diff options
author | Sven Gothel <[email protected]> | 2008-07-03 15:25:10 +0000 |
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committer | Sven Gothel <[email protected]> | 2008-07-03 15:25:10 +0000 |
commit | de138fbe0772fc95ffa0c79c260b8bdc295f543e (patch) | |
tree | 536daa1938f90d59d170555c022d7784239778f3 /src/classes/javax/media/opengl | |
parent | 21d712edbe269d5cf74718fea40734299470bdc2 (diff) |
Further GL-Enum cleanup: FRAMEBUFFER, RENDERBUFFER, ..
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1704 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes/javax/media/opengl')
-rw-r--r-- | src/classes/javax/media/opengl/awt/gl2/GL2JPanel.java | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/classes/javax/media/opengl/awt/gl2/GL2JPanel.java b/src/classes/javax/media/opengl/awt/gl2/GL2JPanel.java index 4cbf3e217..5c1932513 100644 --- a/src/classes/javax/media/opengl/awt/gl2/GL2JPanel.java +++ b/src/classes/javax/media/opengl/awt/gl2/GL2JPanel.java @@ -275,9 +275,9 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { if (Java2D.isFBOEnabled() && Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) { if (DEBUG && VERBOSE) { - System.err.println("GL2JPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT"); + System.err.println("GL2JPanel: Fetching GL_FRAMEBUFFER_BINDING"); } - gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING_EXT, frameBuffer, 0); + gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, frameBuffer, 0); if (fbObjectWorkarounds || !checkedForFBObjectWorkarounds) { @@ -287,9 +287,9 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { // Query the framebuffer for its color buffer so we can hook // it back up in our context (should not be necessary) - gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER_EXT, - GL2.GL_COLOR_ATTACHMENT0_EXT, - GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, + gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER, + GL2.GL_COLOR_ATTACHMENT0, + GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, frameBufferTexture, 0); if (DEBUG && VERBOSE) { System.err.println("GL2JPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]); @@ -312,7 +312,7 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { // simultaneously bound to more than one context. Java2D will // re-bind the FBO during the next validation of its context. // Note: this breaks rendering at least on NVidia hardware - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); } } } @@ -367,9 +367,9 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { if (!checkedForFBObjectWorkarounds) { checkedForFBObjectWorkarounds = true; gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, frameBuffer[0]); - if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER_EXT) != - GL2.GL_FRAMEBUFFER_COMPLETE_EXT) { + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]); + if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) != + GL2.GL_FRAMEBUFFER_COMPLETE) { // Need to do workarounds fbObjectWorkarounds = true; createNewDepthBuffer = true; @@ -405,36 +405,36 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { " with width " + width[0] + ", height " + height[0]); } - gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER_EXT, frameBufferDepthBuffer[0]); + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]); // FIXME: may need a loop here like in Java2D - gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER_EXT, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]); + gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]); - gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER_EXT, 0); + gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0); createNewDepthBuffer = false; } gl.glBindTexture(fboTextureTarget, 0); - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, frameBuffer[0]); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]); if (fbObjectWorkarounds) { // Hook up the color and depth buffer attachment points for this framebuffer - gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER_EXT, - GL2.GL_COLOR_ATTACHMENT0_EXT, + gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER, + GL2.GL_COLOR_ATTACHMENT0, fboTextureTarget, frameBufferTexture[0], 0); if (DEBUG && VERBOSE) { System.err.println("GL2JPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]); } - gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER_EXT, - GL2.GL_DEPTH_ATTACHMENT_EXT, - GL2.GL_RENDERBUFFER_EXT, + gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER, + GL2.GL_DEPTH_ATTACHMENT, + GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]); } if (DEBUG) { - int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER_EXT); - if (status != GL2.GL_FRAMEBUFFER_COMPLETE_EXT) { + int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER); + if (status != GL2.GL_FRAMEBUFFER_COMPLETE) { throw new GLException("Error: framebuffer was incomplete: status = 0x" + Integer.toHexString(status)); } @@ -459,7 +459,7 @@ public class GL2JPanel extends JPanel implements AWTGLAutoDrawable { // apparent driver bugs or at least unspecified behavior causing // OpenGL to run out of memory with certain cards and drivers GL2 gl = joglContext.getGL().getGL2(); - gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER_EXT, 0); + gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); } } |