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authorSven Gothel <[email protected]>2009-03-05 01:23:34 +0000
committerSven Gothel <[email protected]>2009-03-05 01:23:34 +0000
commit6833b2827d31a7bf08e22963b0d44be6470bdf07 (patch)
tree0a4db7776d9a1489d2bec772227a6410eeb62cf6 /src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
parent8e2154eebe45e2f5fd6b0c6598a26ef16617e425 (diff)
- Fixed rootrel.build usage, this works properly through gluegen, jogl-demos and this build.
You can say -Drootrel.build=build-x86_64 for example. - Fixed jogl-demos in regard to this changeset - Gluegen - Fixed gluegen BuildComposablePipeline's 'getGL*' methods. Now they return 'this', otherwise the pipeline would be broken/removed. - Add BuildComposablePipeline CustomPipeline, which allows customized class composition with an interface (to be wrapped), prolog class and the downstream class. - Add GlueGen (incl. ant task) 'outputRootDir' to be able to set a top output root dir via ant / commandline. - GL fixed function - Package 'javax.media.opengl.sub.fixed.*' defines some fixed function interfaces. This allows partitioning of custom implementation. - Using gluegen's new CustomPipeline to compose a GLFixedFuncIf implementation, using a GL downstream and a GLFixedFuncHookIf prolog. The latter implements the fixed functionality. Example is the GLFixedFuncImpl. gl.getContext().setGL( new GLFixedFuncImpl(gl, new FixedFuncHook(gl.getGL2ES2())) ) ; or gl.getContext().setGL( new GLFixedFuncImpl(gl, gl.getGL2ES1()) ) ; - The example GLFixedFuncHookIf impl FixedFuncPipeline/ can be instantiated with custom shader code. - ES2 and all other interfaces only contain the original functionality, besides minor convenient data access methods. - Fix: GL2ES2 createCompileShader() and createLoadShader() is moved to ShaderCode util class. - Updated PMVMatrix - Add: GLAutoDrawable.setContext() .. and all it's implementations Necessary to set a new GLContext. - Add: GLContext getAttachedObject(int) and putAttachedObject(int, Object), to allow the user to attach application specific and TLS sensitive objects to the GLContext. - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1856 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java')
-rw-r--r--src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java b/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
new file mode 100644
index 000000000..834731b98
--- /dev/null
+++ b/src/classes/javax/media/opengl/sub/fixed/GLMatrixIf.java
@@ -0,0 +1,77 @@
+/*
+ * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
+ */
+
+package javax.media.opengl.sub.fixed;
+
+import java.nio.*;
+
+import javax.media.opengl.*;
+import javax.media.opengl.sub.*;
+
+public interface GLMatrixIf {
+
+ public static final int GL_MATRIX_MODE = 0x0BA0;
+ public static final int GL_MODELVIEW = 0x1700;
+ public static final int GL_PROJECTION = 0x1701;
+ // public static final int GL_TEXTURE = 0x1702; // Use GL.GL_TEXTURE due to ambiguous GL usage
+ public static final int GL_MODELVIEW_MATRIX = 0x0BA6;
+ public static final int GL_PROJECTION_MATRIX = 0x0BA7;
+ public static final int GL_TEXTURE_MATRIX = 0x0BA8;
+
+ /**
+ * glGetFloatv
+ * @param pname GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIX
+ * @param params the FloatBuffer's position remains unchanged,
+ * which is the same behavior than the native JOGL GL impl
+ */
+ public void glGetFloatv(int pname, java.nio.FloatBuffer params);
+ public void glGetFloatv(int pname, float[] params, int params_offset);
+ /**
+ * glGetIntegerv
+ * @param pname GL_MATRIX_MODE
+ * @param params the FloatBuffer's position remains unchanged
+ * which is the same behavior than the native JOGL GL impl
+ */
+ public void glGetIntegerv(int pname, IntBuffer params);
+ public void glGetIntegerv(int pname, int[] params, int params_offset);
+
+ /**
+ * sets the current matrix
+ * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE
+ */
+ public void glMatrixMode(int mode) ;
+
+ public void glPushMatrix();
+ public void glPopMatrix();
+
+ public void glLoadIdentity() ;
+
+ /**
+ * glLoadMatrixf
+ * @param params the FloatBuffer's position remains unchanged,
+ * which is the same behavior than the native JOGL GL impl
+ */
+ public void glLoadMatrixf(java.nio.FloatBuffer m) ;
+ public void glLoadMatrixf(float[] m, int m_offset);
+
+ /**
+ * glMultMatrixf
+ * @param params the FloatBuffer's position remains unchanged,
+ * which is the same behavior than the native JOGL GL impl
+ */
+ public void glMultMatrixf(java.nio.FloatBuffer m) ;
+ public void glMultMatrixf(float[] m, int m_offset);
+
+ public void glTranslatef(float x, float y, float z) ;
+
+ public void glRotatef(float angle, float x, float y, float z);
+
+ public void glScalef(float x, float y, float z) ;
+
+ public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) ;
+
+ public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar);
+
+}
+