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authorHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
committerHarvey Harrison <[email protected]>2013-10-17 22:27:27 -0700
commit5e9c02bce7b241a0bf95c8abca9a91cd25e51ed3 (patch)
tree78e913afc74a64e519d69dfb9aa886dd41ec16ed /src/jogl/classes/com/jogamp/graph/curve/Region.java
parent2ebf1bf35928e35ded6e38df64dee7aa578ae3c7 (diff)
jogl: remove all trailing whitespace
Signed-off-by: Harvey Harrison <[email protected]>
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/Region.java')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index 8b6d000fa..a9779523a 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -38,48 +38,48 @@ import com.jogamp.opengl.math.geom.AABBox;
/** Abstract Outline shape GL representation
* define the method an OutlineShape(s) is
* binded rendered.
- *
+ *
* @see GLRegion
*/
public abstract class Region {
-
+
/** Debug flag for region impl (graph.curve)
*/
public static final boolean DEBUG = Debug.debug("graph.curve");
-
+
public static final boolean DEBUG_INSTANCE = false;
- /** View based Anti-Aliasing, A Two pass region rendering, slower
- * and more resource hungry (FBO), but AA is perfect.
- * Otherwise the default fast one pass MSAA region rendering is being used.
+ /** View based Anti-Aliasing, A Two pass region rendering, slower
+ * and more resource hungry (FBO), but AA is perfect.
+ * Otherwise the default fast one pass MSAA region rendering is being used.
*/
public static final int VBAA_RENDERING_BIT = 1 << 0;
/** Use non uniform weights [0.0 .. 1.9] for curve region rendering.
- * Otherwise the default weight 1.0 for uniform curve region rendering is being applied.
+ * Otherwise the default weight 1.0 for uniform curve region rendering is being applied.
*/
public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 1;
public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0;
private final int renderModes;
- private boolean dirty = true;
- protected int numVertices = 0;
+ private boolean dirty = true;
+ protected int numVertices = 0;
protected final AABBox box = new AABBox();
protected ArrayList<Triangle> triangles = new ArrayList<Triangle>();
protected ArrayList<Vertex> vertices = new ArrayList<Vertex>();
- public static boolean isVBAA(int renderModes) {
- return 0 != ( renderModes & Region.VBAA_RENDERING_BIT );
+ public static boolean isVBAA(int renderModes) {
+ return 0 != ( renderModes & Region.VBAA_RENDERING_BIT );
}
/** Check if render mode capable of non uniform weights
- * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT},
- * {@link Region#VBAA_RENDERING_BIT}
+ * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT},
+ * {@link Region#VBAA_RENDERING_BIT}
* @return true of capable of non uniform weights
*/
- public static boolean isNonUniformWeight(int renderModes) {
- return 0 != ( renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT );
+ public static boolean isNonUniformWeight(int renderModes) {
+ return 0 != ( renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT );
}
protected Region(int regionRenderModes) {
@@ -87,28 +87,28 @@ public abstract class Region {
}
/** Get current Models
- * @return bit-field of render modes
+ * @return bit-field of render modes
*/
- public final int getRenderModes() {
- return renderModes;
+ public final int getRenderModes() {
+ return renderModes;
}
/** Check if current Region is using VBAA
* @return true if capable of two pass rendering - VBAA
*/
- public boolean isVBAA() {
- return Region.isVBAA(renderModes);
+ public boolean isVBAA() {
+ return Region.isVBAA(renderModes);
}
- /** Check if current instance uses non uniform weights
+ /** Check if current instance uses non uniform weights
* @return true if capable of nonuniform weights
*/
- public boolean isNonUniformWeight() {
- return Region.isNonUniformWeight(renderModes);
+ public boolean isNonUniformWeight() {
+ return Region.isNonUniformWeight(renderModes);
}
/** Get the current number of vertices associated
- * with this region. This number is not necessary equal to
+ * with this region. This number is not necessary equal to
* the OGL bound number of vertices.
* @return vertices count
*/
@@ -117,10 +117,10 @@ public abstract class Region {
}
/** Adds a {@link Triangle} object to the Region
- * This triangle will be bound to OGL objects
+ * This triangle will be bound to OGL objects
* on the next call to {@code update}
* @param tri a triangle object
- *
+ *
* @see update(GL2ES2)
*/
public void addTriangle(Triangle tri) {
@@ -129,10 +129,10 @@ public abstract class Region {
}
/** Adds a list of {@link Triangle} objects to the Region
- * These triangles are to be binded to OGL objects
+ * These triangles are to be binded to OGL objects
* on the next call to {@code update}
* @param tris an arraylist of triangle objects
- *
+ *
* @see update(GL2ES2)
*/
public void addTriangles(ArrayList<Triangle> tris) {
@@ -141,10 +141,10 @@ public abstract class Region {
}
/** Adds a {@link Vertex} object to the Region
- * This vertex will be bound to OGL objects
+ * This vertex will be bound to OGL objects
* on the next call to {@code update}
* @param vert a vertex objects
- *
+ *
* @see update(GL2ES2)
*/
public void addVertex(Vertex vert) {
@@ -154,10 +154,10 @@ public abstract class Region {
}
/** Adds a list of {@link Vertex} objects to the Region
- * These vertices are to be binded to OGL objects
+ * These vertices are to be binded to OGL objects
* on the next call to {@code update}
* @param verts an arraylist of vertex objects
- *
+ *
* @see update(GL2ES2)
*/
public void addVertices(ArrayList<Vertex> verts) {
@@ -175,10 +175,10 @@ public abstract class Region {
}
/** Check if this region is dirty. A region is marked dirty
- * when new Vertices, Triangles, and or Lines are added after a
+ * when new Vertices, Triangles, and or Lines are added after a
* call to update()
* @return true if region is Dirty, false otherwise
- *
+ *
* @see update(GL2ES2)
*/
public final boolean isDirty() {