diff options
author | Sven Gothel <[email protected]> | 2011-03-29 15:05:49 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-03-29 15:05:49 +0200 |
commit | 5f0293b84d0146d9e750ea7e75caaa101ae3b3c3 (patch) | |
tree | e95f0c919a0a385cf70ef6846295a83705c0af60 /src/jogamp | |
parent | 4ed4dc3847d8d53a3424011f3d56b00ef246a81e (diff) |
Refactoring for public: Remove Line ; public/private API cleanup
Diffstat (limited to 'src/jogamp')
-rw-r--r-- | src/jogamp/graph/curve/tess/Loop.java | 22 | ||||
-rw-r--r-- | src/jogamp/graph/curve/text/GlyphShape.java | 10 | ||||
-rwxr-xr-x | src/jogamp/graph/math/VectorFloatUtil.java | 293 |
3 files changed, 12 insertions, 313 deletions
diff --git a/src/jogamp/graph/curve/tess/Loop.java b/src/jogamp/graph/curve/tess/Loop.java index e4553968b..80b96b939 100644 --- a/src/jogamp/graph/curve/tess/Loop.java +++ b/src/jogamp/graph/curve/tess/Loop.java @@ -29,11 +29,11 @@ package jogamp.graph.curve.tess; import java.util.ArrayList; -import jogamp.graph.math.VectorFloatUtil; import com.jogamp.graph.geom.AABBox; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; +import com.jogamp.graph.math.VectorUtil; public class Loop <T extends Vertex> { private HEdge<T> root = null; @@ -103,9 +103,9 @@ public class Loop <T extends Vertex> { if(vertices.size()<3) { throw new IllegalArgumentException("outline's vertices < 3: " + vertices.size()); } - boolean isCCW = VectorFloatUtil.ccw(vertices.get(0).getPoint(), vertices.get(1).getPoint(), + boolean isCCW = VectorUtil.ccw(vertices.get(0).getPoint(), vertices.get(1).getPoint(), vertices.get(2).getPoint()); - boolean invert = isCCW && (direction == VectorFloatUtil.CW); + boolean invert = isCCW && (direction == VectorUtil.CW); HEdge<T> firstEdge = null; HEdge<T> lastEdge = null; @@ -160,7 +160,7 @@ public class Loop <T extends Vertex> { public void addConstraintCurve(GraphOutline<T> polyline) { // GraphOutline outline = new GraphOutline(polyline); /**needed to generate vertex references.*/ - initFromPolyline(polyline, VectorFloatUtil.CW); + initFromPolyline(polyline, VectorUtil.CW); GraphVertex<T> v3 = locateClosestVertex(polyline); HEdge<T> v3Edge = v3.findBoundEdge(); @@ -199,12 +199,12 @@ public class Loop <T extends Vertex> { GraphVertex<T> v = initVertices.get(i); GraphVertex<T> nextV = initVertices.get(i+1); for(GraphVertex<T> cand:vertices){ - float distance = VectorFloatUtil.computeLength(v.getCoord(), cand.getCoord()); + float distance = VectorUtil.computeLength(v.getCoord(), cand.getCoord()); if(distance < minDistance){ for (GraphVertex<T> vert:vertices){ if(vert == v || vert == nextV || vert == cand) continue; - inValid = VectorFloatUtil.inCircle(v.getPoint(), nextV.getPoint(), + inValid = VectorUtil.inCircle(v.getPoint(), nextV.getPoint(), cand.getPoint(), vert.getPoint()); if(inValid){ break; @@ -230,7 +230,7 @@ public class Loop <T extends Vertex> { private HEdge<T> findClosestValidNeighbor(HEdge<T> edge, boolean delaunay) { HEdge<T> next = root.getNext(); - if(!VectorFloatUtil.ccw(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), + if(!VectorUtil.ccw(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), edge.getGraphPoint().getPoint())){ return null; } @@ -248,7 +248,7 @@ public class Loop <T extends Vertex> { e = e.getNext(); continue; } - inValid = VectorFloatUtil.inCircle(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), + inValid = VectorUtil.inCircle(root.getGraphPoint().getPoint(), next.getGraphPoint().getPoint(), cand, e.getGraphPoint().getPoint()); if(inValid){ break; @@ -339,7 +339,7 @@ public class Loop <T extends Vertex> { float[] p0p1 = new float[]{vert1.getX() - vertex.getX(), vert1.getY() - vertex.getY(), vert1.getZ() - vertex.getZ()}; - float dotD1D0 = VectorFloatUtil.dot(prepD1, d0); + float dotD1D0 = VectorUtil.dot(prepD1, d0); if(dotD1D0 == 0){ /** ray parallel to segment */ current = next; @@ -347,8 +347,8 @@ public class Loop <T extends Vertex> { continue; } - float s = VectorFloatUtil.dot(prepD1,p0p1)/dotD1D0; - float t = VectorFloatUtil.dot(prepD0,p0p1)/dotD1D0; + float s = VectorUtil.dot(prepD1,p0p1)/dotD1D0; + float t = VectorUtil.dot(prepD0,p0p1)/dotD1D0; if(s >= 0 && t >= 0 && t<= 1){ hits++; diff --git a/src/jogamp/graph/curve/text/GlyphShape.java b/src/jogamp/graph/curve/text/GlyphShape.java index 78ae7396c..712633f4b 100644 --- a/src/jogamp/graph/curve/text/GlyphShape.java +++ b/src/jogamp/graph/curve/text/GlyphShape.java @@ -31,7 +31,6 @@ import java.util.ArrayList; import jogamp.graph.geom.plane.PathIterator; -import com.jogamp.graph.geom.Line; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Triangle; @@ -158,12 +157,5 @@ public class GlyphShape { */ public ArrayList<Vertex> getVertices(){ return shape.getVertices(); - } - - /** Get the list of AA lines defined by this object - * @return arraylist of lines - */ - public ArrayList<Line<Vertex>> getLines(){ - return shape.getLines(); - } + } } diff --git a/src/jogamp/graph/math/VectorFloatUtil.java b/src/jogamp/graph/math/VectorFloatUtil.java deleted file mode 100755 index b2b9a8ee8..000000000 --- a/src/jogamp/graph/math/VectorFloatUtil.java +++ /dev/null @@ -1,293 +0,0 @@ -/**
- * Copyright 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification, are
- * permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this list of
- * conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice, this list
- * of conditions and the following disclaimer in the documentation and/or other materials
- * provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The views and conclusions contained in the software and documentation are those of the
- * authors and should not be interpreted as representing official policies, either expressed
- * or implied, of JogAmp Community.
- */
-package jogamp.graph.math;
-
-import java.util.ArrayList;
-
-import com.jogamp.graph.geom.Vertex;
-
-public class VectorFloatUtil {
-
- public static final int CW = -1;
- public static final int CCW = 1;
- public static final int COLLINEAR = 0;
-
- /** compute the dot product of two points
- * @param vec1 vector 1
- * @param vec2 vector 2
- * @return the dot product as float
- */
- public static float dot(float[] vec1, float[] vec2)
- {
- return (vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]);
- }
- /** Normalize a vector
- * @param vector input vector
- * @return normalized vector
- */
- public static float[] normalize(float[] vector)
- {
- float[] newVector = new float[3];
-
- float d = MathFloat.sqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]);
- if(d> 0.0f)
- {
- newVector[0] = vector[0]/d;
- newVector[1] = vector[1]/d;
- newVector[2] = vector[2]/d;
