float[] ) { + float[] array = (float[])data; + buffer = ByteBuffer.allocateDirect( array.length * 4 ); + FloatBuffer fb = buffer.asFloatBuffer(); + fb.put( array ); + } + + try { + return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, + width, height, widthPowerOf2[0], heightPowerOf2[0], format, type, 0, + 0, levels, buffer ) ); + } finally { + buffer.position(dataPos); + } + } + + + public static int gluBuild3DMipmaps( GL gl, int target, int internalFormat, + int width, int height, int depth, int format, int type, ByteBuffer data ) { + int dataPos = data.position(); + try { + + int[] widthPowerOf2 = new int[1]; + int[] heightPowerOf2 = new int[1]; + int[] depthPowerOf2 = new int[1]; + int level, levels; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 || height < 1 || depth < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + if( type == GL2.GL_BITMAP ) { + return( GLU.GLU_INVALID_ENUM ); + } + + closestFit3D( gl, target, width, height, depth, internalFormat, format, + type, widthPowerOf2, heightPowerOf2, depthPowerOf2 ); + + levels = computeLog( widthPowerOf2[0] ); + level = computeLog( heightPowerOf2[0] ); + if( level > levels ) { + levels = level; + } + level = computeLog( depthPowerOf2[0] ); + if( level > levels ) { + levels = level; + } + + return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width, + height, depth, widthPowerOf2[0], heightPowerOf2[0], depthPowerOf2[0], + format, type, 0, 0, levels, data ) ); + } finally { + data.position(dataPos); + } + } + + public static int gluBuild3DMipmapLevels( GL gl, int target, int internalFormat, + int width, int height, int depth, int format, int type, int userLevel, + int baseLevel, int maxLevel, ByteBuffer data ) { + int dataPos = data.position(); + try { + int level, levels; + + int rc = checkMipmapArgs( internalFormat, format, type ); + if( rc != 0 ) { + return( rc ); + } + + if( width < 1 || height < 1 || depth < 1 ) { + return( GLU.GLU_INVALID_VALUE ); + } + + if( type == GL2.GL_BITMAP ) { + return( GLU.GLU_INVALID_ENUM ); + } + + levels = computeLog( width ); + level = computeLog( height ); + if( level > levels ) { + levels = level; + } + level = computeLog( depth ); + if( level > levels ) { + levels = level; + } + + levels += userLevel; + if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { + return( GLU.GLU_INVALID_VALUE ); + } + + return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width, + height, depth, width, height, depth, format, type, userLevel, + baseLevel, maxLevel, data ) ); + } finally { + data.position(dataPos); + } + } +} |