diff options
author | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
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committer | Sven Gothel <[email protected]> | 2010-04-20 11:46:26 +0200 |
commit | 32790c376583beccd030eecd7c56cbe66d380172 (patch) | |
tree | 894613c7fc6a598aed59db87e5812ef6a44b83dd /src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java | |
parent | aa7084700bbf74d8bcc98cf0239f57cff2983423 (diff) |
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile
initialization and can be queried ..
A mapping of major,compat -> major,minor,options is created.
- Removal of temp context creation, when creating a context.
This was necessary to query general availability of ARB_create_context.
Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory,
this is no more necessary.
Due to the version mapping, the ARB_create_context paramters are known.
- NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException.
Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB
Hence all X11 calls are covered now.
- X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails
- Flattening the desktop GL* implementation,
all use GL4bcImpl, which reduces the footprint dramatically.
- GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(),
hence the results reflect the actual native context version.
- GLContextImpl makeCurrent/create: Added workflow documentation,
clarified code, defined abstract methods to have a protocol.
- Removed moved files (from here to gluegen),
see gluegen a01cb3d59715a41153380f1977ec75263b762dc6
- NativeLibLoader -> <TYPE>JNILibLoader
- Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34),
ie removed empty catch Throwable ..
- GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug)
Test:
Tests
- Junit
- demos.gears.Gears
- demos.jrefract.JRefract
Platforms
- Linux 64/32 ATI/NVidia
- MacOsX
- Windows (virtualbox 3.1.6, offscreen failed)
TODO/BUGS:
- FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though
- FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available!
- Add GL 3.3 to GL3/gl3ext.h
- Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation
- Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java b/src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java new file mode 100644 index 000000000..7747b014b --- /dev/null +++ b/src/jogl/classes/com/jogamp/opengl/impl/GLJNILibLoader.java @@ -0,0 +1,100 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package com.jogamp.opengl.impl; + +// FIXME: refactor Java SE dependencies +//import java.awt.Toolkit; +import java.lang.reflect.InvocationTargetException; +import java.lang.reflect.Method; +import java.security.AccessController; +import java.security.PrivilegedAction; +import java.util.HashSet; +import com.jogamp.common.jvm.JNILibLoaderBase; + +public class GLJNILibLoader extends JNILibLoaderBase { + public static void loadNEWT() { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + loadLibrary("newt", nativeOSPreload, true); + return null; + } + }); + } + + public static void loadGLDesktop() { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + loadLibrary("jogl_desktop", nativeOSPreload, true); + return null; + } + }); + } + + public static void loadES2() { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + loadLibrary("jogl_es2", nativeOSPreload, true); + return null; + } + }); + } + + public static void loadES1() { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + loadLibrary("jogl_es1", nativeOSPreload, true); + return null; + } + }); + } + + public static void loadCgImpl() { + AccessController.doPrivileged(new PrivilegedAction() { + public Object run() { + String[] preload = { "nativewindow", "cg", "cgGL" }; + loadLibrary("jogl_cg", preload, true); + return null; + } + }); + } + + private static final String[] nativeOSPreload = { "nativewindow_x11" }; +} + |