diff options
author | Sven Gothel <[email protected]> | 2023-04-20 04:18:27 +0200 |
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committer | Sven Gothel <[email protected]> | 2023-04-20 04:18:27 +0200 |
commit | 593b9c6360fd32fdca7d4e3da71525be15157726 (patch) | |
tree | 7db4dcfd40e5899cec0b0b3bbadae4a0842225b4 /src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java | |
parent | 8041c69644acb5bd68bb6404ba8744163e8f2a30 (diff) |
Graph GLRegion*: Utilize interleaved GLSL buffers for vertices, curveParams and the optional colors (GPU effeciency and performance; Increased CPU buffer growth performance)
Besides simplification, interleaved GPU memory boosts
- effeciency
- performance
Since only one underlying backing buffer on the CPU (host) has to be managed,
it also increases buffer growth performance.
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java index 89a48e0c8..f38383c83 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java @@ -39,7 +39,7 @@ import jogamp.common.os.PlatformPropsImpl; import jogamp.graph.curve.opengl.shader.UniformNames; import com.jogamp.graph.curve.Region; -import com.jogamp.opengl.util.GLArrayDataServer; +import com.jogamp.opengl.util.GLArrayDataWrapper; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderProgram; @@ -312,7 +312,7 @@ public class RenderState { * @param throwOnError TODO * @return true if no error occured, i.e. all locations found, otherwise false. */ - public final boolean updateAttributeLoc(final GL2ES2 gl, final boolean updateLocation, final GLArrayDataServer data, final boolean throwOnError) { + public final boolean updateAttributeLoc(final GL2ES2 gl, final boolean updateLocation, final GLArrayDataWrapper data, final boolean throwOnError) { if( updateLocation || 0 > data.getLocation() ) { final boolean ok = 0 <= data.setLocation(gl, sp.program()); if( throwOnError && !ok ) { |