diff options
author | Sven Gothel <[email protected]> | 2011-03-26 12:47:05 +0100 |
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committer | Sven Gothel <[email protected]> | 2011-03-26 12:47:05 +0100 |
commit | 654c2bfbfcfb00b5ffe67e2490cebbfa267049e4 (patch) | |
tree | cdf45e13902257155e5349dc2db60ad823457cd2 /src/jogamp/graph/curve/opengl | |
parent | 28c3731a75da19661f4ed5d6208807d7c4d0fb5a (diff) |
Common demo gllistener for text; Cleanup HwTextRenderer: Use GL as parameter (matching API), only update data if necessary (uniform), hold data in GLUniform
Diffstat (limited to 'src/jogamp/graph/curve/opengl')
-rw-r--r-- | src/jogamp/graph/curve/opengl/VBORegion2PGL3.java | 59 |
1 files changed, 37 insertions, 22 deletions
diff --git a/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java b/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java index 4f2714494..0330accbe 100644 --- a/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java +++ b/src/jogamp/graph/curve/opengl/VBORegion2PGL3.java @@ -64,9 +64,9 @@ public class VBORegion2PGL3 implements Region{ private boolean dirty = false; private AABBox box = null; - private IntBuffer texture = IntBuffer.allocate(1); - private IntBuffer fbo = IntBuffer.allocate(1); - private IntBuffer rbo = IntBuffer.allocate(1); + private int[] texture = { 0 } ; + private int[] fbo = { 0 } ; + private int[] rbo_depth = { 0 } ; private boolean texInitialized = false; private int tex_width_c = 0; @@ -178,9 +178,9 @@ public class VBORegion2PGL3 implements Region{ } gl.glEnable(GL3.GL_TEXTURE_2D); gl.glActiveTexture(GL3.GL_TEXTURE0); - gl.glBindTexture(GL3.GL_TEXTURE_2D, texture.get(0)); + gl.glBindTexture(GL3.GL_TEXTURE_2D, texture[0]); - st.glUniform(gl, new GLUniformData("texture", texture.get(0))); + st.glUniform(gl, new GLUniformData("texture", texture[0])); int loc = gl.glGetUniformLocation(st.shaderProgram().id(), "texture"); gl.glUniform1i(loc, 0); @@ -257,14 +257,27 @@ public class VBORegion2PGL3 implements Region{ private void initFBOTexture(PMVMatrix m, int width, int hight){ tex_height_c = (int)(tex_width_c*box.getHeight()/box.getWidth()); - System.out.println("Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); + // tex_height_c = tex_width_c; + System.out.println("FBO Size: "+tex_height_c+"x"+tex_width_c); + System.out.println("FBO Scale: " + m.glGetMatrixf().get(0) +" " + m.glGetMatrixf().get(5)); GL3 gl = context.getGL().getGL3(); - gl.glDeleteFramebuffers(1, fbo); - gl.glDeleteTextures(1, texture); + if(fbo[0] > 0) { + gl.glDeleteFramebuffers(1, fbo, 0); + fbo[0] = 0; + } + if(texture[0]>0) { + gl.glDeleteTextures(1, texture, 0); + texture[0] = 0; + } + + gl.glGenFramebuffers(1, fbo, 0); + gl.glGenTextures(1, texture, 0); + gl.glGenRenderbuffers(1,rbo_depth, 0); + System.out.println("FBO: fbo " + fbo[0] + ", tex " + texture[0] + ", depth " + rbo_depth[0]); - gl.glGenTextures(1, texture); - gl.glBindTexture(GL3.GL_TEXTURE_2D, texture.get(0)); + gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); + gl.glBindTexture(GL3.GL_TEXTURE_2D, texture[0]); gl.glTexImage2D(GL3.GL_TEXTURE_2D, 0, GL3.GL_RGBA, tex_width_c, tex_height_c, 0, GL3.GL_RGBA, GL3.GL_UNSIGNED_BYTE, null); @@ -272,16 +285,14 @@ public class VBORegion2PGL3 implements Region{ gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_MAG_FILTER, GL3.GL_LINEAR); gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_S, GL3.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL3.GL_TEXTURE_2D, GL3.GL_TEXTURE_WRAP_T, GL3.GL_CLAMP_TO_EDGE); - - gl.glGenRenderbuffers(1,rbo); - gl.glBindRenderbuffer(GL3.GL_RENDERBUFFER, rbo.get(0)); - gl.glRenderbufferStorage(GL3.GL_RENDERBUFFER, GL3.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c); - - gl.glGenFramebuffers(1, fbo); - gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo.get(0)); + gl.glFramebufferTexture2D(GL3.GL_DRAW_FRAMEBUFFER, GL3.GL_COLOR_ATTACHMENT0, - GL3.GL_TEXTURE_2D, texture.get(0), 0); - gl.glFramebufferRenderbuffer(GL3.GL_FRAMEBUFFER, GL3.GL_DEPTH_COMPONENT, GL3.GL_RENDERBUFFER, rbo.get(0)); + GL3.GL_TEXTURE_2D, texture[0], 0); + + // Set up the depth buffer + gl.glBindRenderbuffer(GL3.GL_RENDERBUFFER, rbo_depth[0]); + gl.glRenderbufferStorage(GL3.GL_RENDERBUFFER, GL3.GL_DEPTH_COMPONENT, tex_width_c, tex_height_c); + gl.glFramebufferRenderbuffer(GL3.GL_FRAMEBUFFER, GL3.GL_DEPTH_COMPONENT, GL3.GL_RENDERBUFFER, rbo_depth[0]); int status = gl.glCheckFramebufferStatus(GL3.GL_FRAMEBUFFER); if(status != GL3.GL_FRAMEBUFFER_COMPLETE){ @@ -290,7 +301,7 @@ public class VBORegion2PGL3 implements Region{ //render texture PMVMatrix tex_matrix = new PMVMatrix(); - gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo.get(0)); + gl.glBindFramebuffer(GL3.GL_DRAW_FRAMEBUFFER, fbo[0]); gl.glViewport(0, 0, tex_width_c, tex_height_c); tex_matrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); tex_matrix.glLoadIdentity(); @@ -349,8 +360,12 @@ public class VBORegion2PGL3 implements Region{ public void destroy() { GL3 gl = context.getGL().getGL3(); gl.glDeleteBuffers(numBuffers, vboIds); - gl.glDeleteFramebuffers(1, fbo); - gl.glDeleteTextures(1, texture); + gl.glDeleteFramebuffers(1, fbo, 0); + fbo[0] = 0; + gl.glDeleteTextures(1, texture, 0); + texture[0] = 0; + gl.glDeleteRenderbuffers(1, rbo_depth, 0); + rbo_depth[0] = 0; } public boolean isFlipped() { |