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authorSven Gothel <[email protected]>2008-08-12 08:39:08 +0000
committerSven Gothel <[email protected]>2008-08-12 08:39:08 +0000
commit9517539e3b43d21017465180376329439bc25f12 (patch)
tree8e44e0a090301e67bc4e66b53ebd6d14827d48f2 /src/classes/javax/media/opengl/util/ImmModeSink.java
parent28d62d086afefaf752b38ce5c2c67bc826b5a286 (diff)
Working:
APX 2500 ES 2.0 + FixedFunction GLSL ES 1.0 +++ javax.media.opengl.glsl - Shader and program state management - Loading and merging shader source code - Loading binaries incl. auto selection of the binary file in respect to the supported binary format. I.e. in case of GLES2.GL_NVIDIA_PLATFORM_BINARY_NV: source: com/sun/opengl/impl/glsl/fixed/shader/ashader.fp binary: com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/ashader.bfp ShaderCode sc = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, FixedFuncPipeline.class, "shader", "shader/bin", "ashader"); (Derivation of com.sun.javafx.graphics.gl2es2.ShaderUtil) javax.media.opengl.sdk.glsl CompileShaderNVidia implements abstract CompileShader Toolkit to convert JOGL shader source to binaries, according to the location rule as described in ShaderCode. Example: Converts all fixed function shader to binaries. jogl/src/classes/com/sun/opengl/impl/glsl/fixed/shader/scripts/nvidia-apx/glslc-ff.bat (Generalization of com.sun.javafx.graphics.gl2es2.PrecompileNVShader) +++ Fixed function now resides in 'jogl.fixed.jar' - contains shader source and binaries - contains the implementation GL2ES2: - removed glShaderBinaryOrSource() - use glCreateLoadShader() for binary and glCreateCompileShader() for source - using addition glGetError() check for shader upload/compilation - Skipping 'glValidateProgram' in case of ES2 and no compiler, since it fails on APX2500 .. - added: (caching the results) "public Set glGetShaderBinaryFormats()" "public boolean glShaderCompilerAvailable()" - shader-name and binary-data buffer: use 'remaining()' instead of 'limit()' BufferUtil: - adding variant: <Type>Buffer new<Type>Buffer(<type>[] values, int offset, int len) +++ Working on all profiles ES1 + ES2 (CVM) with lighting: demo.es1.cube.Cube demo.es1.cube.CubeImmModeSink demo.es1.cubefbo.Main javabullet.demos.genericjoint.GenericJointDemo git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1749 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl/util/ImmModeSink.java')
-rw-r--r--src/classes/javax/media/opengl/util/ImmModeSink.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/classes/javax/media/opengl/util/ImmModeSink.java b/src/classes/javax/media/opengl/util/ImmModeSink.java
index 5de9df99a..b2c2c8f2c 100644
--- a/src/classes/javax/media/opengl/util/ImmModeSink.java
+++ b/src/classes/javax/media/opengl/util/ImmModeSink.java
@@ -34,8 +34,8 @@ public class ImmModeSink {
* a ShaderState must be current, using ShaderState.glUseProgram().
*
* @see #draw(GL, boolean)
- * @see javax.media.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
- * @see javax.media.opengl.util.glsl.ShaderState#getCurrent()
+ * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean)
+ * @see javax.media.opengl.glsl.ShaderState#getCurrent()
*/
public static ImmModeSink createGLSL(int glBufferUsage, int initialSize,
int vComps, int vDataType,