diff options
author | Sven Gothel <[email protected]> | 2019-12-05 07:24:03 +0100 |
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committer | Sven Gothel <[email protected]> | 2019-12-05 07:24:03 +0100 |
commit | ea23776919eff10dee57519ce72354bbaea3544e (patch) | |
tree | d2a28d8c8763cc1ba1b4ab7576f79fe4cfc1b7cc /src/demos | |
parent | c80147e3112f3ac87e004c19819b820b42b737df (diff) |
Bug 1406, Bug 1405: demos.Launcher0: Defaults to use multiple PointerIcons again
launch script test-demo-launcher0.sh: Tested with '-Xcheck:jni'
Diffstat (limited to 'src/demos')
-rw-r--r-- | src/demos/com/jogamp/opengl/demos/Launcher0.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/demos/com/jogamp/opengl/demos/Launcher0.java b/src/demos/com/jogamp/opengl/demos/Launcher0.java index 02bfa3c66..9f2e0d64e 100644 --- a/src/demos/com/jogamp/opengl/demos/Launcher0.java +++ b/src/demos/com/jogamp/opengl/demos/Launcher0.java @@ -87,7 +87,7 @@ public class Launcher0 { static boolean waitForKey = false; static boolean mouseVisible = true; static boolean mouseConfined = false; - static boolean useMultiplePointerIcon = false; + static boolean useMultiplePointerIcon = true; static boolean showFPS = true; static boolean forceES2 = false; static boolean forceES3 = false; @@ -353,8 +353,8 @@ public class Launcher0 { mouseVisible = false; } else if(args[i].equals("-mouseConfine")) { mouseConfined = true; - } else if(args[i].equals("-pointerIcon")) { - useMultiplePointerIcon = true; + } else if(args[i].equals("-noPointerIcons")) { + useMultiplePointerIcon = false; } else if(args[i].equals("-showFPS")) { showFPS = true; } else if(args[i].equals("-width")) { @@ -414,7 +414,7 @@ public class Launcher0 { System.err.println("fullscreen "+fullscreen); System.err.println("mouseVisible "+mouseVisible); System.err.println("mouseConfined "+mouseConfined); - System.err.println("pointerIcon "+useMultiplePointerIcon); + System.err.println("pointerIcons "+useMultiplePointerIcon); System.err.println("forceES2 "+forceES2); System.err.println("forceES3 "+forceES3); System.err.println("forceGL3 "+forceGL3); |