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authorSven Göthel <[email protected]>2024-01-22 05:53:34 +0100
committerSven Göthel <[email protected]>2024-01-22 05:53:34 +0100
commita883f3e2e1563736df32573141fd5119f0678c92 (patch)
tree647dd5b5ec8fcd236406a27ed38d68eda0de5c7a /src/graphui/classes/com/jogamp/graph
parentffe4e670c9d35121934c6f3c95067d9c18aee386 (diff)
Bug 1490 - GraphUI Group: Resolve Performance Issues with Shape Mv Transform -> PMVMatrix4f
Shape.setTransformMv() is called for each renderer frame and for each shape, involving 6 Matrix4f.mul() and set*() operations. Since mutation of shape's position, rotation or scale is less frequent than rendering one frame (for all shapes), it is more efficient to maintain a local Matrix4f and update it on such single mutations. Rendering then only needs to perform one Matrix4f.mul() operation using this internal matrix. +++ Also changes name from setTransformMv(PMVMatrix4f) to applyMatToMv(PMVMatrix4f), as its name might be misleading.
Diffstat (limited to 'src/graphui/classes/com/jogamp/graph')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/AnimGroup.java20
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Group.java10
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Scene.java6
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/Shape.java238
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/layout/BoxLayout.java2
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/layout/GridLayout.java2
6 files changed, 188 insertions, 90 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/AnimGroup.java b/src/graphui/classes/com/jogamp/graph/ui/AnimGroup.java
index 01e9f0611..450b2cda5 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/AnimGroup.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/AnimGroup.java
@@ -306,7 +306,7 @@ public class AnimGroup extends Group {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * only, without a shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
+ * only, without a shape's {@link #applyMatToMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
* </p>
* @param pixPerMM monitor pixel per millimeter for accurate animation
* @param glp used {@link GLProfile}
@@ -331,7 +331,7 @@ public class AnimGroup extends Group {
refShape.validate(glp);
pmv.pushMv();
{
- refShape.setTransformMv(pmv);
+ refShape.applyMatToMv(pmv);
as = new Set(pixPerMM, refShape.getPixelPerShapeUnit(pmv, viewport, new float[2]), refShape,
accel, velocity, ang_accel, ang_velo,
new ArrayList<ShapeData>(), new AABBox(), lerp);
@@ -347,7 +347,7 @@ public class AnimGroup extends Group {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * only, without a shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
+ * only, without a shape's {@link #applyMatToMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
* </p>
* @param pixPerMM monitor pixel per millimeter for accurate animation
* @param glp used {@link GLProfile}
@@ -381,7 +381,7 @@ public class AnimGroup extends Group {
refShape.validate(glp);
pmv.pushMv();
{
- refShape.setTransformMv(pmv);
+ refShape.applyMatToMv(pmv);
as = new Set(pixPerMM, refShape.getPixelPerShapeUnit(pmv, viewport, new float[2]), refShape,
accel, velocity, ang_accel, ang_velo, allShapes, sourceBounds, lerp);
}
@@ -426,7 +426,7 @@ public class AnimGroup extends Group {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * only, without a shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
+ * only, without a shape's {@link #applyMatToMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
* </p>
* @param pixPerMM monitor pixel per millimeter for accurate animation
* @param glp used {@link GLProfile}
@@ -475,7 +475,7 @@ public class AnimGroup extends Group {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * only, without a shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
+ * only, without a shape's {@link #applyMatToMv(PMVMatrix4f)}. See {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)}.
