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authorSven Gothel <[email protected]>2009-03-05 01:23:34 +0000
committerSven Gothel <[email protected]>2009-03-05 01:23:34 +0000
commit6833b2827d31a7bf08e22963b0d44be6470bdf07 (patch)
tree0a4db7776d9a1489d2bec772227a6410eeb62cf6 /src/classes/javax/media/opengl/GLProfile.java
parent8e2154eebe45e2f5fd6b0c6598a26ef16617e425 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1856 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/GLProfile.java')
-rw-r--r--src/classes/javax/media/opengl/GLProfile.java17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/classes/javax/media/opengl/GLProfile.java b/src/classes/javax/media/opengl/GLProfile.java
index 0d1c73d07..a6a51862a 100644
--- a/src/classes/javax/media/opengl/GLProfile.java
+++ b/src/classes/javax/media/opengl/GLProfile.java
@@ -36,6 +36,7 @@
package javax.media.opengl;
+import javax.media.opengl.sub.fixed.*;
import java.lang.reflect.*;
import java.security.*;
import com.sun.opengl.impl.*;
@@ -299,8 +300,8 @@ public class GLProfile {
return false;
}
switch(index) {
- case GL.GL_VERTEX_ARRAY:
- case GL.GL_TEXTURE_COORD_ARRAY:
+ case GLPointerIf.GL_VERTEX_ARRAY:
+ case GLPointerIf.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
@@ -326,7 +327,7 @@ public class GLProfile {
return false;
}
break;
- case GL.GL_NORMAL_ARRAY:
+ case GLPointerIf.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
@@ -350,7 +351,7 @@ public class GLProfile {
return false;
}
break;
- case GL.GL_COLOR_ARRAY:
+ case GLPointerIf.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_FIXED:
@@ -437,7 +438,7 @@ public class GLProfile {
}
} else {
switch(index) {
- case GL.GL_VERTEX_ARRAY:
+ case GLPointerIf.GL_VERTEX_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT:
@@ -463,7 +464,7 @@ public class GLProfile {
return false;
}
break;
- case GL.GL_NORMAL_ARRAY:
+ case GLPointerIf.GL_NORMAL_ARRAY:
switch(type) {
case GL.GL_BYTE:
case GL.GL_SHORT:
@@ -488,7 +489,7 @@ public class GLProfile {
return false;
}
break;
- case GL.GL_COLOR_ARRAY:
+ case GLPointerIf.GL_COLOR_ARRAY:
switch(type) {
case GL.GL_UNSIGNED_BYTE:
case GL.GL_BYTE:
@@ -517,7 +518,7 @@ public class GLProfile {
return false;
}
break;
- case GL.GL_TEXTURE_COORD_ARRAY:
+ case GLPointerIf.GL_TEXTURE_COORD_ARRAY:
switch(type) {
case GL.GL_SHORT:
case GL.GL_FLOAT: