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author | Sven Göthel <[email protected]> | 2024-01-09 03:37:00 +0100 |
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committer | Sven Göthel <[email protected]> | 2024-01-09 03:37:00 +0100 |
commit | 335dd0a493fff1435cad1cd22e4ac5a20d7df03a (patch) | |
tree | a848055c1f3bc6f8d9ab630816a3e3e0c0f6149a /src/graphui/classes/com/jogamp/graph/ui/Shape.java | |
parent | bb11c498b7d4fe269e7273a1b164e46f3c7a3b50 (diff) |
Graph Clipping: Add missing Modelview-Matrix (Mv) Multiplication / Consideration
- GLSL vertex shader sets smooth varying 'gcv_ClipBBoxCoord' w/ Mv multiplied vertex-coord
- RegionRenderer.setClipBBox(AABBox) expects a pre-multiplied Mv AABBox covering an independent area, not per Shape/Region.
- This works as expected with moving/scaling of each Shape/Region etc
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph/ui/Shape.java')
0 files changed, 0 insertions, 0 deletions