* </p>
* @param pixPerMM monitor pixel per millimeter for accurate animation
* @param glp used {@link GLProfile}
@@ -633,9 +633,8 @@ public class AnimGroup extends Group {
final Vec3f pos = sd.shape.getPosition().copy();
final Vec3f p_t = sd.targetPos.minus(pos);
final float p_t_diff = p_t.length();
- final Quaternion q = sd.shape.getRotation();
- final Vec3f euler = q.toEuler(new Vec3f());
- final float rotAng = euler.length();
+ final Quaternion q = sd.shape.getRotation().copy();
+ final float rotAng = q.toEuler(new Vec3f()).length();
final float rotAngDiff = Math.min(Math.abs(rotAng), FloatUtil.TWO_PI - Math.abs(rotAng));
final boolean pos_ok = p_t_diff <= AnimGroup.POS_EPS;
final boolean pos_near = pos_ok || p_t_diff <= sd.shape.getBounds().getSize() * shapeScale * 2f;
@@ -649,6 +648,7 @@ public class AnimGroup extends Group {
}
sd.shape.moveTo(sd.targetPos);
q.setIdentity();
+ sd.shape.setRotation(q);
sd.shape.setInteractive(false);
return false;
}
@@ -670,6 +670,7 @@ public class AnimGroup extends Group {
} else {
q.rotateByAngleNormalAxis( rot_step, rotAxis );
}
+ sd.shape.setRotation(q);
}
} else {
if( DEBUG ) {
@@ -682,6 +683,7 @@ public class AnimGroup extends Group {
} else {
q.rotateByAngleNormalAxis( rot_step * 3f, rotAxis );
}
+ sd.shape.setRotation(q);
}
return true;
}
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Group.java b/src/graphui/classes/com/jogamp/graph/ui/Group.java
index 29352fff0..e3431224c 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Group.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Group.java
@@ -341,7 +341,7 @@ public class Group extends Shape implements Container {
final Shape shape = (Shape) shapesS[i];
if( shape.isVisible() ) {
pmv.pushMv();
- shape.setTransformMv(pmv);
+ shape.applyMatToMv(pmv);
final AABBox shapeBox = shape.getBounds();
final Cube shapeMv = tempC01.set( shapeBox ).transform( pmv.getMv() );
@@ -361,7 +361,7 @@ public class Group extends Shape implements Container {
final Shape shape = (Shape) shapesS[i];
if( shape.isVisible() ) {
pmv.pushMv();
- shape.setTransformMv(pmv);
+ shape.applyMatToMv(pmv);
if( !doFrustumCulling || !pmv.getFrustum().isOutside( shape.getBounds() ) ) {
shape.draw(gl, renderer);
}
@@ -389,7 +389,7 @@ public class Group extends Shape implements Container {
final Shape shape = (Shape) shapesS[i];
if( shape.isVisible() ) {
pmv.pushMv();
- shape.setTransformMv(pmv);
+ shape.applyMatToMv(pmv);
if( !doFrustumCulling || !pmv.getFrustum().isOutside( shape.getBounds() ) ) {
shape.drawToSelect(gl, renderer);
@@ -526,7 +526,7 @@ public class Group extends Shape implements Container {
}
s.validate(gl, glp);
pmv.pushMv();
- s.setTransformMv(pmv);
+ s.applyMatToMv(pmv);
s.getBounds().transform(pmv.getMv(), tsbox);
pmv.popMv();
box.resize(tsbox);
@@ -608,7 +608,7 @@ public class Group extends Shape implements Container {
@Override
public AABBox getBounds(final PMVMatrix4f pmv, final Shape shape) {
pmv.reset();
- setTransformMv(pmv);
+ applyMatToMv(pmv);
final AABBox res = new AABBox();
if( null == shape ) {
return res;
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Scene.java b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
index 5c9c6859e..8a9952c04 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Scene.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Scene.java
@@ -471,7 +471,7 @@ public final class Scene implements Container, GLEventListener {
final Shape shape = (Shape)shapes[i];
if( shape.isVisible() ) {
pmv.pushMv();
- shape.setTransformMv(pmv);
+ shape.applyMatToMv(pmv);
if( !doFrustumCulling || !pmv.getFrustum().isOutside( shape.getBounds() ) ) {
shape.draw(gl, renderer);
@@ -505,7 +505,7 @@ public final class Scene implements Container, GLEventListener {
final Shape shape = (Shape)shapes[i];
if( shape.isVisible() ) {
pmv.pushMv();
- shape.setTransformMv(pmv);
+ shape.applyMatToMv(pmv);
if( !doFrustumCulling || !pmv.getFrustum().isOutside( shape.getBounds() ) ) {
final float color = ( i + 1f ) / ( shapeCount + 2f );
@@ -680,7 +680,7 @@ public final class Scene implements Container, GLEventListener {
if( null != s ) {
final PMVMatrix4f pmv = renderer.getMatrix();
pmv.pushMv();
- s.setTransformMv(pmv);
+ s.applyMatToMv(pmv);
final boolean ok = null != shape[0].winToShapeCoord(getMatrix(), getViewport(), glWinX, glWinY, objPos);
pmv.popMv();
if( ok ) {
diff --git a/src/graphui/classes/com/jogamp/graph/ui/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
index 36b15d739..1811d2f61 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/Shape.java
@@ -215,13 +215,16 @@ public abstract class Shape {
