diff options
author | Sven Gothel <[email protected]> | 2009-03-05 01:23:34 +0000 |
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committer | Sven Gothel <[email protected]> | 2009-03-05 01:23:34 +0000 |
commit | 6833b2827d31a7bf08e22963b0d44be6470bdf07 (patch) | |
tree | 0a4db7776d9a1489d2bec772227a6410eeb62cf6 /src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java | |
parent | 8e2154eebe45e2f5fd6b0c6598a26ef16617e425 (diff) |
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example.
- Fixed jogl-demos in regard to this changeset
- Gluegen
- Fixed gluegen BuildComposablePipeline's 'getGL*' methods.
Now they return 'this', otherwise the pipeline would be broken/removed.
- Add BuildComposablePipeline CustomPipeline, which allows customized
class composition with an interface (to be wrapped),
prolog class and the downstream class.
- Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a
top output root dir via ant / commandline.
- GL fixed function
- Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces.
This allows partitioning of custom implementation.
- Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation,
using a GL downstream and a GLFixedFuncHookIf prolog.
The latter implements the fixed functionality.
Example is the GLFixedFuncImpl.
gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ;
or
gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ;
- The example GLFixedFuncHookIf impl FixedFuncPipeline/
can be instantiated with custom shader code.
- ES2 and all other interfaces only contain the original functionality,
besides minor convenient data access methods.
- Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class.
- Updated PMVMatrix
- Add: GLAutoDrawable.setContext() .. and all it's implementations
Necessary to set a new GLContext.
- Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object),
to allow the user to attach application specific and TLS sensitive objects to the GLContext.
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1856 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java')
-rw-r--r-- | src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java b/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java new file mode 100644 index 000000000..834731b98 --- /dev/null +++ b/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java @@ -0,0 +1,77 @@ +/* + * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. + */ + +package javax.media.opengl.sub.fixed; + +import java.nio.*; + +import javax.media.opengl.*; +import javax.media.opengl.sub.*; + +public interface GLMatrixIf { + + public static final int GL_MATRIX_MODE = 0x0BA0; + public static final int GL_MODELVIEW = 0x1700; + public static final int GL_PROJECTION = 0x1701; + // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage + public static final int GL_MODELVIEW_MATRIX = 0x0BA6; + public static final int GL_PROJECTION_MATRIX = 0x0BA7; + public static final int GL_TEXTURE_MATRIX = 0x0BA8; + + /** + * glGetFloatv + * @param pname GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glGetFloatv(int pname, java.nio.FloatBuffer params); + public void glGetFloatv(int pname, float[] params, int params_offset); + /** + * glGetIntegerv + * @param pname GL_MATRIX_MODE + * @param params the FloatBuffer's position remains unchanged + * which is the same behavior than the native JOGL GL impl + */ + public void glGetIntegerv(int pname, IntBuffer params); + public void glGetIntegerv(int pname, int[] params, int params_offset); + + /** + * sets the current matrix + * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE + */ + public void glMatrixMode(int mode) ; + + public void glPushMatrix(); + public void glPopMatrix(); + + public void glLoadIdentity() ; + + /** + * glLoadMatrixf + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glLoadMatrixf(java.nio.FloatBuffer m) ; + public void glLoadMatrixf(float[] m, int m_offset); + + /** + * glMultMatrixf + * @param params the FloatBuffer's position remains unchanged, + * which is the same behavior than the native JOGL GL impl + */ + public void glMultMatrixf(java.nio.FloatBuffer m) ; + public void glMultMatrixf(float[] m, int m_offset); + + public void glTranslatef(float x, float y, float z) ; + + public void glRotatef(float angle, float x, float y, float z); + + public void glScalef(float x, float y, float z) ; + + public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ; + + public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar); + +} + |