diff options
author | Sven Gothel <[email protected]> | 2008-06-21 02:52:27 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-06-21 02:52:27 +0000 |
commit | 32f216838432d0a67ce78061aa8a09261e3c3716 (patch) | |
tree | 4407ecaa0b3e77cfac2e35978d770c8c888edf06 /src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java | |
parent | c055a37c8e11be9fc7bb49fcdda5b01d3fa8be43 (diff) |
*** empty log message ***
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1669 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java')
-rw-r--r-- | src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java | 1319 |
1 files changed, 1319 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java b/src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java new file mode 100644 index 000000000..ca21c7777 --- /dev/null +++ b/src/classes/javax/media/opengl/j2d/gl2/GL2JPanel.java @@ -0,0 +1,1319 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package javax.media.opengl.j2d.gl2; + +import javax.media.opengl.*; +import javax.media.opengl.awt.*; + +import java.awt.*; +import java.awt.geom.*; +import java.awt.image.*; +import java.beans.*; +import javax.swing.*; +import java.nio.*; +import java.security.*; +import javax.swing.JComponent; +import javax.swing.JPanel; +import com.sun.opengl.impl.*; +import com.sun.opengl.impl.awt.*; +import com.sun.opengl.impl.j2d.*; + +// FIXME: Subclasses need to call resetGLFunctionAvailability() on their +// context whenever the displayChanged() function is called on their +// GLEventListeners + +/** A lightweight Swing component which provides OpenGL rendering + support. Provided for compatibility with Swing user interfaces + when adding a heavyweight doesn't work either because of + Z-ordering or LayoutManager problems. <P> + + The GL2JPanel can be made transparent by creating it with a + GLCapabilities object with alpha bits specified and calling {@link + #setOpaque}(false). Pixels with resulting OpenGL alpha values less + than 1.0 will be overlaid on any underlying Swing rendering. <P> + + Notes specific to the Reference Implementation: This component + attempts to use hardware-accelerated rendering via pbuffers and + falls back on to software rendering if problems occur. + Note that because this component attempts to use pbuffers for + rendering, and because pbuffers can not be resized, somewhat + surprising behavior may occur during resize operations; the {@link + GLEventListener#init} method may be called multiple times as the + pbuffer is resized to be able to cover the size of the GL2JPanel. + This behavior is correct, as the textures and display lists for + the GL2JPanel will have been lost during the resize operation. The + application should attempt to make its GLEventListener.init() + methods as side-effect-free as possible. <P> + +*/ + +public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { + private static final boolean DEBUG = Debug.debug("GL2JPanel"); + private static final boolean VERBOSE = Debug.verbose(); + + private GLDrawableHelper drawableHelper = new GLDrawableHelper(); + private volatile boolean isInitialized; + private volatile boolean shouldInitialize = false; + + // Data used for either pbuffers or pixmap-based offscreen surfaces + private GLCapabilities offscreenCaps; + private GLCapabilitiesChooser chooser; + private GLContext shareWith; + // This image is exactly the correct size to render into the panel + private BufferedImage offscreenImage; + // One of these is used to store the read back pixels before storing + // in the BufferedImage + private ByteBuffer readBackBytes; + private IntBuffer readBackInts; + private int readBackWidthInPixels; + private int readBackHeightInPixels; + // Width of the actual GL2JPanel + private int panelWidth = 0; + private int panelHeight = 0; + private Updater updater; + private int awtFormat; + private int glFormat; + private int glType; + // Lazy reshape notification + private boolean handleReshape = false; + private boolean sendReshape = true; + + private static GLDrawableFactoryImpl factory; + + // Implementation using pbuffers + private static boolean hardwareAccelerationDisabled = + Debug.isPropertyDefined("jogl.gljpanel.nohw"); + private static boolean softwareRenderingDisabled = + Debug.isPropertyDefined("jogl.gljpanel.nosw"); + private GLPbuffer pbuffer; + private int pbufferWidth = 256; + private int pbufferHeight = 256; + + // Implementation using software rendering + private GLDrawableImpl offscreenDrawable; + private GLContextImpl offscreenContext; + + // For handling reshape events lazily + private int reshapeX; + private int reshapeY; + private int reshapeWidth; + private int reshapeHeight; + + // For saving/restoring of OpenGL state during ReadPixels + private int[] swapbytes = new int[1]; + private int[] rowlength = new int[1]; + private int[] skiprows = new int[1]; + private int[] skippixels = new int[1]; + private int[] alignment = new int[1]; + + // Implementation using Java2D OpenGL pipeline's back buffer + private boolean oglPipelineEnabled = + Java2D.isOGLPipelineActive() && + !Debug.isPropertyDefined("jogl.gljpanel.noogl"); + // Opaque Object identifier representing the Java2D surface we are + // drawing to; used to determine when to destroy and recreate JOGL + // context + private Object j2dSurface; + // Graphics object being used during Java2D update action + // (absolutely essential to cache this) + private Graphics cached2DGraphics; + // No-op context representing the Java2D OpenGL context + private GLContext j2dContext; + // Context associated with no-op drawable representing the JOGL + // OpenGL context + private GLDrawable joglDrawable; + // The real OpenGL context JOGL uses to render + private GLContext joglContext; + // State captured from Java2D OpenGL context necessary in order to + // properly render into Java2D back buffer + private int[] drawBuffer = new int[1]; + private int[] readBuffer = new int[1]; + // This is required when the FBO option of the Java2D / OpenGL + // pipeline is active + private int[] frameBuffer = new int[1]; + // Current (as of this writing) NVidia drivers have a couple of bugs + // relating to the sharing of framebuffer and renderbuffer objects + // between contexts. It appears we have to (a) reattach the color + // attachment and (b) actually create new depth buffer storage and + // attach it in order for the FBO to behave properly in our context. + private boolean checkedForFBObjectWorkarounds; + private boolean fbObjectWorkarounds; + private int[] frameBufferDepthBuffer; + private int[] frameBufferTexture; + private boolean createNewDepthBuffer; + // Current (as of this writing) ATI drivers have problems when the + // same FBO is bound in two different contexts. Here we check for + // this case and explicitly release the FBO from Java2D's context + // before switching to ours. Java2D will re-bind the FBO when it + // makes its context current the next time. Interestingly, if we run + // this code path on NVidia hardware, it breaks the rendering + // results -- no output is generated. This doesn't appear to be an + // interaction with the abovementioned NVidia-specific workarounds, + // as even if we disable that code the FBO is still reported as + // incomplete in our context. + private boolean checkedGLVendor; + private boolean vendorIsATI; + + // Holding on to this GraphicsConfiguration is a workaround for a + // problem in the Java 2D / JOGL bridge when FBOs are enabled; see + // comment related to Issue 274 below + private GraphicsConfiguration workaroundConfig; + + // These are always set to (0, 0) except when the Java2D / OpenGL + // pipeline is active + private int viewportX; + private int viewportY; + + static { + // Force eager initialization of part of the Java2D class since + // otherwise it's likely it will try to be initialized while on + // the Queue Flusher Thread, which is not allowed + if (Java2D.isOGLPipelineActive() && Java2D.isFBOEnabled()) { + Java2D.getShareContext(GraphicsEnvironment. + getLocalGraphicsEnvironment(). + getDefaultScreenDevice(). + getDefaultConfiguration()); + } + GLProfile.setProfile(GLProfile.GL2); + factory = GLDrawableFactoryImpl.getFactoryImpl(true); + } + + /** Creates a new GL2JPanel component with a default set of OpenGL + capabilities and using the default OpenGL capabilities selection + mechanism. */ + public GL2JPanel() { + this(null); + } + + /** Creates a new GL2JPanel component with the requested set of + OpenGL capabilities, using the default OpenGL capabilities + selection mechanism. */ + public GL2JPanel(GLCapabilities capabilities) { + this(capabilities, null, null); + } + + /** Creates a new GL2JPanel component. The passed GLCapabilities + specifies the OpenGL capabilities for the component; if null, a + default set of capabilities is used. The GLCapabilitiesChooser + specifies the algorithm for selecting one of the available + GLCapabilities for the component; a DefaultGLCapabilitesChooser + is used if null is passed for this argument. The passed + GLContext specifies an OpenGL context with which to share + textures, display lists and other OpenGL state, and may be null + if sharing is not desired. See the note in the overview documentation on + <a href="../../../overview-summary.html#SHARING">context sharing</a>. + */ + public GL2JPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith) { + super(); + + // Works around problems on many vendors' cards; we don't need a + // back buffer for the offscreen surface anyway + if (capabilities != null) { + offscreenCaps = (GLCapabilities) capabilities.clone(); + } else { + offscreenCaps = new GLCapabilities(); + } + offscreenCaps.setDoubleBuffered(false); + this.chooser = ((chooser != null) ? chooser : new DefaultGLCapabilitiesChooser()); + this.shareWith = shareWith; + } + + public void display() { + if (EventQueue.isDispatchThread()) { + // Want display() to be synchronous, so call paintImmediately() + paintImmediately(0, 0, getWidth(), getHeight()); + } else { + // Multithreaded redrawing of Swing components is not allowed, + // so do everything on the event dispatch thread + try { + EventQueue.invokeAndWait(paintImmediatelyAction); + } catch (Exception e) { + throw new GLException(e); + } + } + } + + private void captureJ2DState(GL2 gl, Graphics g) { + gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0); + gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0); + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT"); + } + gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0); + + if (fbObjectWorkarounds || + !checkedForFBObjectWorkarounds) { + // See above for description of what we are doing here + if (frameBufferTexture == null) + frameBufferTexture = new int[1]; + + // Query the framebuffer for its color buffer so we can hook + // it back up in our context (should not be necessary) + gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER_EXT, + GL2.GL_COLOR_ATTACHMENT0_EXT, + GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, + frameBufferTexture, 0); + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); + } + } + + if (!checkedGLVendor) { + checkedGLVendor = true; + String vendor = gl.glGetString(GL2.GL_VENDOR); + + if ((vendor != null) && + vendor.startsWith("ATI")) { + vendorIsATI = true; + } + } + + if (vendorIsATI) { + // Unbind the FBO from Java2D's context as it appears that + // driver bugs on ATI's side are causing problems if the FBO is + // simultaneously bound to more than one context. Java2D will + // re-bind the FBO during the next validation of its context. + // Note: this breaks rendering at least on NVidia hardware + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, 0); + } + } + } + + private boolean preGL(Graphics g) { + GL2 gl = joglContext.getGL().getGL2(); + // Set up needed state in JOGL context from Java2D context + gl.glEnable(GL2.GL_SCISSOR_TEST); + Rectangle r = Java2D.getOGLScissorBox(g); + + if (r == null) { + if (DEBUG && VERBOSE) { + System.err.println("Java2D.getOGLScissorBox() returned null"); + } + return false; + } + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")"); + } + + gl.glScissor(r.x, r.y, r.width, r.height); + Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight); + // If the viewport X or Y changes, in addition to the panel's + // width or height, we need to send a reshape operation to the + // client + if ((viewportX != oglViewport.x) || + (viewportY != oglViewport.y)) { + sendReshape = true; + if (DEBUG) { + System.err.println("Sending reshape because viewport changed"); + System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")"); + System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")"); + } + } + viewportX = oglViewport.x; + viewportY = oglViewport.y; + + // If the FBO option is active, bind to the FBO from the Java2D + // context. + // Note that all of the plumbing in the context sharing stuff will + // allow us to bind to this object since it's in our namespace. + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: Binding to framebuffer object " + frameBuffer[0]); + } + + // The texture target for Java2D's OpenGL pipeline when using FBOs + // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB + int fboTextureTarget = Java2D.getOGLTextureType(g); + + if (!checkedForFBObjectWorkarounds) { + checkedForFBObjectWorkarounds = true; + gl.glBindTexture(fboTextureTarget, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, frameBuffer[0]); + if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER_EXT) != + GL2.GL_FRAMEBUFFER_COMPLETE_EXT) { + // Need to do workarounds + fbObjectWorkarounds = true; + createNewDepthBuffer = true; + if (DEBUG) { + System.err.println("-- GL2JPanel: discovered frame_buffer_object workarounds to be necessary"); + } + } else { + // Don't need the frameBufferTexture temporary any more + frameBufferTexture = null; + } + } + + if (fbObjectWorkarounds && createNewDepthBuffer) { + if (frameBufferDepthBuffer == null) + frameBufferDepthBuffer = new int[1]; + + // Create our own depth renderbuffer and associated storage + // If we have an old one, delete it + if (frameBufferDepthBuffer[0] != 0) { + gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0); + frameBufferDepthBuffer[0] = 0; + } + + gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]); + int[] width = new int[1]; + int[] height = new int[1]; + gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0); + gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0); + + gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0); + if (DEBUG) { + System.err.println("GL2JPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] + + " with width " + width[0] + ", height " + height[0]); + } + + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER_EXT, frameBufferDepthBuffer[0]); + // FIXME: may need a loop here like in Java2D + gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER_EXT, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]); + + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER_EXT, 0); + createNewDepthBuffer = false; + } + + gl.glBindTexture(fboTextureTarget, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, frameBuffer[0]); + + if (fbObjectWorkarounds) { + // Hook up the color and depth buffer attachment points for this framebuffer + gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER_EXT, + GL2.GL_COLOR_ATTACHMENT0_EXT, + fboTextureTarget, + frameBufferTexture[0], + 0); + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); + } + gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER_EXT, + GL2.GL_DEPTH_ATTACHMENT_EXT, + GL2.GL_RENDERBUFFER_EXT, + frameBufferDepthBuffer[0]); + } + + if (DEBUG) { + int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER_EXT); + if (status != GL2.GL_FRAMEBUFFER_COMPLETE_EXT) { + throw new