private static final int DIRTY_STATE = 1 << 1 ;
private volatile Group parent = null;
- protected final AABBox box;
+ protected final AABBox box = new AABBox();
private final Vec3f position = new Vec3f();
private float zOffset = 0;
private final Quaternion rotation = new Quaternion();
private Vec3f rotPivot = null;
private final Vec3f scale = new Vec3f(1f, 1f, 1f);
+ private final Matrix4f iMat = new Matrix4f();
+ private final Matrix4f tmpMat = new Matrix4f();
+ private boolean iMatIdent = true;
private volatile int dirty = DIRTY_SHAPE | DIRTY_STATE;
private final Object dirtySync = new Object();
@@ -281,9 +284,7 @@ public abstract class Shape {
/**
* Create a generic UI {@link Shape}
*/
- protected Shape() {
- this.box = new AABBox();
- }
+ protected Shape() { }
protected void setParent(final Group c) { parent = c; }
@@ -390,6 +391,8 @@ public abstract class Shape {
rotation.setIdentity();
rotPivot = null;
scale.set(1f, 1f, 1f);
+ iMat.loadIdentity();
+ iMatIdent = true;
box.reset();
mouseListeners.clear();
keyListeners.clear();
@@ -486,24 +489,28 @@ public abstract class Shape {
/** Move to scaled position. Position ends up in PMVMatrix4f unmodified. No {@link MoveListener} notification will occur. */
public final Shape moveTo(final float tx, final float ty, final float tz) {
position.set(tx, ty, tz);
+ updateMat();
return this;
}
/** Move to scaled position. Position ends up in PMVMatrix4f unmodified. No {@link MoveListener} notification will occur. */
public final Shape moveTo(final Vec3f t) {
position.set(t);
+ updateMat();
return this;
}
/** Move about scaled distance. Position ends up in PMVMatrix4f unmodified. No {@link MoveListener} notification will occur. */
public final Shape move(final float dtx, final float dty, final float dtz) {
position.add(dtx, dty, dtz);
+ updateMat();
return this;
}
/** Move about scaled distance. Position ends up in PMVMatrix4f unmodified. No {@link MoveListener} notification will occur. */
public final Shape move(final Vec3f dt) {
position.add(dt);
+ updateMat();
return this;
}
@@ -514,25 +521,48 @@ public abstract class Shape {
private final void forwardMove(final Vec3f origin, final Vec3f dest) {
if( !origin.isEqual(dest) ) {
+ updateMat();
if( null != onMoveListener ) {
onMoveListener.run(this, origin, dest);
}
}
}
- /** Returns position, i.e. scaled translation as set via {@link #moveTo(float, float, float) or {@link #move(float, float, float)}}. */
+ /**
+ * Returns position {@link Vec3f} reference, i.e. scaled translation as set via {@link #moveTo(float, float, float) or {@link #move(float, float, float)}}.
+ * @see #updateMat()
+ */
public final Vec3f getPosition() { return position; }
- /** Returns {@link Quaternion} for rotation. */
+ /**
+ * Returns {@link Quaternion} for rotation.
+ * @see #updateMat()
+ */
public final Quaternion getRotation() { return rotation; }
- /** Return unscaled rotation origin, aka pivot. Null if not set via {@link #getRotationPivot()}. */
+
+ /**
+ * Sets the rotation {@link Quaternion}.
+ * @return this shape for chaining
+ */
+ public final Shape setRotation(final Quaternion q) {
+ rotation.set(q);
+ updateMat();
+ return this;
+ }
+
+ /**
+ * Return unscaled rotation origin {@link Vec3f} reference, aka pivot. Null if not set via {@link #setRotationPivot(float, float, float)}.
+ * @see #updateMat()
+ */
public final Vec3f getRotationPivot() { return rotPivot; }
+
/**
* Set unscaled rotation origin, aka pivot. Usually the {@link #getBounds()} center and should be set while {@link #validateImpl(GL2ES2, GLProfile)}.
* @return this shape for chaining
*/
public final Shape setRotationPivot(final float px, final float py, final float pz) {
rotPivot = new Vec3f(px, py, pz);
+ updateMat();
return this;
}
/**
@@ -542,6 +572,7 @@ public abstract class Shape {
*/
public final Shape setRotationPivot(final Vec3f pivot) {
rotPivot = new Vec3f(pivot);
+ updateMat();
return this;
}
@@ -552,6 +583,7 @@ public abstract class Shape {
*/
public final Shape setScale(final Vec3f s) {
scale.set(s);
+ updateMat();
return this;
}
/**
@@ -561,6 +593,7 @@ public abstract class Shape {
*/
public final Shape setScale(final float sx, final float sy, final float sz) {
scale.set(sx, sy, sz);
+ updateMat();
return this;
}
/**
@@ -570,6 +603,7 @@ public abstract class Shape {
*/
public final Shape scale(final Vec3f s) {
scale.scale(s);
+ updateMat();
return this;
}
/**
@@ -579,12 +613,14 @@ public abstract class Shape {
*/
public final Shape scale(final float sx, final float sy, final float sz) {
scale.scale(sx, sy, sz);
+ updateMat();
return this;
}
/**
- * Returns scale factors.
