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authorKenneth Russel <[email protected]>2008-12-16 01:57:01 +0000
committerKenneth Russel <[email protected]>2008-12-16 01:57:01 +0000
commit06d146fc64d934039e55a2c00a18e1056e0d85f2 (patch)
tree6d4c80ae5d726c537837f5dc89d30cb45a5ace7b /src/classes
parent9c1d79a157d43d0644b13d9886578348e98c3e97 (diff)
Integrated work from several months ago to refactor GLJPanel
implementation into multiple backends: software, pbuffer and Java2D / OpenGL bridge. This will make it easier for the community to add more backends if desired, for example an FBO backend. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1822 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/classes')
-rw-r--r--src/classes/javax/media/opengl/awt/GLJPanel.java1585
1 files changed, 850 insertions, 735 deletions
diff --git a/src/classes/javax/media/opengl/awt/GLJPanel.java b/src/classes/javax/media/opengl/awt/GLJPanel.java
index a602f1f22..c5877e5be 100644
--- a/src/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/classes/javax/media/opengl/awt/GLJPanel.java
@@ -40,7 +40,6 @@
package javax.media.opengl.awt;
import javax.media.opengl.*;
-import javax.media.opengl.awt.*;
import java.awt.*;
import java.awt.geom.*;
@@ -89,45 +88,40 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private volatile boolean isInitialized;
- private volatile boolean shouldInitialize = false;
// Data used for either pbuffers or pixmap-based offscreen surfaces
private GLCapabilities offscreenCaps;
private GLCapabilitiesChooser chooser;
private GLContext shareWith;
- // This image is exactly the correct size to render into the panel
- private BufferedImage offscreenImage;
- // One of these is used to store the read back pixels before storing
- // in the BufferedImage
- private ByteBuffer readBackBytes;
- private IntBuffer readBackInts;
- private int readBackWidthInPixels;
- private int readBackHeightInPixels;
// Width of the actual GLJPanel
private int panelWidth = 0;
private int panelHeight = 0;
- private Updater updater;
- private int awtFormat;
- private int glFormat;
- private int glType;
// Lazy reshape notification
private boolean handleReshape = false;
private boolean sendReshape = true;
private static GLDrawableFactoryImpl factory;
- // Implementation using pbuffers
+ // The backend in use
+ private Backend backend;
+
+ // Used by all backends either directly or indirectly to hook up callbacks
+ private Updater updater = new Updater();
+
+ // Turns off the pbuffer-based backend (used by default, unless the
+ // Java 2D / OpenGL pipeline is in use)
private static boolean hardwareAccelerationDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nohw");
+
+ // Turns off the fallback to software-based rendering from
+ // pbuffer-based rendering
private static boolean softwareRenderingDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nosw");
- private GLPbuffer pbuffer;
- private int pbufferWidth = 256;
- private int pbufferHeight = 256;
- // Implementation using software rendering
- private GLDrawableImpl offscreenDrawable;
- private GLContextImpl offscreenContext;
+ // Indicates whether the Java 2D OpenGL pipeline is enabled
+ private boolean oglPipelineEnabled =
+ Java2D.isOGLPipelineActive() &&
+ !Debug.isPropertyDefined("jogl.gljpanel.noogl");
// For handling reshape events lazily
private int reshapeX;
@@ -135,70 +129,10 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
private int reshapeWidth;
private int reshapeHeight;
- // For saving/restoring of OpenGL state during ReadPixels
- private int[] swapbytes = new int[1];
- private int[] rowlength = new int[1];
- private int[] skiprows = new int[1];
- private int[] skippixels = new int[1];
- private int[] alignment = new int[1];
-
- // Implementation using Java2D OpenGL pipeline's back buffer
- private boolean oglPipelineEnabled =
- Java2D.isOGLPipelineActive() &&
- !Debug.isPropertyDefined("jogl.gljpanel.noogl");
- // Opaque Object identifier representing the Java2D surface we are
- // drawing to; used to determine when to destroy and recreate JOGL
- // context
- private Object j2dSurface;
- // Graphics object being used during Java2D update action
- // (absolutely essential to cache this)
- private Graphics cached2DGraphics;
- // No-op context representing the Java2D OpenGL context
- private GLContext j2dContext;
- // Context associated with no-op drawable representing the JOGL
- // OpenGL context
- private GLDrawable joglDrawable;
- // The real OpenGL context JOGL uses to render
- private GLContext joglContext;
- // State captured from Java2D OpenGL context necessary in order to
- // properly render into Java2D back buffer
- private int[] drawBuffer = new int[1];
- private int[] readBuffer = new int[1];
- // This is required when the FBO option of the Java2D / OpenGL
- // pipeline is active
- private int[] frameBuffer = new int[1];
- // Current (as of this writing) NVidia drivers have a couple of bugs
- // relating to the sharing of framebuffer and renderbuffer objects
- // between contexts. It appears we have to (a) reattach the color
- // attachment and (b) actually create new depth buffer storage and
- // attach it in order for the FBO to behave properly in our context.
- private boolean checkedForFBObjectWorkarounds;
- private boolean fbObjectWorkarounds;
- private int[] frameBufferDepthBuffer;
- private int[] frameBufferTexture;
- private boolean createNewDepthBuffer;
- // Current (as of this writing) ATI drivers have problems when the
- // same FBO is bound in two different contexts. Here we check for
- // this case and explicitly release the FBO from Java2D's context
- // before switching to ours. Java2D will re-bind the FBO when it
- // makes its context current the next time. Interestingly, if we run
- // this code path on NVidia hardware, it breaks the rendering
- // results -- no output is generated. This doesn't appear to be an
- // interaction with the abovementioned NVidia-specific workarounds,
- // as even if we disable that code the FBO is still reported as
- // incomplete in our context.
- private boolean checkedGLVendor;
- private boolean vendorIsATI;
-
- // Holding on to this GraphicsConfiguration is a workaround for a
- // problem in the Java 2D / JOGL bridge when FBOs are enabled; see
- // comment related to Issue 274 below
- private GraphicsConfiguration workaroundConfig;
-
// These are always set to (0, 0) except when the Java2D / OpenGL
// pipeline is active
- private int viewportX;
- private int viewportY;
+ private int viewportX;
+ private int viewportY;
static {
// Force eager initialization of part of the Java2D class since
@@ -269,200 +203,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
}
- private void captureJ2DState(GL2 gl, Graphics g) {
- gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0);
- gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0);
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING");
- }
- gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, frameBuffer, 0);
-
- if (fbObjectWorkarounds ||
- !checkedForFBObjectWorkarounds) {
- // See above for description of what we are doing here
- if (frameBufferTexture == null)
- frameBufferTexture = new int[1];
-
- // Query the framebuffer for its color buffer so we can hook
- // it back up in our context (should not be necessary)
- gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER,
- GL2.GL_COLOR_ATTACHMENT0,
- GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
- frameBufferTexture, 0);
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]);
- }
- }
-
- if (!checkedGLVendor) {
- checkedGLVendor = true;
- String vendor = gl.glGetString(GL2.GL_VENDOR);
-
- if ((vendor != null) &&
- vendor.startsWith("ATI")) {
- vendorIsATI = true;
- }
- }
-
- if (vendorIsATI) {
- // Unbind the FBO from Java2D's context as it appears that
- // driver bugs on ATI's side are causing problems if the FBO is
- // simultaneously bound to more than one context. Java2D will
- // re-bind the FBO during the next validation of its context.
- // Note: this breaks rendering at least on NVidia hardware
- gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
- }
- }
- }
-
- private boolean preGL(Graphics g) {
- GL2 gl = joglContext.getGL().getGL2();
- // Set up needed state in JOGL context from Java2D context
- gl.glEnable(GL2.GL_SCISSOR_TEST);
- Rectangle r = Java2D.getOGLScissorBox(g);
-
- if (r == null) {
- if (DEBUG && VERBOSE) {
- System.err.println("Java2D.getOGLScissorBox() returned null");
- }
- return false;
- }
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")");
- }
-
- gl.glScissor(r.x, r.y, r.width, r.height);
- Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
- // If the viewport X or Y changes, in addition to the panel's
- // width or height, we need to send a reshape operation to the
- // client
- if ((viewportX != oglViewport.x) ||
- (viewportY != oglViewport.y)) {
- sendReshape = true;
- if (DEBUG) {
- System.err.println("Sending reshape because viewport changed");
- System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
- System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
- }
- }
- viewportX = oglViewport.x;
- viewportY = oglViewport.y;
-
- // If the FBO option is active, bind to the FBO from the Java2D
- // context.
- // Note that all of the plumbing in the context sharing stuff will
- // allow us to bind to this object since it's in our namespace.
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]);
- }
-
- // The texture target for Java2D's OpenGL pipeline when using FBOs
- // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE
- int fboTextureTarget = Java2D.getOGLTextureType(g);
-
- if (!checkedForFBObjectWorkarounds) {
- checkedForFBObjectWorkarounds = true;
- gl.glBindTexture(fboTextureTarget, 0);
- gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
- if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) !=
- GL2.GL_FRAMEBUFFER_COMPLETE) {
- // Need to do workarounds
- fbObjectWorkarounds = true;
- createNewDepthBuffer = true;
- if (DEBUG) {
- System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary");
- }
- } else {
- // Don't need the frameBufferTexture temporary any more
- frameBufferTexture = null;
- }
- }
-
- if (fbObjectWorkarounds && createNewDepthBuffer) {
- if (frameBufferDepthBuffer == null)
- frameBufferDepthBuffer = new int[1];
-
- // Create our own depth renderbuffer and associated storage
- // If we have an old one, delete it
- if (frameBufferDepthBuffer[0] != 0) {
- gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0);
- frameBufferDepthBuffer[0] = 0;
- }
-
- gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
- int[] width = new int[1];
- int[] height = new int[1];
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0);
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0);
-
- gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0);
- if (DEBUG) {
- System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] +
- " with width " + width[0] + ", height " + height[0]);
- }
-
- gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
- // FIXME: may need a loop here like in Java2D
- gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]);
-
- gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
- createNewDepthBuffer = false;
- }
-
- gl.glBindTexture(fboTextureTarget, 0);
- gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
-
- if (fbObjectWorkarounds) {
- // Hook up the color and depth buffer attachment points for this framebuffer
- gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER,
- GL2.GL_COLOR_ATTACHMENT0,
- fboTextureTarget,
- frameBufferTexture[0],
- 0);
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]);
- }
- gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER,
- GL2.GL_DEPTH_ATTACHMENT,
- GL2.GL_RENDERBUFFER,
- frameBufferDepthBuffer[0]);
- }
-
- if (DEBUG) {
- int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER);
- if (status != GL2.GL_FRAMEBUFFER_COMPLETE) {
- throw new GLException("Error: framebuffer was incomplete: status = 0x" +
- Integer.toHexString(status));
- }
- }
- } else {
- if (DEBUG && VERBOSE) {
- System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] +
- " and readBuffer " + readBuffer[0]);
- }
-
- gl.glDrawBuffer(drawBuffer[0]);
- gl.glReadBuffer(readBuffer[0]);
- }
-
- return true;
- }
-
- private void postGL(Graphics g) {
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
- // Unbind the framebuffer from our context to work around
- // apparent driver bugs or at least unspecified behavior causing
- // OpenGL to run out of memory with certain cards and drivers
- GL2 gl = joglContext.getGL().getGL2();
- gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
- }
- }
-
/** Overridden to cause OpenGL rendering to be performed during
repaint cycles. Subclasses which override this method must call
super.paintComponent() in their paintComponent() method in order
@@ -492,8 +232,8 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
return;
}
- if (shouldInitialize) {
- initialize();
+ if (backend == null || !isInitialized) {
+ createAndInitializeBackend();
}
if (!isInitialized) {
@@ -509,171 +249,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
updater.setGraphics(g);
-
- if (oglPipelineEnabled) {
-
- // This is a workaround for an issue in the Java 2D / JOGL
- // bridge (reported by an end user as JOGL Issue 274) where Java
- // 2D can occasionally leave its internal OpenGL context current
- // to the on-screen window rather than its internal "scratch"
- // pbuffer surface to which the FBO is attached. JOGL expects to
- // find a stable OpenGL drawable (on Windows, an HDC) upon which
- // it can create another OpenGL context. It turns out that, on
- // Windows, when Java 2D makes its internal OpenGL context
- // current against the window in order to put pixels on the
- // screen, it gets the device context for the window, makes its
- // context current, and releases the device context. This means
- // that when JOGL's Runnable gets to run below, the HDC is
- // already invalid. The workaround for this is to force Java 2D
- // to make its context current to the scratch surface, which we
- // can do by executing an empty Runnable with the "shared"
- // context current. This will be fixed in a Java SE 6 update
- // release, hopefully 6u2.
- if (Java2D.isFBOEnabled()) {
- if (workaroundConfig == null) {
- workaroundConfig = GraphicsEnvironment.
- getLocalGraphicsEnvironment().
- getDefaultScreenDevice().
- getDefaultConfiguration();
- }
- Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}});
- }
-
- Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
- public void run() {
- if (DEBUG && VERBOSE) {
- System.err.println("-- In invokeWithOGLContextCurrent");
- }
-
- // Create no-op context representing Java2D context
- if (j2dContext == null) {
- j2dContext = factory.createExternalGLContext();
- if (DEBUG) {
- j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2()));
- }
-
- // Check to see whether we can support the requested
- // capabilities or need to fall back to a pbuffer
- // FIXME: add more checks?
