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authorSven Gothel <[email protected]>2023-09-20 19:51:55 +0200
committerSven Gothel <[email protected]>2023-09-20 19:51:55 +0200
commit5d6e8a367c03644740187e500c6de5d3ac039d5e (patch)
treea649f559413c51272ee3f4afff1f68ebfea45477 /src/jogl/classes/com/jogamp/math/Ray.java
parentbbe845846ffc00807395a5070a7352c6bbe7e4ef (diff)
Bug 1452 - Decouple math functionality to 'com.jogamp.math' to be toolkit agnostic (PMVMatrix, Matrix4f, Vec4f, ..)
Math functionality (PMVMatrix, Matrix4f, Vec4f, ..) - shall be used toolkit agnostic, e.g. independent from OpenGL - shall be reused within our upcoming Vulkan implementation - may also move outside of JOGL, i.e. GlueGen or within its own package to be reused for other purposed. The 'com.jogamp.opengl.util.PMVMatrix' currently also used to feed in GLUniformData via the toolkit agnostic SyncAction and SyncBuffer shall also be split to a toolkit agnostic variant. An OpenGL PMVMatrix specialization implementing GLMatrixFunc can still exist, being derived from the toolkit agnostic base implementation. +++ Initial commit .. compile clean, passing most unit tests.
Diffstat (limited to 'src/jogl/classes/com/jogamp/math/Ray.java')
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1 files changed, 60 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/math/Ray.java b/src/jogl/classes/com/jogamp/math/Ray.java
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+++ b/src/jogl/classes/com/jogamp/math/Ray.java
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+/**
+ * Copyright 2014-2023 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.math;
+
+import com.jogamp.math.geom.AABBox;
+
+/**
+ * Simple compound denoting a ray.
+ * <p>
+ * A ray, also known as a half line, consists out of it's <i>origin</i>
+ * and <i>direction</i>. Hence it is bound to only the <i>origin</i> side,
+ * where the other end is +infinitive.
+ * <pre>
+ * R(t) = R0 + Rd * t with R0 origin, Rd direction and t > 0.0
+ * </pre>
+ * </p>
+ * <p>
+ * A {@link Ray} maybe used for <i>picking</i>
+ * using a {@link AABBox bounding box} via
+ * {@link AABBox#intersectsRay(Ray) fast probe} or
+ * {@link AABBox#getRayIntersection(float[], Ray, float, boolean, float[], float[], float[]) returning the intersection}.
+ * </p>
+ */
+public class Ray {
+ /** Origin of Ray. */
+ public final Vec3f orig = new Vec3f();
+
+ /** Normalized direction vector of ray. */
+ public final Vec3f dir = new Vec3f();
+
+ @Override
+ public String toString() {
+ return "Ray[orig["+orig+"], dir["+dir+"]]";
+ }
+} \ No newline at end of file