+ * Returns scale {@link Vec3f} reference.
* @see #setScale(float, float, float)
* @see #scale(float, float, float)
+ * @see #updateMat()
*/
public final Vec3f getScale() { return scale; }
@@ -701,7 +737,7 @@ public abstract class Shape {
/**
* Renders the shape.
* <p>
- * {@link #setTransformMv(PMVMatrix4f)} is expected to be completed beforehand.
+ * {@link #transformMvTo(PMVMatrix4f)} is expected to be completed beforehand.
* </p>
* @param gl the current GL object
* @param renderer {@link RegionRenderer} which might be used for Graph Curve Rendering, also source of {@link RegionRenderer#getMatrix()} and {@link RegionRenderer#getViewport()}.
@@ -799,88 +835,148 @@ public abstract class Shape {
}
/**
- * Setup the {@link PMVMatrix4f#getMv() modelview matrix} of the given {@link PMVMatrix4f} for this object.
- * - Scale shape from its center position
- * - Rotate shape around optional scaled pivot, see {@link #setRotationPivot(float[])}), otherwise rotate around its scaled center (default)
+ * Applies the internal {@link Matrix4f} to the given {@link PMVMatrix4f#getMv() modelview matrix},
+ * i.e. {@code pmv.mulMv( getMat() )}.
* <p>
- * Shape's origin should be bottom-left @ 0/0 to have build-in drag-zoom work properly.
+ * In case {@link #isMatIdentity()} is {@code true}, implementation is a no-operation.
* </p>
* @param pmv the matrix
- * @see #setRotationPivot(float[])
+ * @see #isMatIdentity()
+ * @see #updateMat()
+ * @see #getMat()
+ * @see PMVMatrix4f#mulMv(Matrix4f)
+ */
+ public final void transformMvTo(final PMVMatrix4f pmv) {
+ if( !iMatIdent ) {
+ pmv.mulMv(iMat);
+ }
+ }
+
+ /**
+ * Returns the internal {@link Matrix4f} reference, see {@link #updateMat()}.
+ * <p>
+ * Using this method renders {@link #isMatIdentity()} {@code false},
+ * since its content is mutable. Use {@link #getMat(Matrix4f) instead if suitable.
+ * </p>
+ * @see #getMat(Matrix4f)
+ * @see #isMatIdentity()
+ * @see #transformMvTo(PMVMatrix4f)
+ * @see #updateMat()
+ */
+ public final Matrix4f getMat() { iMatIdent = false; return iMat; }
+
+ /**
+ * Returns a copy of the internal {@link Matrix4f} to {@code out} see {@link #updateMat()}.
+ * @see #getMat()
+ * @see #isMatIdentity()
+ * @see #transformMvTo(PMVMatrix4f)
+ * @see #updateMat()
+ */
+ public final Matrix4f getMat(final Matrix4f out) { out.load(iMat); return out; }
+
+ /**
+ * Returns true if {@link #getMat()} has not been mutated, i.e. contains identity.
+ * @see #getMat()
+ * @see #updateMat()
+ */
+ public final boolean isMatIdentity() { return iMatIdent; }
+
+ /**
+ * Updates the internal {@link Matrix4f} with local position, rotation and scale.
+ * <ul>
+ * <li>Scale shape from its center position</li>
+ * <li>Rotate shape around optional scaled pivot, see {@link #setRotationPivot(float[])}), otherwise rotate around its scaled center (default)</li>
+ * </ul>
+ * <p>
+ * Shape's origin should be bottom-left @ 0/0 to have build-in drag-zoom work properly.
+ * </p>
+ * <p>
+ * Usually only used internally after modifying position, scale or rotation.
+ * </p>
+ * <p>
+ * However, after modifying borrowed values via {@link #getPosition()}, {@link #getScale()}, {@link #getRotation()} or {@link #getRotationPivot()}
+ * without any other change thereafter, e.g. {@link #move(Vec3f)}, this method must be called!