-
- j2dContext.makeCurrent();
- GL2 gl = j2dContext.getGL().getGL2();
- if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
- (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
- (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
- // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
- (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
- (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
- (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
- (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
- // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
- (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
- if (DEBUG) {
- System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
- System.err.println(" Available Required");
- System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
- System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
- System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
- System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
- System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
- System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
- System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
- System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
- System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
- System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
- }
- isInitialized = false;
- shouldInitialize = true;
- oglPipelineEnabled = false;
- handleReshape = true;
- j2dContext.release();
- j2dContext.destroy();
- j2dContext = null;
- return;
- }
- j2dContext.release();
- }
-
- j2dContext.makeCurrent();
- try {
- captureJ2DState(j2dContext.getGL().getGL2(), g);
- Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
- if (curSurface != null) {
- if (j2dSurface != curSurface) {
- if (joglContext != null) {
- joglContext.destroy();
- joglContext = null;
- joglDrawable = null;
- sendReshape = true;
- if (DEBUG) {
- System.err.println("Sending reshape because surface changed");
- System.err.println("New surface = " + curSurface);
- }
- }
- j2dSurface = curSurface;
- }
- if (joglContext == null) {
- if (factory.canCreateExternalGLDrawable()) {
- joglDrawable = factory.createExternalGLDrawable();
- joglContext = joglDrawable.createContext(shareWith);
- } else if (factory.canCreateContextOnJava2DSurface()) {
- // Mac OS X code path
- joglContext = factory.createContextOnJava2DSurface(g, shareWith);
- }
- if (DEBUG) {
- joglContext.setGL(new DebugGL2(joglContext.getGL().getGL2()));
- }
-
- if (Java2D.isFBOEnabled() &&
- Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT &&
- fbObjectWorkarounds) {
- createNewDepthBuffer = true;
- }
- }
- if (joglContext instanceof Java2DGLContext) {
- // Mac OS X code path
- ((Java2DGLContext) joglContext).setGraphics(g);
- }
-
- if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) {
- System.err.print("-- Surface type: ");
- int surfaceType = Java2D.getOGLSurfaceType(g);
- if (surfaceType == Java2D.UNDEFINED) {
- System.err.println("UNDEFINED");
- } else if (surfaceType == Java2D.WINDOW) {
- System.err.println("WINDOW");
- } else if (surfaceType == Java2D.PBUFFER) {
- System.err.println("PBUFFER");
- } else if (surfaceType == Java2D.TEXTURE) {
- System.err.println("TEXTURE");
- } else if (surfaceType == Java2D.FLIP_BACKBUFFER) {
- System.err.println("FLIP_BACKBUFFER");
- } else if (surfaceType == Java2D.FBOBJECT) {
- System.err.println("FBOBJECT");
- } else {
- System.err.println("(Unknown surface type " + surfaceType + ")");
- }
- }
-
- drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
- }
- } finally {
- j2dContext.release();
- }
- }
- });
- } else {
- if (!hardwareAccelerationDisabled) {
- pbuffer.display();
- } else {
- drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
- }
-
- if (offscreenImage != null) {
- // Draw resulting image in one shot
- g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this);
- }
- }
+ backend.doPaintComponent(g);
}
/** Overridden to track when this component is added to a container.
@@ -685,7 +261,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
<DL><DD><CODE>addNotify</CODE> in class <CODE>java.awt.Component</CODE></DD></DL> */
public void addNotify() {
super.addNotify();
- shouldInitialize = true;
if (DEBUG) {
System.err.println("GLJPanel.addNotify()");
}
@@ -702,36 +277,9 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
if (DEBUG) {
System.err.println("GLJPanel.removeNotify()");
}
- if (oglPipelineEnabled) {
- Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
- public void run() {
- if (joglContext != null) {
- joglContext.destroy();
- joglContext = null;
- }
- joglDrawable = null;
- if (j2dContext != null) {
- j2dContext.destroy();
- j2dContext = null;
- }
- }
- });
- } else {
- if (!hardwareAccelerationDisabled) {
- if (pbuffer != null) {
- pbuffer.destroy();
- pbuffer = null;
- }
- } else {
- if (offscreenContext != null) {
- offscreenContext.destroy();
- offscreenContext = null;
- }
- if (offscreenDrawable != null) {
- offscreenDrawable.destroy();
- offscreenDrawable = null;
- }
- }
+ if (backend != null) {
+ backend.destroy();
+ backend = null;
}
isInitialized = false;
super.removeNotify();
@@ -755,11 +303,8 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
public void setOpaque(boolean opaque) {
- if (opaque != isOpaque()) {
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
+ if (backend != null) {
+ backend.setOpaque(opaque);
}
super.setOpaque(opaque);
}
@@ -773,30 +318,17 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
public GLContext createContext(GLContext shareWith) {
- if (!hardwareAccelerationDisabled) {
- return pbuffer.createContext(shareWith);
- } else {
- return offscreenDrawable.createContext(shareWith);
- }
+ return backend.createContext(shareWith);
}
public void setRealized(boolean realized) {
}
public GLContext getContext() {
- if (oglPipelineEnabled) {
- return joglContext;
- } else {
- if (!hardwareAccelerationDisabled) {
- // Workaround for crashes in NetBeans GUI builder
- if (pbuffer == null && Beans.isDesignTime()) {
- return null;
- }
- return pbuffer.getContext();
- } else {
- return offscreenContext;
- }
+ if (backend == null) {
+ return null;
}
+ return backend.getContext();
}
public GL getGL() {
@@ -805,9 +337,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
public void setGL(GL gl) {
- if(!gl.isGL2()) {
- throw new GLException("not a GL2 implementation");
- }
GLContext context = getContext();
if (context != null) {
context.setGL(gl);
@@ -815,39 +344,28 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
public void setAutoSwapBufferMode(boolean onOrOff) {
- if (!hardwareAccelerationDisabled) {
- // Workaround for crashes in NetBeans GUI builder
- if (pbuffer == null && Beans.isDesignTime()) {
- return;
- }
- pbuffer.setAutoSwapBufferMode(onOrOff);
- } else {
- drawableHelper.setAutoSwapBufferMode(onOrOff);
- }
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
}
public boolean getAutoSwapBufferMode() {
- if (!hardwareAccelerationDisabled && !oglPipelineEnabled) {
- return pbuffer.getAutoSwapBufferMode();
- } else {
- return drawableHelper.getAutoSwapBufferMode();
- }
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
+ return true;
}
public void swapBuffers() {
- // In the current implementation this is basically a no-op. Both
- // the pbuffer and pixmap based rendering paths use a single-
- // buffered surface so swapping the buffers doesn't do anything.
- // We also don't currently have the provision to skip copying the
- // data to the Swing portion of the GLJPanel in any of the
- // rendering paths.
- if (oglPipelineEnabled) {
- // Do nothing
- } else if (!hardwareAccelerationDisabled) {
- pbuffer.swapBuffers();
- } else {
- drawableHelper.invokeGL(offscreenDrawable, offscreenContext, swapBuffersAction, initAction);
- }
+ // In the current implementation this is a no-op. Both the pbuffer
+ // and pixmap based rendering paths use a single-buffered surface
+ // so swapping the buffers doesn't do anything. We also don't
+ // currently have the provision to skip copying the data to the
+ // Swing portion of the GLJPanel in any of the rendering paths.
