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authorSven Gothel <[email protected]>2023-03-19 16:09:52 +0100
committerSven Gothel <[email protected]>2023-03-19 16:09:52 +0100
commita43869543093d0bbd154df7ea6908a5b53a8302e (patch)
tree34afcd743f2d118b35f510719ed85111047ca89f /src/graphui/classes/com/jogamp
parent01d35625f848ed3a97fae750ff2e8928f9d6538a (diff)
GraphUI: Add UISceneDemo00 for linear animation in one main function; UISceneDemo01 simply provides shape drag-move and -resize
Diffstat (limited to 'src/graphui/classes/com/jogamp')
-rw-r--r--src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
index 089348476..081ef11dc 100644
--- a/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
+++ b/src/graphui/classes/com/jogamp/graph/ui/gl/Shape.java
@@ -261,6 +261,32 @@ public abstract class Shape {
public final AABBox getBounds() { return box; }
/**
+ * Returns the scaled width of the bounding {@link AABBox} for this shape.
+ *
+ * The returned width will only cover the scaled shape
+ * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * or {@link #validate(GL2ES2)}.
+ *
+ * @see #getBounds()
+ */
+ public final float getScaledWidth() {
+ return box.getWidth() * getScaleX();
+ }
+
+ /**
+ * Returns the scaled height of the bounding {@link AABBox} for this shape.
+ *
+ * The returned height will only cover the scaled shape
+ * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)}
+ * or {@link #validate(GL2ES2)}.
+ *
+ * @see #getBounds()
+ */
+ public final float getScaledHeight() {
+ return box.getHeight() * getScaleY();
+ }
+
+ /**
* Returns the unscaled bounding {@link AABBox} for this shape.
*
* This variant differs from {@link #getBounds()} as it
@@ -492,6 +518,47 @@ public abstract class Shape {
}
/**
+ * Retrieve pixel per shape-coordinate unit, i.e. [px]/[obj].
+ * <p>
+ * The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape
+ * including this shape's {@link #setTransform(PMVMatrix)}.
+ * </p>
+ * @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport.
+ * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup},
+ * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller.
+ * @param pixPerShape float[2] pixel per shape-coordinate unit
+ * @return given float[2] {@code pixPerShape} for successful gluProject(..) operation, otherwise {@code null}
+ * @see #getPixelPerShapeUnit(int[], float[])
+ * @see #getSurfaceSize(Scene, PMVMatrix, int[])
+ * @see #getScaledWidth()
+ * @see #getScaledHeight()
+ */
+ public float[] getPixelPerShapeUnit(final Scene scene, final PMVMatrix pmv, final float[] pixPerShape) {
+ final int[] shapeSizePx = new int[2];
+ if( null != getSurfaceSize(scene, new PMVMatrix(), shapeSizePx) ) {
+ return getPixelPerShapeUnit(shapeSizePx, pixPerShape);
+ } else {
+ return null;
+ }
+ }
+
+ /**
+ * Retrieve pixel per shape-coordinate unit, i.e. [px]/[obj].
+ * @param shapeSizePx int[2] shape size in pixel as retrieved via e.g. {@link #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])}
+ * @param pixPerShape float[2] pixel per shape-coordinate unit
+ * @return given float[2] {@code pixPerShape}
+ * @see #getPixelPerShapeUnit(Scene, PMVMatrix, float[])
+ * @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])
+ * @see #getScaledWidth()
+ * @see #getScaledHeight()
+ */
+ public float[] getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape) {
+ pixPerShape[0] = shapeSizePx[0] / getScaledWidth();
+ pixPerShape[0] = shapeSizePx[1] / getScaledHeight();
+ return pixPerShape;
+ }
+
+ /**
* Map given object coordinate relative to this shape to window coordinates.
* <p>
* The given {@link PMVMatrix} has to be setup properly for this object,