+ * </p>
+ * @see #isMatIdentity()
+ * @see #getMat()
+ * @see #getPosition()
+ * @see #getScale()
* @see #getRotation()
- * @see #moveTo(float, float, float)
- * @see #setScale(float, float, float)
+ * @see #getRotationPivot()
+ * @see #transformMvTo(PMVMatrix4f)
*/
- public void setTransformMv(final PMVMatrix4f pmv) {
+ public final void updateMat() {
final boolean hasScale = !scale.isEqual(Vec3f.ONE);
final boolean hasRotate = !rotation.isIdentity();
final boolean hasRotPivot = null != rotPivot;
final Vec3f ctr = box.getCenter();
final boolean sameScaleRotatePivot = hasScale && hasRotate && ( !hasRotPivot || rotPivot.isEqual(ctr) );
- pmv.translateMv(position.x(), position.y(), position.z()); // translate, scaled
+ iMatIdent = false;
+
+ iMat.setToTranslation(position); // identify + translate, scaled
if( sameScaleRotatePivot ) {
// Scale shape from its center position and rotate around its center
- pmv.translateMv(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z()); // add-back center, scaled
- pmv.rotateMv(rotation);
- pmv.scaleMv(scale.x(), scale.y(), scale.z());
- pmv.translateMv(-ctr.x(), -ctr.y(), -ctr.z()); // move to center
+ iMat.translate(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z(), tmpMat); // add-back center, scaled
+ iMat.rotate(rotation, tmpMat);
+ iMat.scale(scale.x(), scale.y(), scale.z(), tmpMat);
+ iMat.translate(-ctr.x(), -ctr.y(), -ctr.z(), tmpMat); // move to center
} else if( hasRotate || hasScale ) {
if( hasRotate ) {
if( hasRotPivot ) {
// Rotate shape around its scaled pivot
- pmv.translateMv(rotPivot.x()*scale.x(), rotPivot.y()*scale.y(), rotPivot.z()*scale.z()); // pivot back from rot-pivot, scaled
- pmv.rotateMv(rotation);
- pmv.translateMv(-rotPivot.x()*scale.x(), -rotPivot.y()*scale.y(), -rotPivot.z()*scale.z()); // pivot to rot-pivot, scaled
+ iMat.translate(rotPivot.x()*scale.x(), rotPivot.y()*scale.y(), rotPivot.z()*scale.z(), tmpMat); // pivot back from rot-pivot, scaled
+ iMat.rotate(rotation, tmpMat);
+ iMat.translate(-rotPivot.x()*scale.x(), -rotPivot.y()*scale.y(), -rotPivot.z()*scale.z(), tmpMat); // pivot to rot-pivot, scaled
} else {
// Rotate shape around its scaled center
- pmv.translateMv(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z()); // pivot back from center-pivot, scaled
- pmv.rotateMv(rotation);
- pmv.translateMv(-ctr.x()*scale.x(), -ctr.y()*scale.y(), -ctr.z()*scale.z()); // pivot to center-pivot, scaled
+ iMat.translate(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z(), tmpMat); // pivot back from center-pivot, scaled
+ iMat.rotate(rotation, tmpMat);
+ iMat.translate(-ctr.x()*scale.x(), -ctr.y()*scale.y(), -ctr.z()*scale.z(), tmpMat); // pivot to center-pivot, scaled
}
}
if( hasScale ) {
// Scale shape from its center position
- pmv.translateMv(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z()); // add-back center, scaled
- pmv.scaleMv(scale.x(), scale.y(), scale.z());
- pmv.translateMv(-ctr.x(), -ctr.y(), -ctr.z()); // move to center
+ iMat.translate(ctr.x()*scale.x(), ctr.y()*scale.y(), ctr.z()*scale.z(), tmpMat); // add-back center, scaled
+ iMat.scale(scale.x(), scale.y(), scale.z(), tmpMat);
+ iMat.translate(-ctr.x(), -ctr.y(), -ctr.z(), tmpMat); // move to center
}
}
}
/**
* {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) Setup} the given {@link PMVMatrix4f}
- * and apply this shape's {@link #setTransformMv(PMVMatrix4f) transformation}.
+ * and apply this shape's {@link #transformMvTo(PMVMatrix4f) transformation}.
* </p>
* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} given {@link PMVMatrix4f} {@code pmv}.
* @param viewport used viewport for {@link PMVMatrix4f#mapObjToWin(Vec3f, Recti, Vec3f)}
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @return the given {@link PMVMatrix4f} for chaining
* @see Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)
- * @see #setTransformMv(PMVMatrix4f)
+ * @see #transformMvTo(PMVMatrix4f)
* @see #setPMVMatrix(Scene, PMVMatrix4f)
*/
- public PMVMatrix4f setPMVMatrix(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv) {
+ public final PMVMatrix4f setPMVMatrix(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv) {
pmvMatrixSetup.set(pmv, viewport);
- setTransformMv(pmv);
+ transformMvTo(pmv);
return pmv;
}
/**
* {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) Setup} the given {@link PMVMatrix4f}
- * and apply this shape's {@link #setTransformMv(PMVMatrix4f) transformation}.