}
/** For a translucent GLJPanel (one for which {@link #setOpaque
@@ -866,25 +384,8 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
return oglPipelineEnabled;
}
- protected GLCapabilities caps=null;
-
public GLCapabilities getChosenGLCapabilities() {
- if (oglPipelineEnabled) {
- if(caps==null) {
- caps = new GLCapabilities();
- }
- return caps;
- }
-
- if (hardwareAccelerationDisabled) {
- if (offscreenDrawable != null)
- return offscreenDrawable.getChosenGLCapabilities();
- } else {
- if (pbuffer != null)
- return pbuffer.getChosenGLCapabilities();
- }
-
- return null;
+ return backend.getChosenGLCapabilities();
}
public NativeWindow getNativeWindow() {
@@ -912,7 +413,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
// Internals only below this point
//
- private void initialize() {
+ private void createAndInitializeBackend() {
if (panelWidth == 0 ||
panelHeight == 0) {
// See whether we have a non-zero size yet and can go ahead with
@@ -929,63 +430,32 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
panelHeight = reshapeHeight;
}
- if (!oglPipelineEnabled) {
- // Initialize either the hardware-accelerated rendering path or
- // the lightweight rendering path
- if (!hardwareAccelerationDisabled) {
- if (factory.canCreateGLPbuffer()) {
- if (pbuffer != null) {
- throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
- }
- try {
- pbuffer = factory.createGLPbuffer(offscreenCaps,
- null,
- pbufferWidth,
- pbufferHeight,
- shareWith);
- updater = new Updater();
- pbuffer.addGLEventListener(updater);
- shouldInitialize = false;
- isInitialized = true;
- return;
- } catch (GLException e) {
- if (DEBUG) {
- e.printStackTrace();
- System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
- }
- hardwareAccelerationDisabled = true;
- }
+ do {
+ if (backend == null) {
+ if (oglPipelineEnabled) {
+ backend = new J2DOGLBackend();
} else {
- if (DEBUG) {
- System.err.println("GLJPanel: Falling back on software rendering because no pbuffer support");
+ if (!hardwareAccelerationDisabled &&
+ factory.canCreateGLPbuffer()) {
+ backend = new PbufferBackend();
+ } else {
+ if (softwareRenderingDisabled) {
+ throw new GLException("Fallback to software rendering disabled by user");
+ }
+ backend = new SoftwareBackend();
}
-
- // If the factory reports that it can't create a pbuffer,
- // don't try again the next time, and fall through to the
- // software rendering path
- hardwareAccelerationDisabled = true;
}
}
- if (softwareRenderingDisabled) {
- throw new GLException("Fallback to software rendering disabled by user");
+ if (!isInitialized) {
+ backend.initialize();
}
-
- // Fall-through path: create an offscreen context instead
- offscreenDrawable = factory.createOffscreenDrawable(offscreenCaps, chooser);
- offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
- offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
- offscreenContext.setSynchronized(true);
- }
- updater = new Updater();
- shouldInitialize = false;
- isInitialized = true;
+ // The backend might set itself to null, indicating it punted to
+ // a different implementation -- try again
+ } while (backend == null);
}
private void handleReshape() {
- readBackWidthInPixels = 0;
- readBackHeightInPixels = 0;
-
panelWidth = reshapeWidth;
panelHeight = reshapeHeight;
@@ -995,76 +465,12 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
sendReshape = true;
-
- if (!oglPipelineEnabled) {
- if (!hardwareAccelerationDisabled) {
- // Use factor larger than 2 during shrinks for some hysteresis
- float shrinkFactor = 2.5f;
- if ((panelWidth > pbufferWidth ) || (panelHeight > pbufferHeight) ||
- (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) {
- if (DEBUG) {
- System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
- " to fit (" + panelWidth + ", " + panelHeight + ")");
- }
- // Must destroy and recreate pbuffer to fit
- if (pbuffer != null) {
- // Watch for errors during pbuffer destruction (due to
- // buggy / bad OpenGL drivers, in particular SiS) and fall
- // back to software rendering
- try {
- pbuffer.destroy();
- } catch (GLException e) {
- hardwareAccelerationDisabled = true;
- if (DEBUG) {
- System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers");
- e.printStackTrace();
- }
- }
- }
- pbuffer = null;
- isInitialized = false;
- pbufferWidth = getNextPowerOf2(panelWidth);
- pbufferHeight = getNextPowerOf2(panelHeight);
- if (DEBUG && !hardwareAccelerationDisabled) {
- System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
- }
- initialize();
- }
-
- // It looks like NVidia's drivers (at least the ones on my
- // notebook) are buggy and don't allow a rectangle of less than
- // the pbuffer's width to be read...this doesn't really matter
- // because it's the Graphics.drawImage() calls that are the
- // bottleneck. Should probably make the size of the offscreen
- // image be the exact size of the pbuffer to save some work on
- // resize operations...
- if (!hardwareAccelerationDisabled) {
- readBackWidthInPixels = pbufferWidth;
- readBackHeightInPixels = panelHeight;
- } else {
- // Just disabled hardware acceleration during this resize operation; do a fixup
- readBackWidthInPixels = Math.max(1, panelWidth);
- readBackHeightInPixels = Math.max(1, panelHeight);
- }
- } else {
- offscreenContext.destroy();
- offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
- readBackWidthInPixels = Math.max(1, panelWidth);
- readBackHeightInPixels = Math.max(1, panelHeight);
- }
-
- if (offscreenImage != null) {
- offscreenImage.flush();
- offscreenImage = null;
- }
- }
-
+ backend.handleReshape();
handleReshape = false;
}
- // FIXME: it isn't clear whether this works any more given that
- // we're accessing the GLDrawable inside of the GLPbuffer directly
- // up in reshape() -- need to rethink and clean this up
+ // This is used as the GLEventListener for the pbuffer-based backend
+ // as well as the callback mechanism for the other backends
class Updater implements GLEventListener {
private Graphics g;
@@ -1073,24 +479,17 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
public void init(GLAutoDrawable drawable) {
- if (oglPipelineEnabled) {
- if (!preGL(g)) {
- return;
- }
+ if (!backend.preGL(g)) {
+ return;
}
drawableHelper.init(GLJPanel.this);
- if (oglPipelineEnabled) {
- postGL(g);
- }
+ backend.postGL(g, false);
}
public void display(GLAutoDrawable drawable) {
- if (oglPipelineEnabled) {
- if (!preGL(g)) {
- return;
- }
+ if (!backend.preGL(g)) {
+ return;
}
-
if (sendReshape) {
if (DEBUG) {
System.err.println("glViewport(" + viewportX + ", " + viewportY + ", " + panelWidth + ", " + panelHeight + ")");
@@ -1101,8 +500,148 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
drawableHelper.display(GLJPanel.this);
+ backend.postGL(g, true);
+ }
+
+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
+ // This is handled above and dispatched directly to the appropriate context
+ }
+
+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ }
+ }
+
+ class InitAction implements Runnable {
+ public void run() {
+ updater.init(GLJPanel.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ public void run() {
+ updater.display(GLJPanel.this);
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
- if (!oglPipelineEnabled) {
+ class PaintImmediatelyAction implements Runnable {
+ public void run() {
+ paintImmediately(0, 0, getWidth(), getHeight());
+ }
+ }
+ private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
+
+ private int getNextPowerOf2(int number) {
+ // Workaround for problems where 0 width or height are transiently
+ // seen during layout
+ if (number == 0) {
+ return 2;
+ }
+
+ if (((number-1) & number) == 0) {
+ //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
+ return number;
+ }
+ int power = 0;
+ while (number > 0) {
+ number = number>>1;
+ power++;
+ }
+ return (1<<power);
+ }
+
+ private int getGLInteger(GL gl, int which) {
+ int[] tmp = new int[1];
+ gl.glGetIntegerv(which, tmp, 0);
+ return tmp[0];
+ }
+
+ //----------------------------------------------------------------------
+ // Implementations of the various backends
+ //
+
+ // Abstraction of the different rendering backends: i.e., pure
+ // software / pixmap rendering, pbuffer-based acceleration, Java 2D
+ // / JOGL bridge
+ static interface Backend {
+ // Called each time the backend needs to initialize itself
+ public void initialize();
+
+ // Called when the backend should clean up its resources
+ public void destroy();
+
+ // Called when the opacity of the GLJPanel is changed
+ public void setOpaque(boolean opaque);
+
+ // Called to manually create an additional OpenGL context against
+ // this GLJPanel
+ public GLContext createContext(GLContext shareWith);
+
+ // Called to get the current backend's GLContext
+ public GLContext getContext();
+
+ // Called to fetch the "real" chosen GLCapabilities for the backend
+ public GLCapabilities getChosenGLCapabilities();
+
+ // Called to handle a reshape event. When this is called, the
+ // OpenGL context associated with the backend is not current, to
+ // make it easier to destroy and re-create pbuffers if necessary.
+ public void handleReshape();
+
+ // Called before the OpenGL work is done in init() and display().
+ // If false is returned, this render is aborted.
+ public boolean preGL(Graphics g);
+
+ // Called after the OpenGL work is done in init() and display().