GLException("Error: framebuffer was incomplete: status = 0x" + + Integer.toHexString(status)); + } + } + } else { + if (DEBUG && VERBOSE) { + System.err.println("GL2JPanel: Setting up drawBuffer " + drawBuffer[0] + + " and readBuffer " + readBuffer[0]); + } + + gl.glDrawBuffer(drawBuffer[0]); + gl.glReadBuffer(readBuffer[0]); + } + + return true; + } + + private void postGL(Graphics g) { + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { + // Unbind the framebuffer from our context to work around + // apparent driver bugs or at least unspecified behavior causing + // OpenGL to run out of memory with certain cards and drivers + GL2 gl = joglContext.getGL().getGL2(); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, 0); + } + } + + /** Overridden to cause OpenGL rendering to be performed during + repaint cycles. Subclasses which override this method must call + super.paintComponent() in their paintComponent() method in order + to function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>paintComponent</CODE> in class <CODE>javax.swing.JComponent</CODE></DD></DL> */ + protected void paintComponent(final Graphics g) { + if (Beans.isDesignTime()) { + // Make GL2JPanel behave better in NetBeans GUI builder + g.setColor(Color.BLACK); + g.fillRect(0, 0, getWidth(), getHeight()); + FontMetrics fm = g.getFontMetrics(); + String name = getName(); + if (name == null) { + name = getClass().getName(); + int idx = name.lastIndexOf('.'); + if (idx >= 0) { + name = name.substring(idx + 1); + } + } + Rectangle2D bounds = fm.getStringBounds(name, g); + g.setColor(Color.WHITE); + g.drawString(name, + (int) ((getWidth() - bounds.getWidth()) / 2), + (int) ((getHeight() + bounds.getHeight()) / 2)); + return; + } + + if (shouldInitialize) { + initialize(); + } + + if (!isInitialized) { + return; + } + + // NOTE: must do this when the context is not current as it may + // involve destroying the pbuffer (current context) and + // re-creating it -- tricky to do properly while the context is + // current + if (handleReshape) { + handleReshape(); + } + + updater.setGraphics(g); + + if (oglPipelineEnabled) { + + // This is a workaround for an issue in the Java 2D / JOGL + // bridge (reported by an end user as JOGL Issue 274) where Java + // 2D can occasionally leave its internal OpenGL context current + // to the on-screen window rather than its internal "scratch" + // pbuffer surface to which the FBO is attached. JOGL expects to + // find a stable OpenGL drawable (on Windows, an HDC) upon which + // it can create another OpenGL context. It turns out that, on + // Windows, when Java 2D makes its internal OpenGL context + // current against the window in order to put pixels on the + // screen, it gets the device context for the window, makes its + // context current, and releases the device context. This means + // that when JOGL's Runnable gets to run below, the HDC is + // already invalid. The workaround for this is to force Java 2D + // to make its context current to the scratch surface, which we + // can do by executing an empty Runnable with the "shared" + // context current. This will be fixed in a Java SE 6 update + // release, hopefully 6u2. + if (Java2D.isFBOEnabled()) { + if (workaroundConfig == null) { + workaroundConfig = GraphicsEnvironment. + getLocalGraphicsEnvironment(). + getDefaultScreenDevice(). + getDefaultConfiguration(); + } + Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}}); + } + + Java2D.invokeWithOGLContextCurrent(g, new Runnable() { + public void run() { + if (DEBUG && VERBOSE) { + System.err.println("-- In invokeWithOGLContextCurrent"); + } + + // Create no-op context representing Java2D context + if (j2dContext == null) { + j2dContext = factory.createExternalGLContext(); + if (DEBUG) { + j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2())); + } + + // Check to see whether we can support the requested + // capabilities or need to fall back to a pbuffer + // FIXME: add more checks? + + j2dContext.makeCurrent(); + GL2 gl = j2dContext.getGL().getGL2(); + if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) || + (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) || + (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) || + // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) || + (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) || + // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) || + (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) { + if (DEBUG) { + System.err.println("GL2JPanel: Falling back to pbuffer-based support because Java2D context insufficient"); + System.err.println(" Available Required"); + System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits()); + System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits()); + System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits()); + System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits()); + System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits()); + System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits()); + System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits()); + System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits()); + System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits()); + System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits()); + } + isInitialized = false; + shouldInitialize = true; + oglPipelineEnabled = false; + handleReshape = true; + j2dContext.release(); + j2dContext.destroy(); + j2dContext = null; + return; + } + j2dContext.release(); + } + + j2dContext.makeCurrent(); + try { + captureJ2DState(j2dContext.getGL().getGL2(), g); + Object curSurface = Java2D.getOGLSurfaceIdentifier(g); + if (curSurface != null) { + if (j2dSurface != curSurface) { + if (joglContext != null) { + joglContext.destroy(); + joglContext = null; + joglDrawable = null; + sendReshape = true; + if (DEBUG) { + System.err.println("Sending reshape because surface changed"); + System.err.println("New surface = " + curSurface); + } + } + j2dSurface = curSurface; + } + if (joglContext == null) { + if (factory.canCreateExternalGLDrawable()) { + joglDrawable = factory.createExternalGLDrawable(); + joglContext = joglDrawable.createContext(shareWith); + } else if (factory.canCreateContextOnJava2DSurface()) { + // Mac OS X code path + joglContext = factory.createContextOnJava2DSurface(g, shareWith); + } + if (DEBUG) { + joglContext.setGL(new DebugGL2(joglContext.getGL().getGL2())); + } + + if (Java2D.isFBOEnabled() && + Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT && + fbObjectWorkarounds) { + createNewDepthBuffer = true; + } + } + if (joglContext instanceof Java2DGLContext) { + // Mac OS X code path + ((Java2DGLContext) joglContext).setGraphics(g); + } + + if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) { + System.err.print("-- Surface type: "); + int surfaceType = Java2D.getOGLSurfaceType(g); + if (surfaceType == Java2D.UNDEFINED) { + System.err.println("UNDEFINED"); + } else if (surfaceType == Java2D.WINDOW) { + System.err.println("WINDOW"); + } else if (surfaceType == Java2D.PBUFFER) { + System.err.println("PBUFFER"); + } else if (surfaceType == Java2D.TEXTURE) { + System.err.println("TEXTURE"); + } else if (surfaceType == Java2D.FLIP_BACKBUFFER) { + System.err.println("FLIP_BACKBUFFER"); + } else if (surfaceType == Java2D.FBOBJECT) { + System.err.println("FBOBJECT"); + } else { + System.err.println("(Unknown surface type " + surfaceType + ")"); + } + } + + drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction); + } + } finally { + j2dContext.release(); + } + } + }); + } else { + if (!hardwareAccelerationDisabled) { + pbuffer.display(); + } else { + drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction); + } + + if (offscreenImage != null) { + // Draw resulting image in one shot + g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this); + } + } + } + + /** Overridden to track when this component is added to a container. + Subclasses which override this method must call + super.addNotify() in their addNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void addNotify() { + super.addNotify(); + shouldInitialize = true; + if (DEBUG) { + System.err.println("GL2JPanel.addNotify()"); + } + } + + /** Overridden to track when this component is removed from a + container. Subclasses which override this method must call + super.removeNotify() in their removeNotify() method in order to + function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>removeNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void removeNotify() { + if (DEBUG) { + System.err.println("GL2JPanel.removeNotify()"); + } + if (oglPipelineEnabled) { + Java2D.invokeWithOGLContextCurrent(null, new Runnable() { + public void run() { + if (joglContext != null) { + joglContext.destroy(); + joglContext = null; + } + joglDrawable = null; + if (j2dContext != null) { + j2dContext.destroy(); + j2dContext = null; + } + } + }); + } else { + if (!hardwareAccelerationDisabled) { + if (pbuffer != null) { + pbuffer.destroy(); + pbuffer = null; + } + } else { + if (offscreenContext != null) { + offscreenContext.destroy(); + offscreenContext = null; + } + if (offscreenDrawable != null) { + offscreenDrawable.destroy(); + offscreenDrawable = null; + } + } + } + isInitialized = false; + super.removeNotify(); + } + + /** Overridden to cause {@link GLDrawableHelper#reshape} to be + called on all registered {@link GLEventListener}s. Subclasses + which override this method must call super.reshape() in + their reshape() method in order to function properly. <P> + + <B>Overrides:</B> + <DL><DD><CODE>reshape</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */ + public void reshape(int x, int y, int width, int height) { + super.reshape(x, y, width, height); + + reshapeX = x; + reshapeY = y; + reshapeWidth = width; + reshapeHeight = height; + handleReshape = true; + } + + public void setOpaque(boolean opaque) { + if (opaque != isOpaque()) { + if (offscreenImage != null) { + offscreenImage.flush(); + offscreenImage = null; + } + } + super.setOpaque(opaque); + } + + public void addGLEventListener(GLEventListener listener) { + drawableHelper.addGLEventListener(listener); + } + + public void removeGLEventListener(GLEventListener listener) { + drawableHelper.removeGLEventListener(listener); + } + + public GLContext createContext(GLContext shareWith) { + if (!hardwareAccelerationDisabled) { + return pbuffer.createContext(shareWith); + } else { + return offscreenDrawable.createContext(shareWith); + } + } + + public