+ * and apply this shape's {@link #transformMvTo(PMVMatrix4f) transformation}.
* </p>
* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @return the given {@link PMVMatrix4f} for chaining
* @see Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti)
- * @see #setTransformMv(PMVMatrix4f)
+ * @see #transformMvTo(PMVMatrix4f)
* @see #setPMVMatrix(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, PMVMatrix4f)
*/
- public PMVMatrix4f setPMVMatrix(final Scene scene, final PMVMatrix4f pmv) {
+ public final PMVMatrix4f setPMVMatrix(final Scene scene, final PMVMatrix4f pmv) {
return setPMVMatrix(scene.getPMVMatrixSetup(), scene.getViewport(), pmv);
}
@@ -889,14 +985,14 @@ public abstract class Shape {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
* </p>
* @param pmv well formed {@link PMVMatrix4f}, e.g. could have been setup via {@link Shape#setPMVMatrix(Scene, PMVMatrix4f)}.
* @param viewport the int[4] viewport
* @param surfacePort Recti target surface port
* @return given Recti {@code surfacePort} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
*/
- public Recti getSurfacePort(final PMVMatrix4f pmv, final Recti viewport, final Recti surfacePort) {
+ public final Recti getSurfacePort(final PMVMatrix4f pmv, final Recti viewport, final Recti surfacePort) {
final Vec3f winCoordHigh = new Vec3f();
final Vec3f winCoordLow = new Vec3f();
final Vec3f high = box.getHigh();
@@ -920,7 +1016,7 @@ public abstract class Shape {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
* </p>
* @param pmv well formed {@link PMVMatrix4f}, e.g. could have been setup via {@link Shape#setPMVMatrix(Scene, PMVMatrix4f)}.
* @param viewport the int[4] viewport
@@ -929,7 +1025,7 @@ public abstract class Shape {
* @see #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, PMVMatrix4f, int[])
* @see #getSurfaceSize(Scene, PMVMatrix4f, int[])
*/
- public int[/*2*/] getSurfaceSize(final PMVMatrix4f pmv, final Recti viewport, final int[/*2*/] surfaceSize) {
+ public final int[/*2*/] getSurfaceSize(final PMVMatrix4f pmv, final Recti viewport, final int[/*2*/] surfaceSize) {
// System.err.println("Shape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final Vec3f winCoordHigh = new Vec3f();
final Vec3f winCoordLow = new Vec3f();
@@ -951,18 +1047,18 @@ public abstract class Shape {
* Retrieve surface (view) size in pixels of this shape.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} given {@link PMVMatrix4f} {@code pmv}.
* @param viewport used viewport for {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)}
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param surfaceSize int[2] target surface size
* @return given int[2] {@code surfaceSize} in pixels for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
* @see #getSurfaceSize(PMVMatrix4f, Recti, int[])
* @see #getSurfaceSize(Scene, PMVMatrix4f, int[])
*/
- public int[/*2*/] getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv, final int[/*2*/] surfaceSize) {
+ public final int[/*2*/] getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final PMVMatrix4f pmv, final int[/*2*/] surfaceSize) {
return getSurfaceSize(setPMVMatrix(pmvMatrixSetup, viewport, pmv), viewport, surfaceSize);
}
@@ -970,17 +1066,17 @@ public abstract class Shape {
* Retrieve surface (view) size in pixels of this shape.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param surfaceSize int[2] target surface size
* @return given int[2] {@code surfaceSize} in pixels for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
* @see #getSurfaceSize(PMVMatrix4f, Recti, int[])
* @see #getSurfaceSize(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, PMVMatrix4f, int[])
*/
- public int[/*2*/] getSurfaceSize(final Scene scene, final PMVMatrix4f pmv, final int[/*2*/] surfaceSize) {
+ public final int[/*2*/] getSurfaceSize(final Scene scene, final PMVMatrix4f pmv, final int[/*2*/] surfaceSize) {
return getSurfaceSize(scene.getPMVMatrixSetup(), scene.getViewport(), pmv, surfaceSize);
}
@@ -994,7 +1090,7 @@ public abstract class Shape {
* @see #getScaledWidth()
* @see #getScaledHeight()
*/
- public float[] getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape) {
+ public final float[] getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape) {
pixPerShape[0] = shapeSizePx[0] / getScaledWidth();
pixPerShape[0] = shapeSizePx[1] / getScaledHeight();
return pixPerShape;
@@ -1005,7 +1101,7 @@ public abstract class Shape {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
* </p>
* @param pmv well formed {@link PMVMatrix4f}, e.g. could have been setup via {@link Shape#setPMVMatrix(Scene, PMVMatrix4f)}.
