diff options
author | Sven Gothel <[email protected]> | 2009-03-05 01:23:34 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-05 01:23:34 +0000 |
commit | 6833b2827d31a7bf08e22963b0d44be6470bdf07 (patch) | |
tree | 0a4db7776d9a1489d2bec772227a6410eeb62cf6 /src/classes/javax/media/opengl/GLProfile.java | |
parent | 8e2154eebe45e2f5fd6b0c6598a26ef16617e425 (diff) |
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example.
- Fixed jogl-demos in regard to this changeset
- Gluegen
- Fixed gluegen BuildComposablePipeline's 'getGL*' methods.
Now they return 'this', otherwise the pipeline would be broken/removed.
- Add BuildComposablePipeline CustomPipeline, which allows customized
class composition with an interface (to be wrapped),
prolog class and the downstream class.
- Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a
top output root dir via ant / commandline.
- GL fixed function
- Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces.
This allows partitioning of custom implementation.
- Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation,
using a GL downstream and a GLFixedFuncHookIf prolog.
The latter implements the fixed functionality.
Example is the GLFixedFuncImpl.
gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ;
or
gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ;
- The example GLFixedFuncHookIf impl FixedFuncPipeline/
can be instantiated with custom shader code.
- ES2 and all other interfaces only contain the original functionality,
besides minor convenient data access methods.
- Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class.
- Updated PMVMatrix
- Add: GLAutoDrawable.setContext() .. and all it's implementations
Necessary to set a new GLContext.
- Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object),
to allow the user to attach application specific and TLS sensitive objects to the GLContext.
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1856 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/GLProfile.java')
-rw-r--r-- | src/classes/javax/media/opengl/GLProfile.java | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/classes/javax/media/opengl/GLProfile.java b/src/classes/javax/media/opengl/GLProfile.java index 0d1c73d07..a6a51862a 100644 --- a/src/classes/javax/media/opengl/GLProfile.java +++ b/src/classes/javax/media/opengl/GLProfile.java @@ -36,6 +36,7 @@ package javax.media.opengl; +import javax.media.opengl.sub.fixed.*; import java.lang.reflect.*; import java.security.*; import com.sun.opengl.impl.*; @@ -299,8 +300,8 @@ public class GLProfile { return false; } switch(index) { - case GL.GL_VERTEX_ARRAY: - case GL.GL_TEXTURE_COORD_ARRAY: + case GLPointerIf.GL_VERTEX_ARRAY: + case GLPointerIf.GL_TEXTURE_COORD_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: @@ -326,7 +327,7 @@ public class GLProfile { return false; } break; - case GL.GL_NORMAL_ARRAY: + case GLPointerIf.GL_NORMAL_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: @@ -350,7 +351,7 @@ public class GLProfile { return false; } break; - case GL.GL_COLOR_ARRAY: + case GLPointerIf.GL_COLOR_ARRAY: switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_FIXED: @@ -437,7 +438,7 @@ public class GLProfile { } } else { switch(index) { - case GL.GL_VERTEX_ARRAY: + case GLPointerIf.GL_VERTEX_ARRAY: switch(type) { case GL.GL_SHORT: case GL.GL_FLOAT: @@ -463,7 +464,7 @@ public class GLProfile { return false; } break; - case GL.GL_NORMAL_ARRAY: + case GLPointerIf.GL_NORMAL_ARRAY: switch(type) { case GL.GL_BYTE: case GL.GL_SHORT: @@ -488,7 +489,7 @@ public class GLProfile { return false; } break; - case GL.GL_COLOR_ARRAY: + case GLPointerIf.GL_COLOR_ARRAY: switch(type) { case GL.GL_UNSIGNED_BYTE: case GL.GL_BYTE: @@ -517,7 +518,7 @@ public class GLProfile { return false; } break; - case GL.GL_TEXTURE_COORD_ARRAY: + case GLPointerIf.GL_TEXTURE_COORD_ARRAY: switch(type) { case GL.GL_SHORT: case GL.GL_FLOAT: |