+ // The isDisplay argument indicates whether this was called on
+ // behalf of a call to display() rather than init().
+ public void postGL(Graphics g, boolean isDisplay);
+
+ // Called from within paintComponent() to initiate the render
+ public void doPaintComponent(Graphics g);
+ }
+
+ // Base class used by both the software (pixmap) and pbuffer
+ // backends, both of which rely on reading back the OpenGL frame
+ // buffer and drawing it with a BufferedImage
+ abstract class AbstractReadbackBackend implements Backend {
+ // This image is exactly the correct size to render into the panel
+ protected BufferedImage offscreenImage;
+ // One of these is used to store the read back pixels before storing
+ // in the BufferedImage
+ protected ByteBuffer readBackBytes;
+ protected IntBuffer readBackInts;
+ protected int readBackWidthInPixels;
+ protected int readBackHeightInPixels;
+
+ private int awtFormat;
+ private int glFormat;
+ private int glType;
+
+ // For saving/restoring of OpenGL state during ReadPixels
+ private int[] swapbytes = new int[1];
+ private int[] rowlength = new int[1];
+ private int[] skiprows = new int[1];
+ private int[] skippixels = new int[1];
+ private int[] alignment = new int[1];
+
+ public void setOpaque(boolean opaque) {
+ if (opaque != isOpaque()) {
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+ }
+
+ public boolean preGL(Graphics g) {
+ // Empty in this implementation
+ return true;
+ }
+
+ public void postGL(Graphics g, boolean isDisplay) {
+ if (isDisplay) {
// Must now copy pixels from offscreen context into surface
if (offscreenImage == null) {
if (panelWidth > 0 && panelHeight > 0) {
@@ -1113,11 +652,6 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
// bottleneck
int awtFormat = 0;
- int hwGLFormat = 0;
- if (!hardwareAccelerationDisabled) {
- // This seems to be a good choice on all platforms
- hwGLFormat = GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
- }
// Should be more flexible in these BufferedImage formats;
// perhaps see what the preferred image types are on the
@@ -1141,9 +675,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
case BufferedImage.TYPE_INT_RGB:
case BufferedImage.TYPE_INT_ARGB:
glFormat = GL2.GL_BGRA;
- glType = (hardwareAccelerationDisabled
- ? offscreenContext.getOffscreenContextPixelDataType()
- : hwGLFormat);
+ glType = getGLPixelType();
readBackInts = IntBuffer.allocate(readBackWidthInPixels * readBackHeightInPixels);
break;
@@ -1166,7 +698,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
gl.glGetIntegerv(GL2.GL_PACK_SKIP_PIXELS, skippixels, 0);
gl.glGetIntegerv(GL2.GL_PACK_ALIGNMENT, alignment, 0);
- gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL2.GL_FALSE);
+ gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0);
@@ -1210,8 +742,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
destIncr = offscreenImage.getWidth();
}
- if (!hardwareAccelerationDisabled ||
- offscreenContext.offscreenImageNeedsVerticalFlip()) {
+ if (flipVertically()) {
int srcPos = 0;
int destPos = (offscreenImage.getHeight() - 1) * destIncr;
for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
@@ -1225,80 +756,664 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable {
}
}
- // Note: image will be drawn back in paintComponent() for
- // correctness on all platforms
+ // Note: image will be drawn back in paintComponent() for
+ // correctness on all platforms
}
}
- } else {
- // Cause OpenGL pipeline to flush its results because
- // otherwise it's possible we will buffer up multiple frames'
- // rendering results, resulting in apparent mouse lag
- GL2 gl = getGL().getGL2();
- gl.glFinish();
+ }
+ }
- postGL(g);
+ public void doPaintComponent(Graphics g) {
+ doPaintComponentImpl();
+ if (offscreenImage != null) {
+ // Draw resulting image in one shot
+ g.drawImage(offscreenImage, 0, 0,
+ offscreenImage.getWidth(),
+ offscreenImage.getHeight(),
+ GLJPanel.this);
}
}
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
- // This is handled above and dispatched directly to the appropriate context
+ protected abstract void doPaintComponentImpl();
+ protected abstract int getGLPixelType();
+ protected abstract boolean flipVertically();
+ }
+
+ class SoftwareBackend extends AbstractReadbackBackend {
+ // Implementation using software rendering
+ private GLDrawableImpl offscreenDrawable;
+ private GLContextImpl offscreenContext;
+
+ public void initialize() {
+ // Fall-through path: create an offscreen context instead
+ offscreenDrawable = factory.createOffscreenDrawable(offscreenCaps, chooser);
+ offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
+ offscreenContext = (GLContextImpl) offscreenDrawable.createContext(shareWith);
+ offscreenContext.setSynchronized(true);
+ isInitialized = true;
}
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
+ public void destroy() {
+ if (offscreenContext != null) {
+ offscreenContext.destroy();
+ offscreenContext = null;
+ }
+ if (offscreenDrawable != null) {
+ offscreenDrawable.destroy();
+ offscreenDrawable = null;
+ }
}
- }
- class InitAction implements Runnable {
- public void run() {
- updater.init(GLJPanel.this);
+ public GLContext createContext(GLContext shareWith) {
+ return offscreenDrawable.createContext(shareWith);
}
- }
- private InitAction initAction = new InitAction();
- class DisplayAction implements Runnable {
- public void run() {
- updater.display(GLJPanel.this);
+ public GLContext getContext() {
+ return offscreenContext;
}
- }
- private DisplayAction displayAction = new DisplayAction();
- // This one is used exclusively in the non-hardware-accelerated case
- class SwapBuffersAction implements Runnable {
- public void run() {
- offscreenDrawable.swapBuffers();
+ public GLCapabilities getChosenGLCapabilities() {
+ if (offscreenDrawable == null) {
+ return null;
+ }
+ return offscreenDrawable.getChosenGLCapabilities();
}
- }
- private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
- class PaintImmediatelyAction implements Runnable {
- public void run() {
- paintImmediately(0, 0, getWidth(), getHeight());
+ public void handleReshape() {
+ offscreenContext.destroy();
+ offscreenDrawable.setSize(Math.max(1, panelWidth), Math.max(1, panelHeight));
+ readBackWidthInPixels = Math.max(1, panelWidth);
+ readBackHeightInPixels = Math.max(1, panelHeight);
+
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+
+ protected void doPaintComponentImpl() {
+ drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction);
+ }
+
+ protected int getGLPixelType() {
+ return offscreenContext.getOffscreenContextPixelDataType();
+ }
+
+ protected boolean flipVertically() {
+ return offscreenContext.offscreenImageNeedsVerticalFlip();
}
}
- private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
- private int getNextPowerOf2(int number) {
- // Workaround for problems where 0 width or height are transiently
- // seen during layout
- if (number == 0) {
- return 2;
+ class PbufferBackend extends AbstractReadbackBackend {
+ private GLPbuffer pbuffer;
+ private int pbufferWidth = 256;
+ private int pbufferHeight = 256;
+
+ public void initialize() {
+ if (pbuffer != null) {