void setRealized(boolean realized) { + } + + public GLContext getContext() { + if (oglPipelineEnabled) { + return joglContext; + } else { + if (!hardwareAccelerationDisabled) { + // Workaround for crashes in NetBeans GUI builder + if (pbuffer == null && Beans.isDesignTime()) { + return null; + } + return pbuffer.getContext(); + } else { + return offscreenContext; + } + } + } + + public GL getGL() { + GLContext context = getContext(); + return (context == null) ? null : context.getGL(); + } + + public void setGL(GL gl) { + if(!gl.isGL2()) { + throw new GLException("not a GL2 implementation"); + } + GLContext context = getContext(); + if (context != null) { + context.setGL(gl); + } + } + + public void setAutoSwapBufferMode(boolean onOrOff) { + if (!hardwareAccelerationDisabled) { + // Workaround for crashes in NetBeans GUI builder + if (pbuffer == null && Beans.isDesignTime()) { + return; + } + pbuffer.setAutoSwapBufferMode(onOrOff); + } else { + drawableHelper.setAutoSwapBufferMode(onOrOff); + } + } + + public boolean getAutoSwapBufferMode() { + if (!hardwareAccelerationDisabled && !oglPipelineEnabled) { + return pbuffer.getAutoSwapBufferMode(); + } else { + return drawableHelper.getAutoSwapBufferMode(); + } + } + + public void swapBuffers() { + // In the current implementation this is basically a no-op. Both + // the pbuffer and pixmap based rendering paths use a single- + // buffered surface so swapping the buffers doesn't do anything. + // We also don't currently have the provision to skip copying the + // data to the Swing portion of the GL2JPanel in any of the + // rendering paths. + if (oglPipelineEnabled) { + // Do nothing + } else if (!hardwareAccelerationDisabled) { + pbuffer.swapBuffers(); + } else { + drawableHelper.invokeGL(offscreenDrawable, offscreenContext, swapBuffersAction, initAction); + } + } + + /** For a translucent GL2JPanel (one for which {@link #setOpaque + setOpaque}(false) has been called), indicates whether the + application should preserve the OpenGL color buffer + (GL_COLOR_BUFFER_BIT) for correct rendering of the GL2JPanel and + underlying widgets which may show through portions of the + GL2JPanel with alpha values less than 1. Most Swing + implementations currently expect the GL2JPanel to be completely + cleared (e.g., by <code>glClear(GL_COLOR_BUFFER_BIT | + GL_DEPTH_BUFFER_BIT)</code>), but for certain optimized Swing + implementations which use OpenGL internally, it may be possible + to perform OpenGL rendering using the GL2JPanel into the same + OpenGL drawable as the Swing implementation uses. */ + public boolean shouldPreserveColorBufferIfTranslucent() { + return oglPipelineEnabled; + } + + protected GLCapabilities caps=null; + + public GLCapabilities getChosenGLCapabilities() { + if (oglPipelineEnabled) { + if(caps==null) { + caps = new GLCapabilities(); + } + return caps; + } + + if (hardwareAccelerationDisabled) { + if (offscreenDrawable != null) + return offscreenDrawable.getChosenGLCapabilities(); + } else { + if (pbuffer != null) + return pbuffer.getChosenGLCapabilities(); + } + + return null; + } + + public void setChosenGLCapabilities(GLCapabilities caps) { + if (oglPipelineEnabled) { + this.caps = (caps==null) ? null : (GLCapabilities) caps.clone(); + } + + if (hardwareAccelerationDisabled) { + if (offscreenDrawable != null) + offscreenDrawable.setChosenGLCapabilities(caps); + } else { + if (pbuffer != null) + pbuffer.setChosenGLCapabilities(caps); + } + } + + public NativeWindow getNativeWindow() { + throw new GLException("FIXME"); + } + + public GLDrawableFactory getFactory() { + return factory; + } + + public int lockSurface() throws GLException { + throw new GLException("FIXME"); + } + public void unlockSurface() { + throw new GLException("FIXME"); + } + public boolean isSurfaceLocked() { + throw new GLException("FIXME"); + } + public void destroy() { + throw new GLException("FIXME"); + } + + //---------------------------------------------------------------------- + // Internals only below this point + // + + private void initialize() { + if (panelWidth == 0 || + panelHeight == 0) { + // See whether we have a non-zero size yet and can go ahead with + // initialization + if (reshapeWidth == 0 || + reshapeHeight == 0) { + return; + } + + // Pull down reshapeWidth and reshapeHeight into panelWidth and + // panelHeight eagerly in order to complete initialization, and + // force a reshape later + panelWidth = reshapeWidth; + panelHeight = reshapeHeight; + } + + if (!oglPipelineEnabled) { + // Initialize either the hardware-accelerated rendering path or + // the lightweight rendering path + if (!hardwareAccelerationDisabled) { + if (factory.canCreateGLPbuffer()) { + if (pbuffer != null) { + throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)"); + } + try { + pbuffer = factory.createGLPbuffer(offscreenCaps, + null, + pbufferWidth, + pbufferHeight, + shareWith); + updater = new Updater(); + pbuffer.addGLEventListener(updater); + shouldInitialize = false; + isInitialized = true; + return; + } catch (GLException e) { + if (DEBUG) { + e.printStackTrace(); + System.err.println("GL2JPanel: Falling back on software rendering because of problems creating pbuffer"); + } + hardwareAccelerationDisabled = true; + } + } else { + if (DEBUG) { + System.err.println("GL2JPanel: Falling back on software rendering because no pbuffer support"); + } + + // If the factory reports that it can't create a pbuffer, + // don't try again the next time, and fall through to the + // software rendering path + hardwareAccelerationDisabled = true; + } + } + + if (softwareRenderingDisabled) { + throw new GLException("Fallback to software rendering disabled by user"); + } + + // Fall-through path: create an offscreen context instead + offscreenDrawable = factory.createOffscreenDrawable(offscreenCaps, chooser); + offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); + offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith); + offscreenContext.setSynchronized(true); + } + updater = new Updater(); + shouldInitialize = false; + isInitialized = true; + } + + private void handleReshape() { + readBackWidthInPixels = 0; + readBackHeightInPixels = 0; + + panelWidth = reshapeWidth; + panelHeight = reshapeHeight; + + if (DEBUG) { + System.err.println("GL2JPanel.handleReshape: (w,h) = (" + + panelWidth + "," + panelHeight + ")"); + } + + sendReshape = true; + + if (!oglPipelineEnabled) { + if (!hardwareAccelerationDisabled) { + // Use factor larger than 2 during shrinks for some hysteresis + float shrinkFactor = 2.5f; + if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) || + (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) { + if (DEBUG) { + System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " + + " to fit (" + panelWidth + ", " + panelHeight + ")"); + } + // Must destroy and recreate pbuffer to fit + if (pbuffer != null) { + // Watch for errors during pbuffer destruction (due to + // buggy / bad OpenGL drivers, in particular SiS) and fall + // back to software rendering + try { + pbuffer.destroy(); + } catch (GLException e) { + hardwareAccelerationDisabled = true; + if (DEBUG) { + System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers"); + e.printStackTrace(); + } + } + } + pbuffer = null; + isInitialized = false; + pbufferWidth = getNextPowerOf2(panelWidth); + pbufferHeight = getNextPowerOf2(panelHeight); + if (DEBUG && !hardwareAccelerationDisabled) { + System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")"); + } + initialize(); + } + + // It looks like NVidia's drivers (at least the ones on my + // notebook) are buggy and don't allow a rectangle of less than + // the pbuffer's width to be read...this doesn't really matter + // because it's the Graphics.drawImage() calls that are the + // bottleneck. Should probably make the size of the offscreen + // image be the exact size of the pbuffer to save some work on + // resize operations... + if (!hardwareAccelerationDisabled) { + readBackWidthInPixels = pbufferWidth; + readBackHeightInPixels = panelHeight; + } else { + // Just disabled hardware acceleration during this resize operation; do a fixup + readBackWidthInPixels = Math.max(1, panelWidth); + readBackHeightInPixels = Math.max(1, panelHeight); + } + } else { + offscreenContext.destroy(); + offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight)); + readBackWidthInPixels = Math.max(1, panelWidth); + readBackHeightInPixels = Math.max(1, panelHeight); + } + + if (offscreenImage != null) { + offscreenImage.flush(); + offscreenImage = null; + } + } + + handleReshape = false; + } + + // FIXME: it isn't clear whether this works any more given that + // we're accessing the GLDrawable inside of the GLPbuffer directly + // up in reshape() -- need to rethink and clean this up + class Updater implements GLEventListener { + private Graphics g; + + public void setGraphics(Graphics g) { + this.g = g; + } + + public void init(GLAutoDrawable drawable) { + if (oglPipelineEnabled) { + if (!preGL(g)) { + return; + } + } + drawableHelper.init(GL2JPanel.this); + if (oglPipelineEnabled) { + postGL(g); + } + } + + public void display(GLAutoDrawable drawable) { + if (oglPipelineEnabled) { + if (!preGL(g)) { + return; + } + } + + if (sendReshape) { + if (DEBUG) { + System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")"); + } + getGL().getGL2().glViewport(viewportX, viewportY, panelWidth, panelHeight); + drawableHelper.reshape(GL2JPanel.this, viewportX, viewportY, panelWidth, panelHeight); + sendReshape = false; + } + + drawableHelper.display(GL2JPanel.this); + + if (!oglPipelineEnabled) { + // Must now copy pixels from offscreen context into surface + if (offscreenImage == null) { + if (panelWidth > 0 && panelHeight > 0) { + // It looks like NVidia's drivers (at least the ones on my + // notebook) are buggy and don't allow a sub-rectangle to be + // read from a pbuffer...this doesn't really matter because + // it's the Graphics.drawImage() calls that are the + // bottleneck + + int awtFormat = 0; + int hwGLFormat = 0; + if (!hardwareAccelerationDisabled) { + // This seems to be a good choice on all platforms + hwGLFormat = GL2.GL_UNSIGNED_INT_8_8_8_8_REV; + } + + // Should be more flexible in these BufferedImage formats; + // perhaps see what the preferred image types are on the + // given platform + if (isOpaque()) { + awtFormat = BufferedImage.TYPE_INT_RGB; + } else { + awtFormat = BufferedImage.TYPE_INT_ARGB; + } + + offscreenImage = new BufferedImage(panelWidth, + panelHeight, + awtFormat); + switch (awtFormat) { + case BufferedImage.TYPE_3BYTE_BGR: + glFormat = GL2.GL_BGR; + glType = GL2.GL_UNSIGNED_BYTE; + readBackBytes = ByteBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels * 3); + break; + + case BufferedImage.TYPE_INT_RGB: + case BufferedImage.TYPE_INT_ARGB: + glFormat = GL2.GL_BGRA; + glType = (hardwareAccelerationDisabled + ? offscreenContext.getOffscreenContextPixelDataType() + : hwGLFormat); + readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels); + break; + + default: + // FIXME: Support more off-screen image types (current + // offscreen context implementations don't use others, and + // some of the OpenGL formats aren't supported in the 1.1 + // headers, which we're currently using) + throw new GLException("Unsupported offscreen image type " + awtFormat); + } + } + } + + if (offscreenImage != null) { + GL2 gl = getGL().getGL2(); + // Save current modes + gl.glGetIntegerv(GL2.GL_PACK_SWAP_BYTES, swapbytes, 0); + gl.glGetIntegerv(GL2.GL_PACK_ROW_LENGTH, rowlength, 0); + gl.glGetIntegerv(GL2.GL_PACK_SKIP_ROWS, skiprows, 0); + gl.glGetIntegerv(GL2.GL_PACK_SKIP_PIXELS, skippixels, 0); + gl.glGetIntegerv(GL2.GL_PACK_ALIGNMENT, alignment, 0); + + gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL2.GL_FALSE); + gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, readBackWidthInPixels); + gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0); + gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0); + gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, 1); + + // Actually read the pixels. + gl.glReadBuffer(GL2.GL_FRONT); + if (readBackBytes != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes); + } else if (readBackInts != null) { + gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts); + } + + // Restore saved modes. + gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, swapbytes[0]); + gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, rowlength[0]); + gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, skiprows[0]); + gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, skippixels[0]); + gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, alignment[0]); + + if (readBackBytes != null || readBackInts != null) { + // Copy temporary data into raster of BufferedImage for faster + // blitting Note that we could avoid this copy in the cases + // where !offscreenContext.offscreenImageNeedsVerticalFlip(), + // but that's the software rendering path which is very slow + // anyway + Object src = null; + Object dest = null; + int srcIncr = 0; + int destIncr = 0; + + if (readBackBytes != null) { + src = readBackBytes.array(); + dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels * 3; + destIncr = offscreenImage.getWidth() * 3; + } else { + src = readBackInts.array(); + dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData(); + srcIncr = readBackWidthInPixels; + destIncr = offscreenImage.getWidth(); + } + + if (!hardwareAccelerationDisabled || + offscreenContext.offscreenImageNeedsVerticalFlip()) { + int srcPos = 0; + int destPos = (offscreenImage.getHeight() - 1) * destIncr; + for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } + } else { + int srcPos = 0; + int destEnd = destIncr * offscreenImage.getHeight(); + for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) { + System.arraycopy(src, srcPos, dest, destPos, destIncr); + } + } + + // Note: image will be drawn back in paintComponent() for + // correctness on all platforms + } + } + } else { + // Cause OpenGL pipeline to flush its results because + // otherwise it's possible we will buffer up multiple frames' + // rendering results, resulting in apparent mouse lag + GL2 gl = getGL().getGL2(); + gl.glFinish(); + + postGL(g); + } + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { + // This is handled above and dispatched directly to the appropriate context + } + + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { + } + } + + class InitAction implements Runnable { + public void run() { + updater.init(GL2JPanel.this); + } + } + private InitAction initAction = new InitAction(); + + class DisplayAction implements Runnable { + public void run() { + updater.display(GL2JPanel.this); + } + } + private DisplayAction displayAction = new DisplayAction(); + + // This one is used exclusively in the non-hardware-accelerated case + class SwapBuffersAction implements Runnable { + public void run() { + offscreenDrawable.swapBuffers(); + } + } + private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); + + class PaintImmediatelyAction implements Runnable { + public void run() { + paintImmediately(0, 0, getWidth(), getHeight()); + } + } + private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction(); + + private int getNextPowerOf2(int number) { + // Workaround for problems where 0 width or height are transiently + // seen during layout + if (number == 0) { + return 2; + } + + if (((number-1) & number) == 0) { + //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 + return number; + } + int power = 0; + while (number > 0) { + number = number>>1; + power++; + } + return (1<<power); + } + + private int getGLInteger(GL gl, int which) { + int[] tmp = new int[1]; + gl.glGetIntegerv(which, tmp, 0); + return tmp[0]; + } +} |