diff options
author | Kenneth Russel <[email protected]> | 2008-06-27 00:00:33 +0000 |
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committer | Kenneth Russel <[email protected]> | 2008-06-27 00:00:33 +0000 |
commit | 1f64245f42db1bf5b5ff63ff4425b4dfd9e1b70d (patch) | |
tree | 349c70f041075dc6fb7d24d66a66e07119f2b2e6 /src/classes/com/sun/opengl/impl/macosx/cgl | |
parent | ef077b7abd6b54308071c48d1081cae8902f6dec (diff) |
Mac OS X port of new JOGL and Newt. Currently leverages the AWT; will
re-host Newt on lower level code when a port to an AWT-less Mac OS
X-based mobile device is done. Added support to NativeWindow and Newt
for wrapping a Java-based window from a toolkit like the AWT, and
added appropriate code to the GLDrawableFactory implementations to
recognize and handle these NativeWindows. Fixed naming of native
method for JAWT_DrawingSurfaceInfo.platformInfo0(). Fixed linker
definition on Mac and cleaned up Windows variants. Fixed intptr_t
definitions in ES1 and ES2 native code. Added workaround for GLU type
reference in com.sun.opengl.util.texture.Texture. Fixed bugs in Newt
event dispatching. Tested with RedSquare demo on Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1698 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/com/sun/opengl/impl/macosx/cgl')
-rw-r--r-- | src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java index 04c9df103..a52348bdd 100644 --- a/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java +++ b/src/classes/com/sun/opengl/impl/macosx/cgl/MacOSXCGLDrawableFactory.java @@ -66,6 +66,7 @@ public class MacOSXCGLDrawableFactory extends GLDrawableFactoryImpl { if (target == null) { throw new IllegalArgumentException("Null target"); } + target = NativeWindowHelper.unwrap(target); if (capabilities == null) { capabilities = new GLCapabilities(); } |