+ throw new InternalError("Creating pbuffer twice without destroying it (memory leak / correctness bug)");
+ }
+ try {
+ pbuffer = factory.createGLPbuffer(offscreenCaps,
+ null,
+ pbufferWidth,
+ pbufferHeight,
+ shareWith);
+ pbuffer.addGLEventListener(updater);
+ isInitialized = true;
+ } catch (GLException e) {
+ if (DEBUG) {
+ e.printStackTrace();
+ System.err.println("GLJPanel: Falling back on software rendering because of problems creating pbuffer");
+ }
+ hardwareAccelerationDisabled = true;
+ backend = null;
+ isInitialized = false;
+ createAndInitializeBackend();
+ }
}
- if (((number-1) & number) == 0) {
- //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
- return number;
+ public void destroy() {
+ if (pbuffer != null) {
+ pbuffer.destroy();
+ pbuffer = null;
+ }
}
- int power = 0;
- while (number > 0) {
- number = number>>1;
- power++;
+
+ public GLContext createContext(GLContext shareWith) {
+ return pbuffer.createContext(shareWith);
+ }
+
+ public GLContext getContext() {
+ // Workaround for crashes in NetBeans GUI builder
+ if (pbuffer == null && Beans.isDesignTime()) {
+ return null;
+ }
+ return pbuffer.getContext();
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ if (pbuffer == null) {
+ return null;
+ }
+ return pbuffer.getChosenGLCapabilities();
+ }
+
+ public void handleReshape() {
+ // Use factor larger than 2 during shrinks for some hysteresis
+ float shrinkFactor = 2.5f;
+ if ((panelWidth > pbufferWidth) || (panelHeight > pbufferHeight) ||
+ (panelWidth < (pbufferWidth / shrinkFactor)) || (panelHeight < (pbufferHeight / shrinkFactor))) {
+ if (DEBUG) {
+ System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
+ " to fit (" + panelWidth + ", " + panelHeight + ")");
+ }
+ // Must destroy and recreate pbuffer to fit
+ if (pbuffer != null) {
+ // Watch for errors during pbuffer destruction (due to
+ // buggy / bad OpenGL drivers, in particular SiS) and fall
+ // back to software rendering
+ try {
+ pbuffer.destroy();
+ } catch (GLException e) {
+ hardwareAccelerationDisabled = true;
+ backend = null;
+ isInitialized = false;
+ // Just disabled hardware acceleration during this resize operation; do a fixup
+ readBackWidthInPixels = Math.max(1, panelWidth);
+ readBackHeightInPixels = Math.max(1, panelHeight);
+ if (DEBUG) {
+ System.err.println("WARNING: falling back to software rendering due to bugs in OpenGL drivers");
+ e.printStackTrace();
+ }
+ createAndInitializeBackend();
+ return;
+ }
+ }
+ pbuffer = null;
+ isInitialized = false;
+ pbufferWidth = getNextPowerOf2(panelWidth);
+ pbufferHeight = getNextPowerOf2(panelHeight);
+ if (DEBUG && !hardwareAccelerationDisabled) {
+ System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
+ }
+ initialize();
+ }
+
+ // It looks like NVidia's drivers (at least the ones on my
+ // notebook) are buggy and don't allow a rectangle of less than
+ // the pbuffer's width to be read...this doesn't really matter
+ // because it's the Graphics.drawImage() calls that are the
+ // bottleneck. Should probably make the size of the offscreen
+ // image be the exact size of the pbuffer to save some work on
+ // resize operations...
+ readBackWidthInPixels = pbufferWidth;
+ readBackHeightInPixels = panelHeight;
+
+ if (offscreenImage != null) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+
+ protected void doPaintComponentImpl() {
+ pbuffer.display();
+ }
+
+ protected int getGLPixelType() {
+ // This seems to be a good choice on all platforms
+ return GL2.GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ protected boolean flipVertically() {
+ return true;
}
- return (1<<power);
}
- private int getGLInteger(GL gl, int which) {
- int[] tmp = new int[1];
- gl.glGetIntegerv(which, tmp, 0);
- return tmp[0];
+ class J2DOGLBackend implements Backend {
+ // Opaque Object identifier representing the Java2D surface we are
+ // drawing to; used to determine when to destroy and recreate JOGL
+ // context
+ private Object j2dSurface;
+ // Graphics object being used during Java2D update action
+ // (absolutely essential to cache this)
+ private Graphics cached2DGraphics;
+ // No-op context representing the Java2D OpenGL context
+ private GLContext j2dContext;
+ // Context associated with no-op drawable representing the JOGL
+ // OpenGL context
+ private GLDrawable joglDrawable;
+ // The real OpenGL context JOGL uses to render
+ private GLContext joglContext;
+ // State captured from Java2D OpenGL context necessary in order to
+ // properly render into Java2D back buffer
+ private int[] drawBuffer = new int[1];
+ private int[] readBuffer = new int[1];
+ // This is required when the FBO option of the Java2D / OpenGL
+ // pipeline is active
+ private int[] frameBuffer = new int[1];
+ // Current (as of this writing) NVidia drivers have a couple of bugs
+ // relating to the sharing of framebuffer and renderbuffer objects
+ // between contexts. It appears we have to (a) reattach the color
+ // attachment and (b) actually create new depth buffer storage and
+ // attach it in order for the FBO to behave properly in our context.
+ private boolean checkedForFBObjectWorkarounds;
+ private boolean fbObjectWorkarounds;
+ private int[] frameBufferDepthBuffer;
+ private int[] frameBufferTexture;
+ private boolean createNewDepthBuffer;
+ // Current (as of this writing) ATI drivers have problems when the
+ // same FBO is bound in two different contexts. Here we check for
+ // this case and explicitly release the FBO from Java2D's context
+ // before switching to ours. Java2D will re-bind the FBO when it
+ // makes its context current the next time. Interestingly, if we run
+ // this code path on NVidia hardware, it breaks the rendering
+ // results -- no output is generated. This doesn't appear to be an
+ // interaction with the abovementioned NVidia-specific workarounds,
+ // as even if we disable that code the FBO is still reported as
+ // incomplete in our context.
+ private boolean checkedGLVendor;
+ private boolean vendorIsATI;
+
+ // Holding on to this GraphicsConfiguration is a workaround for a
+ // problem in the Java 2D / JOGL bridge when FBOs are enabled; see
+ // comment related to Issue 274 below
+ private GraphicsConfiguration workaroundConfig;
+
+ public void initialize() {
+ // No-op in this implementation; everything is done lazily
+ isInitialized = true;
+ }
+
+ public void destroy() {
+ Java2D.invokeWithOGLContextCurrent(null, new Runnable() {
+ public void run() {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ }
+ joglDrawable = null;
+ if (j2dContext != null) {
+ j2dContext.destroy();
+ j2dContext = null;
+ }
+ }
+ });
+ }
+
+ public void setOpaque(boolean opaque) {
+ // Empty in this implementation
+ }
+
+ public GLContext createContext(GLContext shareWith) {
+ // FIXME: should implement this, but it was not properly
+ // implemented before the refactoring anyway
+ throw new GLException("Not yet implemented");
+ }
+
+ public GLContext getContext() {
+ return joglContext;
+ }
+
+ public GLCapabilities getChosenGLCapabilities() {
+ // FIXME: should do better than this; is it possible to using only platform-independent code?