- }
- return newVector;
- }
-
- /** Scales a vector by param
- * @param vector input vector
- * @param scale constant to scale by
- * @return scaled vector
- */
- public static float[] scale(float[] vector, float scale)
- {
- float[] newVector = new float[3];
-
- newVector[0] = vector[0]*scale;
- newVector[1] = vector[1]*scale;
- newVector[2] = vector[2]*scale;
- return newVector;
- }
-
- /** Adds to vectors
- * @param v1 vector 1
- * @param v2 vector 2
- * @return v1 + v2
- */
- public static float[] vectorAdd(float[] v1, float[] v2)
- {
- float[] newVector = new float[3];
-
- newVector[0] = v1[0] + v2[0];
- newVector[1] = v1[1] + v2[1];
- newVector[2] = v1[2] + v2[2];
- return newVector;
- }
-
- /** cross product vec1 x vec2
- * @param vec1 vector 1
- * @param vec2 vecttor 2
- * @return the resulting vector
- */
- public static float[] cross(float[] vec1, float[] vec2)
- {
- float[] out = new float[3];
-
- out[0] = vec2[2]*vec1[1] - vec2[1]*vec1[2];
- out[1] = vec2[0]*vec1[2] - vec2[2]*vec1[0];
- out[2] = vec2[1]*vec1[0] - vec2[0]*vec1[1];
-
- return out;
- }
-
- /** Column Matrix Vector multiplication
- * @param colMatrix column matrix (4x4)
- * @param vec vector(x,y,z)
- * @return result new float[3]
- */
- public static float[] colMatrixVectorMult(float[] colMatrix, float[] vec)
- {
- float[] out = new float[3];
-
- out[0] = vec[0]*colMatrix[0] + vec[1]*colMatrix[4] + vec[2]*colMatrix[8] + colMatrix[12];
- out[1] = vec[0]*colMatrix[1] + vec[1]*colMatrix[5] + vec[2]*colMatrix[9] + colMatrix[13];
- out[2] = vec[0]*colMatrix[2] + vec[1]*colMatrix[6] + vec[2]*colMatrix[10] + colMatrix[14];
-
- return out;
- }
-
- /** Matrix Vector multiplication
- * @param rawMatrix column matrix (4x4)
- * @param vec vector(x,y,z)
- * @return result new float[3]
- */
- public static float[] rowMatrixVectorMult(float[] rawMatrix, float[] vec)
- {
- float[] out = new float[3];
-
- out[0] = vec[0]*rawMatrix[0] + vec[1]*rawMatrix[1] + vec[2]*rawMatrix[2] + rawMatrix[3];
- out[1] = vec[0]*rawMatrix[4] + vec[1]*rawMatrix[5] + vec[2]*rawMatrix[6] + rawMatrix[7];
- out[2] = vec[0]*rawMatrix[8] + vec[1]*rawMatrix[9] + vec[2]*rawMatrix[10] + rawMatrix[11];
-
- return out;
- }
-
- /** Calculate the midpoint of two values
- * @param p1 first value
- * @param p2 second vale
- * @return midpoint
- */
- public static float mid(float p1, float p2)
- {
- return (p1+p2)/2.0f;
- }
- /** Calculate the midpoint of two points
- * @param p1 first point
- * @param p2 second point
- * @return midpoint
- */
- public static float[] mid(float[] p1, float[] p2)
- {
- float[] midPoint = new float[3];
- midPoint[0] = (p1[0] + p2[0])/2.0f;
- midPoint[1] = (p1[1] + p2[1])/2.0f;
- midPoint[2] = (p1[2] + p2[2])/2.0f;
-
- return midPoint;
- }
- /** Compute the norm of a vector
- * @param vec vector
- * @return vorm
- */
- public static float norm(float[] vec)
- {
- return MathFloat.sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]);
- }
- /** Compute distance between 2 points
- * @param p0 a ref point on the line
- * @param vec vector representing the direction of the line
- * @param point the point to compute the relative distance of
- * @return distance float
- */
- public static float computeLength(float[] p0, float[] point)
- {
- float[] w = new float[]{point[0]-p0[0],point[1]-p0[1],point[2]-p0[2]};
