diff options
author | Sven Gothel <[email protected]> | 2023-03-07 05:25:07 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-07 05:25:07 +0100 |
commit | 8fbb5bb2f4312b52c24375db3055198a18d66319 (patch) | |
tree | 27272b27f4bb81004f5e4a969974e7653d296db7 /src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java | |
parent | 14a47f60d2dc7c4f6b2d910fcc8489726443db22 (diff) |
Graph: Bring back passing through temp AffineTransform instances (optional, but recommended)
Diffstat (limited to 'src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java | 31 |
1 files changed, 26 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java index 547a07fba..0547d994a 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java @@ -156,6 +156,15 @@ public class TextRegionUtil { } /** + * Try using {@link #drawString3D(GL2ES2, int, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances. + */ + public static AABBox drawString3D(final GL2ES2 gl, final int renderModes, + final RegionRenderer renderer, final Font font, final CharSequence str, + final float[] rgbaColor, final int[/*1*/] sampleCount) { + return drawString3D(gl, renderModes, renderer, font, str, rgbaColor, sampleCount, new AffineTransform(), new AffineTransform()); + } + + /** * Render the string in 3D space w.r.t. the font in font em-size [0..1] at the end of an internally temporary {@link GLRegion}. * <p> * The shapes added to the GLRegion are in font em-size [0..1]. @@ -166,7 +175,7 @@ public class TextRegionUtil { * <p> * In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion} * is a huge performance impact. - * In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[])} + * In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} * instead. * </p> * @param gl the current GL state @@ -176,23 +185,33 @@ public class TextRegionUtil { * @param rgbaColor if {@link Region#hasColorChannel()} RGBA color must be passed, otherwise value is ignored. * @param sampleCount desired multisampling sample count for msaa-rendering. * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. + * @param tmp1 temp {@link AffineTransform} to be reused + * @param tmp2 temp {@link AffineTransform} to be reused * @throws Exception if TextRenderer not initialized * @return the bounding box of the given string from the produced and rendered GLRegion */ public static AABBox drawString3D(final GL2ES2 gl, final int renderModes, final RegionRenderer renderer, final Font font, final CharSequence str, - final float[] rgbaColor, final int[/*1*/] sampleCount) { + final float[] rgbaColor, final int[/*1*/] sampleCount, final AffineTransform tmp1, final AffineTransform tmp2) { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } final GLRegion region = GLRegion.create(gl.getGLProfile(), renderModes, null); - final AABBox res = addStringToRegion(region, font, null, str, rgbaColor); + final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2); region.draw(gl, renderer, sampleCount); region.destroy(gl); return res; } /** + * Try using {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances. + */ + public static AABBox drawString3D(final GL2ES2 gl, final GLRegion region, final RegionRenderer renderer, + final Font font, final CharSequence str, final float[] rgbaColor, final int[/*1*/] sampleCount) { + return drawString3D(gl, region, renderer, font, str, rgbaColor, sampleCount, new AffineTransform(), new AffineTransform()); + } + + /** * Render the string in 3D space w.r.t. the font in font em-size [0..1] at the end of the given {@link GLRegion}. * <p> * User might want to {@link GLRegion#clear(GL2ES2)} the region before calling this method. @@ -211,16 +230,18 @@ public class TextRegionUtil { * @param rgbaColor if {@link Region#hasColorChannel()} RGBA color must be passed, otherwise value is ignored. * @param sampleCount desired multisampling sample count for msaa-rendering. * The actual used scample-count is written back when msaa-rendering is enabled, otherwise the store is untouched. + * @param tmp1 temp {@link AffineTransform} to be reused + * @param tmp2 temp {@link AffineTransform} to be reused * @return the bounding box of the given string from the produced and rendered GLRegion * @throws Exception if TextRenderer not initialized */ public static AABBox drawString3D(final GL2ES2 gl, final GLRegion region, final RegionRenderer renderer, final Font font, final CharSequence str, final float[] rgbaColor, - final int[/*1*/] sampleCount) { + final int[/*1*/] sampleCount, final AffineTransform tmp1, final AffineTransform tmp2) { if(!renderer.isInitialized()){ throw new GLException("TextRendererImpl01: not initialized!"); } - final AABBox res = addStringToRegion(region, font, null, str, rgbaColor); + final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2); region.draw(gl, renderer, sampleCount); return res; } |