+ return new GLCapabilities();
+ }
+
+ public void handleReshape() {
+ // Empty in this implementation
+ }
+
+ public boolean preGL(Graphics g) {
+ GL2 gl = joglContext.getGL().getGL2();
+ // Set up needed state in JOGL context from Java2D context
+ gl.glEnable(GL2.GL_SCISSOR_TEST);
+ Rectangle r = Java2D.getOGLScissorBox(g);
+
+ if (r == null) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("Java2D.getOGLScissorBox() returned null");
+ }
+ return false;
+ }
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: gl.glScissor(" + r.x + ", " + r.y + ", " + r.width + ", " + r.height + ")");
+ }
+
+ gl.glScissor(r.x, r.y, r.width, r.height);
+ Rectangle oglViewport = Java2D.getOGLViewport(g, panelWidth, panelHeight);
+ // If the viewport X or Y changes, in addition to the panel's
+ // width or height, we need to send a reshape operation to the
+ // client
+ if ((viewportX != oglViewport.x) ||
+ (viewportY != oglViewport.y)) {
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because viewport changed");
+ System.err.println(" viewportX (" + viewportX + ") ?= oglViewport.x (" + oglViewport.x + ")");
+ System.err.println(" viewportY (" + viewportY + ") ?= oglViewport.y (" + oglViewport.y + ")");
+ }
+ }
+ viewportX = oglViewport.x;
+ viewportY = oglViewport.y;
+
+ // If the FBO option is active, bind to the FBO from the Java2D
+ // context.
+ // Note that all of the plumbing in the context sharing stuff will
+ // allow us to bind to this object since it's in our namespace.
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Binding to framebuffer object " + frameBuffer[0]);
+ }
+
+ // The texture target for Java2D's OpenGL pipeline when using FBOs
+ // -- either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB
+ int fboTextureTarget = Java2D.getOGLTextureType(g);
+
+ if (!checkedForFBObjectWorkarounds) {
+ checkedForFBObjectWorkarounds = true;
+ gl.glBindTexture(fboTextureTarget, 0);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
+ if (gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER) !=
+ GL2.GL_FRAMEBUFFER_COMPLETE) {
+ // Need to do workarounds
+ fbObjectWorkarounds = true;
+ createNewDepthBuffer = true;
+ if (DEBUG) {
+ System.err.println("-- GLJPanel: discovered frame_buffer_object workarounds to be necessary");
+ }
+ } else {
+ // Don't need the frameBufferTexture temporary any more
+ frameBufferTexture = null;
+ }
+ }
+
+ if (fbObjectWorkarounds && createNewDepthBuffer) {
+ if (frameBufferDepthBuffer == null)
+ frameBufferDepthBuffer = new int[1];
+
+ // Create our own depth renderbuffer and associated storage
+ // If we have an old one, delete it
+ if (frameBufferDepthBuffer[0] != 0) {
+ gl.glDeleteRenderbuffers(1, frameBufferDepthBuffer, 0);
+ frameBufferDepthBuffer[0] = 0;
+ }
+
+ gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
+ int[] width = new int[1];
+ int[] height = new int[1];
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_WIDTH, width, 0);
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2.GL_TEXTURE_HEIGHT, height, 0);
+
+ gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0);
+ if (DEBUG) {
+ System.err.println("GLJPanel: Generated frameBufferDepthBuffer " + frameBufferDepthBuffer[0] +
+ " with width " + width[0] + ", height " + height[0]);
+ }
+
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, frameBufferDepthBuffer[0]);
+ // FIXME: may need a loop here like in Java2D
+ gl.glRenderbufferStorage(GL2.GL_RENDERBUFFER, GL2.GL_DEPTH_COMPONENT24, width[0], height[0]);
+
+ gl.glBindRenderbuffer(GL2.GL_RENDERBUFFER, 0);
+ createNewDepthBuffer = false;
+ }
+
+ gl.glBindTexture(fboTextureTarget, 0);
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, frameBuffer[0]);
+
+ if (fbObjectWorkarounds) {
+ // Hook up the color and depth buffer attachment points for this framebuffer
+ gl.glFramebufferTexture2D(GL2.GL_FRAMEBUFFER,
+ GL2.GL_COLOR_ATTACHMENT0,
+ fboTextureTarget,
+ frameBufferTexture[0],
+ 0);
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: frameBufferDepthBuffer: " + frameBufferDepthBuffer[0]);
+ }
+ gl.glFramebufferRenderbuffer(GL2.GL_FRAMEBUFFER,
+ GL2.GL_DEPTH_ATTACHMENT,
+ GL2.GL_RENDERBUFFER,
+ frameBufferDepthBuffer[0]);
+ }
+
+ if (DEBUG) {
+ int status = gl.glCheckFramebufferStatus(GL2.GL_FRAMEBUFFER);
+ if (status != GL2.GL_FRAMEBUFFER_COMPLETE) {
+ throw new GLException("Error: framebuffer was incomplete: status = 0x" +
+ Integer.toHexString(status));
+ }
+ }
+ } else {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Setting up drawBuffer " + drawBuffer[0] +
+ " and readBuffer " + readBuffer[0]);
+ }
+
+ gl.glDrawBuffer(drawBuffer[0]);
+ gl.glReadBuffer(readBuffer[0]);
+ }
+
+ return true;
+ }
+
+ public void postGL(Graphics g, boolean isDisplay) {
+ // Cause OpenGL pipeline to flush its results because
+ // otherwise it's possible we will buffer up multiple frames'
+ // rendering results, resulting in apparent mouse lag
+ GL gl = getGL();
+ gl.glFinish();
+
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ // Unbind the framebuffer from our context to work around
+ // apparent driver bugs or at least unspecified behavior causing
+ // OpenGL to run out of memory with certain cards and drivers
+ gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);
+ }
+ }
+
+ public void doPaintComponent(final Graphics g) {
+ // This is a workaround for an issue in the Java 2D / JOGL
+ // bridge (reported by an end user as JOGL Issue 274) where Java
+ // 2D can occasionally leave its internal OpenGL context current
+ // to the on-screen window rather than its internal "scratch"
+ // pbuffer surface to which the FBO is attached. JOGL expects to
+ // find a stable OpenGL drawable (on Windows, an HDC) upon which
+ // it can create another OpenGL context. It turns out that, on
+ // Windows, when Java 2D makes its internal OpenGL context
+ // current against the window in order to put pixels on the
+ // screen, it gets the device context for the window, makes its
+ // context current, and releases the device context. This means
+ // that when JOGL's Runnable gets to run below, the HDC is
+ // already invalid. The workaround for this is to force Java 2D
+ // to make its context current to the scratch surface, which we
+ // can do by executing an empty Runnable with the "shared"
+ // context current. This will be fixed in a Java SE 6 update
+ // release, hopefully 6u2.
+ if (Java2D.isFBOEnabled()) {
+ if (workaroundConfig == null) {
+ workaroundConfig = GraphicsEnvironment.
+ getLocalGraphicsEnvironment().
+ getDefaultScreenDevice().
+ getDefaultConfiguration();
+ }
+ Java2D.invokeWithOGLSharedContextCurrent(workaroundConfig, new Runnable() { public void run() {}});
+ }
+
+ Java2D.invokeWithOGLContextCurrent(g, new Runnable() {
+ public void run() {
+ if (DEBUG && VERBOSE) {
+ System.err.println("-- In invokeWithOGLContextCurrent");
+ }
+
+ // Create no-op context representing Java2D context
+ if (j2dContext == null) {
+ j2dContext = factory.createExternalGLContext();
+ if (DEBUG) {
+ j2dContext.setGL(new DebugGL2(j2dContext.getGL().getGL2()));
+ }
+
+ // Check to see whether we can support the requested
+ // capabilities or need to fall back to a pbuffer
+ // FIXME: add more checks?