-
- float distance = MathFloat.sqrt(w[0]*w[0] + w[1]*w[1] + w[2]*w[2]);
-
- return distance;
- }
-
- /**Check equality of 2 vec3 vectors
- * @param v1 vertex 1
- * @param v2 vertex 2
- * @return
- */
- public static boolean checkEquality(float[] v1, float[] v2)
- {
- if(Float.compare(v1[0], v2[0]) == 0
- && Float.compare(v1[1] , v2[1]) == 0
- && Float.compare(v1[2], v2[2]) == 0 )
- return true;
- return false;
- }
-
- /** Compute the determinant of 3 vectors
- * @param a vector 1
- * @param b vector 2
- * @param c vector 3
- * @return the determinant value
- */
- public static float computeDeterminant(float[] a, float[] b, float[] c)
- {
- float area = a[0]*b[1]*c[2] + a[1]*b[2]*c[0] + a[2]*b[0]*c[1] - a[0]*b[2]*c[1] - a[1]*b[0]*c[2] - a[2]*b[1]*c[0];
- return area;
- }
-
- /** Check if three vertices are colliniear
- * @param v1 vertex 1
- * @param v2 vertex 2
- * @param v3 vertex 3
- * @return true if collinear, false otherwise
- */
- public static boolean checkCollinear(float[] v1, float[] v2, float[] v3)
- {
- return (computeDeterminant(v1, v2, v3) == VectorFloatUtil.COLLINEAR);
- }
-
- /** Compute Vector
- * @param v1 vertex 1
- * @param v2 vertex2 2
- * @return Vector V1V2
- */
- public static float[] computeVector(float[] v1, float[] v2)
- {
- float[] vector = new float[3];
- vector[0] = v2[0] - v1[0];
- vector[1] = v2[1] - v1[1];
- vector[2] = v2[2] - v1[2];
- return vector;
- }
-
- /** Check if vertices in triangle circumcircle
- * @param a triangle vertex 1
- * @param b triangle vertex 2
- * @param c triangle vertex 3
- * @param d vertex in question
- * @return true if the vertex d is inside the circle defined by the
- * vertices a, b, c. from paper by Guibas and Stolfi (1985).
- */
- public static boolean inCircle(Vertex a, Vertex b, Vertex c, Vertex d){
- return (a.getX() * a.getX() + a.getY() * a.getY()) * triArea(b, c, d) -
- (b.getX() * b.getX() + b.getY() * b.getY()) * triArea(a, c, d) +
- (c.getX() * c.getX() + c.getY() * c.getY()) * triArea(a, b, d) -
- (d.getX() * d.getX() + d.getY() * d.getY()) * triArea(a, b, c) > 0;
- }
-
- /** Computes oriented area of a triangle
- * @param a first vertex
- * @param b second vertex
- * @param c third vertex
- * @return compute twice the area of the oriented triangle (a,b,c), the area
- * is positive if the triangle is oriented counterclockwise.
- */
- public static float triArea(Vertex a, Vertex b, Vertex c){
- return (b.getX() - a.getX()) * (c.getY() - a.getY()) - (b.getY() - a.getY())*(c.getX() - a.getX());
- }
-
- /** Check if points are in ccw order
- * @param a first vertex
- * @param b second vertex
- * @param c third vertex
- * @return true if the points a,b,c are in a ccw order
- */
- public static boolean ccw(Vertex a, Vertex b, Vertex c){
- return triArea(a,b,c) > 0;
- }
-
- /** Computes the area of a list of vertices to check if ccw
- * @param vertices
- * @return positve area if ccw else negative area value
- */
- public static float area(ArrayList<Vertex> vertices) {
- int n = vertices.size();
- float area = 0.0f;
- for (int p = n - 1, q = 0; q < n; p = q++)
- {
- float[] pCoord = vertices.get(p).getCoord();
- float[] qCoord = vertices.get(q).getCoord();
- area += pCoord[0] * qCoord[1] - qCoord[0] * pCoord[1];
- }
- return area;
- }
-}
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