* @param viewport the int[4] viewport
@@ -1016,7 +1112,7 @@ public abstract class Shape {
* @see #getScaledWidth()
* @see #getScaledHeight()
*/
- public float[] getPixelPerShapeUnit(final PMVMatrix4f pmv, final Recti viewport, final float[] pixPerShape) {
+ public final float[] getPixelPerShapeUnit(final PMVMatrix4f pmv, final Recti viewport, final float[] pixPerShape) {
final int[] shapeSizePx = new int[2];
if( null != getSurfaceSize(pmv, viewport, shapeSizePx) ) {
return getPixelPerShapeUnit(shapeSizePx, pixPerShape);
@@ -1029,11 +1125,11 @@ public abstract class Shape {
* Retrieve pixel per scaled shape-coordinate unit, i.e. [px]/[obj].
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param pixPerShape float[2] pixel per scaled shape-coordinate unit result storage
* @return given float[2] {@code pixPerShape} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
* @see #getPixelPerShapeUnit(int[], float[])
@@ -1041,7 +1137,7 @@ public abstract class Shape {
* @see #getScaledWidth()
* @see #getScaledHeight()
*/
- public float[] getPixelPerShapeUnit(final Scene scene, final PMVMatrix4f pmv, final float[] pixPerShape) {
+ public final float[] getPixelPerShapeUnit(final Scene scene, final PMVMatrix4f pmv, final float[] pixPerShape) {
final int[] shapeSizePx = new int[2];
if( null != getSurfaceSize(scene, pmv, shapeSizePx) ) {
return getPixelPerShapeUnit(shapeSizePx, pixPerShape);
@@ -1055,7 +1151,7 @@ public abstract class Shape {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
* </p>
* @param pmv well formed {@link PMVMatrix4f}, e.g. could have been setup via {@link Shape#setPMVMatrix(Scene, PMVMatrix4f)}.
* @param viewport the viewport
@@ -1065,7 +1161,7 @@ public abstract class Shape {
* @see #shapeToWinCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, float[], PMVMatrix4f, int[])
* @see #shapeToWinCoord(Scene, float[], PMVMatrix4f, int[])
*/
- public int[/*2*/] shapeToWinCoord(final PMVMatrix4f pmv, final Recti viewport, final Vec3f objPos, final int[/*2*/] glWinPos) {
+ public final int[/*2*/] shapeToWinCoord(final PMVMatrix4f pmv, final Recti viewport, final Vec3f objPos, final int[/*2*/] glWinPos) {
// System.err.println("Shape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]);
final Vec3f winCoord = new Vec3f();
@@ -1081,19 +1177,19 @@ public abstract class Shape {
* Map given object coordinate relative to this shape to window coordinates.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} given {@link PMVMatrix4f} {@code pmv}.
* @param viewport used viewport for {@link PMVMatrix4f#mapObjToWin(Vec3f, Recti, Vec3f)}
* @param objPos object position relative to this shape's center
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param glWinPos int[2] target window position of objPos relative to this shape
* @return given int[2] {@code glWinPos} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
* @see #shapeToWinCoord(PMVMatrix4f, Recti, float[], int[])
* @see #shapeToWinCoord(Scene, float[], PMVMatrix4f, int[])
*/
- public int[/*2*/] shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final Vec3f objPos, final PMVMatrix4f pmv, final int[/*2*/] glWinPos) {
+ public final int[/*2*/] shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final Vec3f objPos, final PMVMatrix4f pmv, final int[/*2*/] glWinPos) {
return this.shapeToWinCoord(setPMVMatrix(pmvMatrixSetup, viewport, pmv), viewport, objPos, glWinPos);
}
@@ -1101,18 +1197,18 @@ public abstract class Shape {
* Map given object coordinate relative to this shape to window coordinates.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
* @param objPos object position relative to this shape's center
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param glWinPos int[2] target window position of objPos relative to this shape
* @return given int[2] {@code glWinPos} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)} operation, otherwise {@code null}
* @see #shapeToWinCoord(PMVMatrix4f, Recti, float[], int[])
* @see #shapeToWinCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, float[], PMVMatrix4f, int[])
*/
- public int[/*2*/] shapeToWinCoord(final Scene scene, final Vec3f objPos, final PMVMatrix4f pmv, final int[/*2*/] glWinPos) {
+ public final int[/*2*/] shapeToWinCoord(final Scene scene, final Vec3f objPos, final PMVMatrix4f pmv, final int[/*2*/] glWinPos) {
return this.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, glWinPos);
}
@@ -1121,7 +1217,7 @@ public abstract class Shape {
* <p>
* The given {@link PMVMatrix4f} has to be setup properly for this object,
* i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}. See {@link #setPMVMatrix(Scene, PMVMatrix4f)}.