+
+ j2dContext.makeCurrent();
+ GL gl = j2dContext.getGL();
+ if ((getGLInteger(gl, GL2.GL_RED_BITS) < offscreenCaps.getRedBits()) ||
+ (getGLInteger(gl, GL2.GL_GREEN_BITS) < offscreenCaps.getGreenBits()) ||
+ (getGLInteger(gl, GL2.GL_BLUE_BITS) < offscreenCaps.getBlueBits()) ||
+ // (getGLInteger(gl, GL2.GL_ALPHA_BITS) < offscreenCaps.getAlphaBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) < offscreenCaps.getAccumRedBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) < offscreenCaps.getAccumGreenBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) < offscreenCaps.getAccumBlueBits()) ||
+ (getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) < offscreenCaps.getAccumAlphaBits()) ||
+ // (getGLInteger(gl, GL2.GL_DEPTH_BITS) < offscreenCaps.getDepthBits()) ||
+ (getGLInteger(gl, GL2.GL_STENCIL_BITS) < offscreenCaps.getStencilBits())) {
+ if (DEBUG) {
+ System.err.println("GLJPanel: Falling back to pbuffer-based support because Java2D context insufficient");
+ System.err.println(" Available Required");
+ System.err.println("GL_RED_BITS " + getGLInteger(gl, GL2.GL_RED_BITS) + " " + offscreenCaps.getRedBits());
+ System.err.println("GL_GREEN_BITS " + getGLInteger(gl, GL2.GL_GREEN_BITS) + " " + offscreenCaps.getGreenBits());
+ System.err.println("GL_BLUE_BITS " + getGLInteger(gl, GL2.GL_BLUE_BITS) + " " + offscreenCaps.getBlueBits());
+ System.err.println("GL_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ALPHA_BITS) + " " + offscreenCaps.getAlphaBits());
+ System.err.println("GL_ACCUM_RED_BITS " + getGLInteger(gl, GL2.GL_ACCUM_RED_BITS) + " " + offscreenCaps.getAccumRedBits());
+ System.err.println("GL_ACCUM_GREEN_BITS " + getGLInteger(gl, GL2.GL_ACCUM_GREEN_BITS) + " " + offscreenCaps.getAccumGreenBits());
+ System.err.println("GL_ACCUM_BLUE_BITS " + getGLInteger(gl, GL2.GL_ACCUM_BLUE_BITS) + " " + offscreenCaps.getAccumBlueBits());
+ System.err.println("GL_ACCUM_ALPHA_BITS " + getGLInteger(gl, GL2.GL_ACCUM_ALPHA_BITS) + " " + offscreenCaps.getAccumAlphaBits());
+ System.err.println("GL_DEPTH_BITS " + getGLInteger(gl, GL2.GL_DEPTH_BITS) + " " + offscreenCaps.getDepthBits());
+ System.err.println("GL_STENCIL_BITS " + getGLInteger(gl, GL2.GL_STENCIL_BITS) + " " + offscreenCaps.getStencilBits());
+ }
+ isInitialized = false;
+ backend = null;
+ oglPipelineEnabled = false;
+ handleReshape = true;
+ j2dContext.release();
+ j2dContext.destroy();
+ j2dContext = null;
+ return;
+ }
+ j2dContext.release();
+ }
+
+ j2dContext.makeCurrent();
+ try {
+ captureJ2DState(j2dContext.getGL(), g);
+ Object curSurface = Java2D.getOGLSurfaceIdentifier(g);
+ if (curSurface != null) {
+ if (j2dSurface != curSurface) {
+ if (joglContext != null) {
+ joglContext.destroy();
+ joglContext = null;
+ joglDrawable = null;
+ sendReshape = true;
+ if (DEBUG) {
+ System.err.println("Sending reshape because surface changed");
+ System.err.println("New surface = " + curSurface);
+ }
+ }
+ j2dSurface = curSurface;
+ }
+ if (joglContext == null) {
+ if (factory.canCreateExternalGLDrawable()) {
+ joglDrawable = factory.createExternalGLDrawable();
+ joglContext = joglDrawable.createContext(shareWith);
+ } else if (((GLDrawableFactoryImpl) factory).canCreateContextOnJava2DSurface()) {
+ // Mac OS X code path
+ joglContext = ((GLDrawableFactoryImpl) factory).createContextOnJava2DSurface(g, shareWith);
+ }
+ if (DEBUG) {
+ joglContext.setGL(new DebugGL2(joglContext.getGL().getGL2()));
+ }
+
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT &&
+ fbObjectWorkarounds) {
+ createNewDepthBuffer = true;
+ }
+ }
+ if (joglContext instanceof Java2DGLContext) {
+ // Mac OS X code path
+ ((Java2DGLContext) joglContext).setGraphics(g);
+ }
+
+ if (DEBUG && VERBOSE && Java2D.isFBOEnabled()) {
+ System.err.print("-- Surface type: ");
+ int surfaceType = Java2D.getOGLSurfaceType(g);
+ if (surfaceType == Java2D.UNDEFINED) {
+ System.err.println("UNDEFINED");
+ } else if (surfaceType == Java2D.WINDOW) {
+ System.err.println("WINDOW");
+ } else if (surfaceType == Java2D.PBUFFER) {
+ System.err.println("PBUFFER");
+ } else if (surfaceType == Java2D.TEXTURE) {
+ System.err.println("TEXTURE");
+ } else if (surfaceType == Java2D.FLIP_BACKBUFFER) {
+ System.err.println("FLIP_BACKBUFFER");
+ } else if (surfaceType == Java2D.FBOBJECT) {
+ System.err.println("FBOBJECT");
+ } else {
+ System.err.println("(Unknown surface type " + surfaceType + ")");
+ }
+ }
+
+ drawableHelper.invokeGL(joglDrawable, joglContext, displayAction, initAction);
+ }
+ } finally {
+ j2dContext.release();
+ }
+ }
+ });
+ }
+
+ private void captureJ2DState(GL gl, Graphics g) {
+ gl.glGetIntegerv(GL2.GL_DRAW_BUFFER, drawBuffer, 0);
+ gl.glGetIntegerv(GL2.GL_READ_BUFFER, readBuffer, 0);
+ if (Java2D.isFBOEnabled() &&
+ Java2D.getOGLSurfaceType(g) == Java2D.FBOBJECT) {
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: Fetching GL_FRAMEBUFFER_BINDING_EXT");
+ }
+ gl.glGetIntegerv(GL2.GL_FRAMEBUFFER_BINDING, frameBuffer, 0);
+
+ if (fbObjectWorkarounds ||
+ !checkedForFBObjectWorkarounds) {
+ // See above for description of what we are doing here
+ if (frameBufferTexture == null)
+ frameBufferTexture = new int[1];
+
+ // Query the framebuffer for its color buffer so we can hook
+ // it back up in our context (should not be necessary)
+ gl.glGetFramebufferAttachmentParameteriv(GL2.GL_FRAMEBUFFER,
+ GL2.GL_COLOR_ATTACHMENT0,
+ GL2.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ frameBufferTexture, 0);
+ if (DEBUG && VERBOSE) {
+ System.err.println("GLJPanel: FBO COLOR_ATTACHMENT0: " + frameBufferTexture[0]);
+ }
+ }
+
+ if (!checkedGLVendor) {
+ checkedGLVendor = true;
+ String vendor = gl.glGetString(GL2.GL_VENDOR);
+
+ if ((vendor != null) &&
+ vendor.startsWith("ATI")) {
+ vendorIsATI = true;
+ }
+ }
+
+ if (vendorIsATI) {
+ // Unbind the FBO from Java2D's context as it appears that
+ // driver bugs on ATI's side are causing problems if the FBO is
+ // simultaneously bound to more than one context. Java2D will
+ // re-bind the FBO during the next validation of its context.
+ // Note: this breaks rendering at least on NVidia hardware
+ gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0);
+ }
+ }
+ }
}
}