diff options
author | Sven Gothel <[email protected]> | 2015-07-20 02:55:00 +0200 |
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committer | Sven Gothel <[email protected]> | 2015-07-20 02:55:00 +0200 |
commit | befd56510a781e65509256ae37e18888ff58181d (patch) | |
tree | 1b4a9ef0d7547b3fa8c8356bf9c14c3a890f0364 /src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java | |
parent | c45d8e11083a1c6a0fff9d4cf64350c878bea1b6 (diff) |
Refine Frustum definition: Adding Frustum.FovDesc; Clarify makeFrustum argument constraints -> Exceptions
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java | 75 |
1 files changed, 67 insertions, 8 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java index b73bad613..8b0fa559e 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java +++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java @@ -30,6 +30,8 @@ package com.jogamp.opengl.math.geom; import jogamp.common.os.PlatformPropsImpl; import com.jogamp.common.os.Platform; +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.FovHVHalves; /** * Providing frustum {@link #getPlanes() planes} derived by different inputs @@ -77,6 +79,35 @@ import com.jogamp.common.os.Platform; * </p> */ public class Frustum { + /** + * {@link Frustum} description by {@link #fovhv} and {@link #zNear}, {@link #zFar}. + */ + public static class FovDesc { + /** Field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians. */ + public final FovHVHalves fovhv; + /** Near Z */ + public final float zNear; + /** Far Z */ + public final float zFar; + /** + * @param fovhv field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians + * @param zNear + * @param zFar + * @throws IllegalArgumentException if {@code zNear <= 0} or {@code zFar <= zNear}. + */ + public FovDesc(final FovHVHalves fovhv, final float zNear, final float zFar) throws IllegalArgumentException { + if( zNear <= 0.0f || zFar <= zNear ) { + throw new IllegalArgumentException("Requirements zNear > 0 and zFar > zNear, but zNear "+zNear+", zFar "+zFar); + } + this.fovhv = fovhv; + this.zNear = zNear; + this.zFar = zFar; + } + public final String toString() { + return "FrustumFovDesc["+fovhv.toStringInDegrees()+", Z["+zNear+" - "+zFar+"]]"; + } + } + /** Normalized planes[l, r, b, t, n, f] */ protected final Plane[] planes = new Plane[6]; @@ -176,19 +207,47 @@ public class Frustum { */ public final void updateByPlanes(final Plane[] src) { for (int i = 0; i < 6; ++i) { - final Plane p0 = planes[i]; - final float[] p0_n = p0.n; - final Plane p1 = src[i]; - final float[] p1_n = p1.n; - p0_n[0] = p1_n[0]; - p0_n[1] = p1_n[1]; - p0_n[2] = p1_n[2]; - p0.d = p1.d; + final Plane pD = planes[i]; + final Plane pS = src[i]; + pD.d = pS.d; + System.arraycopy(pS.n, 0, pD.n, 0, 3); } } /** * Calculate the frustum planes in world coordinates + * using the passed {@link FovDesc}. + * <p> + * Operation Details: + * <ul> + * <li>The given {@link FovDesc} will be transformed + * into the given float[16] as a perspective matrix (column major order) first, + * see {@link FloatUtil#makePerspective(float[], int, boolean, FovHVHalves, float, float)}.</li> + * <li>Then the float[16] perspective matrix is used to {@link #updateByPMV(float[], int)} this instance.</li> + * </ul> + * </p> + * <p> + * Frustum plane's normals will point to the inside of the viewing frustum, + * as required by this class. + * </p> + * + * @param m 4x4 matrix in column-major order (also result) + * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix + * @param initM if true, given matrix will be initialized w/ identity matrix, + * otherwise only the frustum fields are set. + * @param fovDesc {@link Frustum} {@link FovDesc} + * @return given matrix for chaining + * @see FloatUtil#makePerspective(float[], int, boolean, FovHVHalves, float, float) + */ + public float[] updateByFovDesc(final float[] m, final int m_offset, final boolean initM, + final FovDesc fovDesc) { + FloatUtil.makePerspective(m, m_offset, initM, fovDesc.fovhv, fovDesc.zNear, fovDesc.zFar); + updateByPMV(m, 0); + return m; + } + + /** + * Calculate the frustum planes in world coordinates * using the passed float[16] as premultiplied P*MV (column major order). * <p> * Frustum plane's normals will point to the inside of the viewing frustum, |