diff options
author | Sven Gothel <[email protected]> | 2014-03-14 08:13:42 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-03-14 08:13:42 +0100 |
commit | e16e974a3e2b38c65355838eeb010954354097d2 (patch) | |
tree | e1582436012d80ffddb5a81e6056a5aaa4e7368b /src/jogl/classes/com/jogamp/graph/curve/Region.java | |
parent | 70979247aad156418c32959bbf4962f175191ec2 (diff) |
Bug 801: Add Frustum support to Region; Misc ..
Region: Add Frustum support, to drop 'out of sight' shapes
RenderState: Add hints, e.g. BITHINT_BLENDING_ENABLED,
allowing user code to toggle background color etc
Demos: Incomplete - WIP
- Reuse mapped object to window coords computed at reshape
- TODO: Use minimal Scenegraph for Graph-UI ..
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/Region.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/Region.java | 95 |
1 files changed, 63 insertions, 32 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java index 8e68b7913..853c837f5 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/Region.java +++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java @@ -30,22 +30,20 @@ package com.jogamp.graph.curve; import java.util.ArrayList; import java.util.List; -import jogamp.graph.curve.opengl.VBORegion2PVBAAES2; -import jogamp.graph.curve.opengl.VBORegion2PMSAAES2; -import jogamp.graph.curve.opengl.VBORegionSPES2; import jogamp.graph.geom.plane.AffineTransform; import jogamp.opengl.Debug; -import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.math.geom.AABBox; +import com.jogamp.opengl.math.geom.Frustum; /** * Abstract Outline shape representation define the method an OutlineShape(s) * is bound and rendered. * - * @see GLRegion */ + * @see com.jogamp.graph.curve.opengl.GLRegion + */ public abstract class Region { /** Debug flag for region impl (graph.curve) */ @@ -53,25 +51,34 @@ public abstract class Region { public static final boolean DEBUG_INSTANCE = Debug.debug("graph.curve.instance"); /** + * Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}. + * <p> * MSAA based Anti-Aliasing, a two pass region rendering, slower and more * resource hungry (FBO), but providing fast MSAA in case * the whole scene is not rendered with MSAA. + * </p> */ - public static final int MSAA_RENDERING_BIT = 1 << 0; + public static final int MSAA_RENDERING_BIT = 1 << 0; /** + * Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}. + * <p> * View based Anti-Aliasing, a two pass region rendering, slower and more * resource hungry (FBO), but AA is perfect. Otherwise the default fast one * pass MSAA region rendering is being used. + * </p> */ - public static final int VBAA_RENDERING_BIT = 1 << 1; + public static final int VBAA_RENDERING_BIT = 1 << 1; /** + * Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}. + * <p> * Use non uniform weights [0.0 .. 1.9] for curve region rendering. * Otherwise the default weight 1.0 for uniform curve region rendering is * being applied. + * </p> */ - public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 8; + public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 8; public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0; @@ -79,6 +86,7 @@ public abstract class Region { private boolean dirty = true; private int numVertices = 0; protected final AABBox box = new AABBox(); + protected Frustum frustum = null; public static boolean isVBAA(int renderModes) { return 0 != (renderModes & Region.VBAA_RENDERING_BIT); @@ -86,15 +94,6 @@ public abstract class Region { public static boolean isMSAA(int renderModes) { return 0 != (renderModes & Region.MSAA_RENDERING_BIT); } - public static String getRenderModeString(int renderModes) { - if( Region.isVBAA(renderModes) ) { - return "vbaa"; - } else if( Region.isMSAA(renderModes) ) { - return "msaa"; - } else { - return "norm" ; - } - } /** * Check if render mode capable of non uniform weights @@ -108,22 +107,14 @@ public abstract class Region { return 0 != (renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT); } - /** - * Create a Region using the passed render mode - * - * <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit - * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.</p> - * - * @param rs the RenderState to be used - * @param renderModes bit-field of modes, e.g. {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, {@link Region#VBAA_RENDERING_BIT} - */ - public static GLRegion create(int renderModes) { - if( isVBAA(renderModes) ) { - return new VBORegion2PVBAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT); - } else if( isMSAA(renderModes) ) { - return new VBORegion2PMSAAES2(renderModes, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT); + public static String getRenderModeString(int renderModes) { + final String curveS = isNonUniformWeight(renderModes) ? "-curve" : ""; + if( Region.isVBAA(renderModes) ) { + return "vbaa"+curveS; + } else if( Region.isMSAA(renderModes) ) { + return "msaa"+curveS; } else { - return new VBORegionSPES2(renderModes); + return "norm"+curveS; } } @@ -170,6 +161,16 @@ public abstract class Region { return Region.isNonUniformWeight(renderModes); } + /** See {@link #setFrustum(Frustum)} */ + public final Frustum getFrustum() { return frustum; } + + /** + * Set {@link Frustum} culling for {@link #addOutlineShape(OutlineShape, AffineTransform)}. + */ + public final void setFrustum(Frustum frustum) { + this.frustum = frustum; + } + final float[] coordsEx = new float[3]; private void pushNewVertexImpl(final Vertex vertIn, final AffineTransform transform) { @@ -191,7 +192,33 @@ public abstract class Region { pushNewVertexImpl(vertIn, transform); } + private final AABBox tmpBox = new AABBox(); + + /** + * Add the given {@link OutlineShape} to this region with the given optional {@link AffineTransform}. + * <p> + * In case {@link #setFrustum(Frustum) frustum culling is set}, the {@link OutlineShape} + * is dropped if it's {@link OutlineShape#getBounds() bounding-box} is fully outside of the frustum. + * The optional {@link AffineTransform} is applied to the bounding-box beforehand. + * </p> + */ public final void addOutlineShape(final OutlineShape shape, final AffineTransform transform) { + if( null != frustum ) { + final AABBox shapeBox = shape.getBounds(); + final AABBox shapeBoxT; + if( null != transform ) { + transform.transform(shapeBox, tmpBox); + shapeBoxT = tmpBox; + } else { + shapeBoxT = shapeBox; + } + if( frustum.isAABBoxOutside(shapeBoxT) ) { + if(DEBUG_INSTANCE) { + System.err.println("Region.addOutlineShape(): Dropping outside shapeBoxT: "+shapeBoxT); + } + return; + } + } final List<Triangle> trisIn = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS); final ArrayList<Vertex> vertsIn = shape.getVertices(); if(DEBUG_INSTANCE) { @@ -277,4 +304,8 @@ public abstract class Region { protected final void setDirty(boolean v) { dirty = v; } + + public String toString() { + return "Region["+getRenderModeString(this.renderModes)+", dirty "+dirty+", vertices "+numVertices+", box "+box+"]"; + } }
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