* </p>
* @param pmv well formed {@link PMVMatrix4f}, e.g. could have been setup via {@link Shape#setPMVMatrix(Scene, PMVMatrix4f)}.
* @param viewport the Rect4i viewport
@@ -1134,7 +1230,7 @@ public abstract class Shape {
* @see #winToShapeCoord(com.jogamp.graph.ui.Scene.PMVMatrixSetup, Recti, int, int, PMVMatrix4f, float[])
* @see #winToShapeCoord(Scene, int, int, PMVMatrix4f, float[])
*/
- public Vec3f winToShapeCoord(final PMVMatrix4f pmv, final Recti viewport, final int glWinX, final int glWinY, final Vec3f objPos) {
+ public final Vec3f winToShapeCoord(final PMVMatrix4f pmv, final Recti viewport, final int glWinX, final int glWinY, final Vec3f objPos) {
final Vec3f ctr = box.getCenter();
if( Matrix4f.mapObjToWin(ctr, pmv.getPMv(), viewport, objPos) ) {
@@ -1150,14 +1246,14 @@ public abstract class Shape {
* Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} given {@link PMVMatrix4f} {@code pmv}.
* @param viewport used viewport for {@link PMVMatrix4f#mapWinToObj(float, float, float, Recti, Vec3f)}
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param objPos target object position of glWinX/glWinY relative to this shape
* @return given {@code objPos} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)}
* and {@link Matrix4f#mapWinToObj(float, float, float, float, Matrix4f, Recti, Vec3f, Vec3f) gluUnProject(..)}
@@ -1165,7 +1261,7 @@ public abstract class Shape {
* @see #winToShapeCoord(PMVMatrix4f, Recti, int, int, float[])
* @see #winToShapeCoord(Scene, int, int, PMVMatrix4f, float[])
*/
- public Vec3f winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos) {
+ public final Vec3f winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final Recti viewport, final int glWinX, final int glWinY, final PMVMatrix4f pmv, final Vec3f objPos) {
return this.winToShapeCoord(setPMVMatrix(pmvMatrixSetup, viewport, pmv), viewport, glWinX, glWinY, objPos);
}
@@ -1173,13 +1269,13 @@ public abstract class Shape {
* Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate.
* <p>
* The given {@link PMVMatrix4f} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) setup} properly for this shape
- * including this shape's {@link #setTransformMv(PMVMatrix4f)}.
+ * including this shape's {@link #transformMvTo(PMVMatrix4f)}.
* </p>
* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
* @param glWinX in GL window coordinates, origin bottom-left
* @param glWinY in GL window coordinates, origin bottom-left
* @param pmv a new {@link PMVMatrix4f} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix4f, Recti) be setup},
- * {@link #setTransformMv(PMVMatrix4f) shape-transformed} and can be reused by the caller.
+ * {@link #transformMvTo(PMVMatrix4f) shape-transformed} and can be reused by the caller.
* @param objPos target object position of glWinX/glWinY relative to this shape
* @return given {@code objPos} for successful {@link Matrix4f#mapObjToWin(Vec3f, Matrix4f, Recti, Vec3f) gluProject(..)}
* and {@link Matrix4f#mapWinToObj(float, float, float, float, Matrix4f, Recti, Vec3f, Vec3f) gluUnProject(..)}
diff --git a/src/graphui/classes/com/jogamp/graph/ui/layout/BoxLayout.java b/src/graphui/classes/com/jogamp/graph/ui/layout/BoxLayout.java
index bed4b33eb..bd939f37e 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/layout/BoxLayout.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/layout/BoxLayout.java
@@ -182,7 +182,7 @@ public class BoxLayout implements Group.Layout {
// measure size
pmv.pushMv();
- s.setTransformMv(pmv);
+ s.applyMatToMv(pmv);
s.getBounds().transform(pmv.getMv(), sbox);
pmv.popMv();
diff --git a/src/graphui/classes/com/jogamp/graph/ui/layout/GridLayout.java b/src/graphui/classes/com/jogamp/graph/ui/layout/GridLayout.java
index 43358529a..e77f51aad 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/layout/GridLayout.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/layout/GridLayout.java
@@ -208,7 +208,7 @@ public class GridLayout implements Group.Layout {
final Shape s = shapes.get(i);
// measure size
pmv.pushMv();
- s.setTransformMv(pmv);
+ s.applyMatToMv(pmv);
final AABBox sbox = s.getBounds().transform(pmv.getMv(), new AABBox());
pmv.popMv();