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authorSven Gothel <[email protected]>2013-08-14 07:02:59 +0200
committerSven Gothel <[email protected]>2013-08-14 07:02:59 +0200
commitc37629ea8fdcb11f7f8a18e37a4cde57d4ba6a01 (patch)
tree96e6ef2b8db44f3dd331ac78a0a52d5d5ea15e50 /src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
parentbc3776633ccad81199a96ff8116195133d862395 (diff)
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-3) - WIP
- GLMediaPlayer - Remove State.Stopped and method stop() - redundant, use pause() / destroy() - Add notion of stream IDs - Add API doc: State / Stream-ID incl. html-anchor - Expose video/audio PTS, .. - Expose optional AudioSink - Min multithreaded textureCount is 4 (EGL* and FFMPEG*) - GLMediaPlayerImpl - Move AudioSink rel. impl. to this class, allowing a tight video implementation reusing logic. - Remove 'synchronized' methods, synchronize on State where applicable - implement new methods (see above) - playSpeed is handled partially in AudioSink. If it exeeds AudioSink's capabilities, drop audio and rely solely on video sync. - video sync (WIP) - video pts delay based on geometric weight - reset video SCR if 'out of range', resync w/ PTS - - FramePusher - allow interruption when pausing/stopping, while waiting for next avail free frame to decode. - FFMPEGMediaPlayer - Add proper AudioDataFormat negotiation AudioSink <-> libav - Parse libav's SampleFormat - Remove AudioSink interaction (moved to GLMediaPlayerImpl) - Tests (MovieSimple, MovieCube): - Add aid/vid selection - Add KeyListener for actions: seek(..), play()/pause(), setPlaySpeed(..) - Dump perf-string each 2s - TODO: - Add audio sync in AudioSink, similar to GLMediaPlayer's weighted video delay, here: drop audio frames.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java146
1 files changed, 107 insertions, 39 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index a36bce305..fae88ea18 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -34,19 +34,37 @@ import javax.media.opengl.GL;
import javax.media.opengl.GLException;
import jogamp.opengl.Debug;
+import jogamp.opengl.util.av.GLMediaPlayerImpl;
import com.jogamp.opengl.util.texture.TextureSequence;
/**
- * Lifecycle of an GLMediaPlayer:
+ * GLMediaPlayer interface specifies a {@link TextureSequence}
+ * with a video stream as it's source.
+ * <p>
+ * Audio maybe supported and played back internally or via an {@link AudioSink} implementation,
+ * if an audio stream is selected in {@link #initGLStream(GL, int, URLConnection, int, int)}.
+ * </p>
+ * <a name="lifecycle"><h5>GLMediaPlayer Lifecycle</h5></a>
+ * <p>
+ * <table border="1">
+ * <tr><th>action</th> <th>state before</th> <th>state after</th></tr>
+ * <tr><td>{@link #initGLStream(GL, int, URLConnection, int, int)}</td> <td>Uninitialized</td> <td>Paused</td></tr>
+ * <tr><td>{@link #play()}</td> <td>Paused</td> <td>Playing</td></tr>
+ * <tr><td>{@link #pause()}</td> <td>Playing</td> <td>Paused</td></tr>
+ * <tr><td>{@link #seek(int)}</td> <td>Playing, Paused</td> <td>Unchanged</td></tr>
+ * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>Uninitialized</td></tr>
+ * </table>
+ * </p>
+ * <a name="streamIDs"><h5>Audio and video Stream IDs</h5></a>
+ * <p>
* <table border="1">
- * <tr><th>action</th> <th>state before</th> <th>state after</th></tr>
- * <tr><td>{@link #initGLStream(GL, int, URLConnection)}</td> <td>Uninitialized</td> <td>Stopped</td></tr>
- * <tr><td>{@link #start()}</td> <td>Stopped, Paused</td> <td>Playing</td></tr>
- * <tr><td>{@link #stop()}</td> <td>Playing, Paused</td> <td>Stopped</td></tr>
- * <tr><td>{@link #pause()}</td> <td>Playing</td> <td>Paused</td></tr>
- * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>Uninitialized</td></tr>
+ * <tr><th>value</th> <th>request</th> <th>get</th></tr>
+ * <tr><td>{@link #STREAM_ID_NONE}</td> <td>mute</td> <td>not available</td></tr>
+ * <tr><td>{@link #STREAM_ID_AUTO}</td> <td>auto</td> <td>unspecified</td></tr>
+ * <tr><td>&ge;0</td> <td>specific stream</td> <td>specific stream</td></tr>
* </table>
+ * </p>
* <p>
* Current implementations (check each API doc link for details):
* <ul>
@@ -76,14 +94,21 @@ import com.jogamp.opengl.util.texture.TextureSequence;
*/
public interface GLMediaPlayer extends TextureSequence {
public static final boolean DEBUG = Debug.debug("GLMediaPlayer");
+
+ /** Constant {@value} for <i>mute</i> or <i>not available</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
+ public static final int STREAM_ID_NONE = -2;
+ /** Constant {@value} for <i>auto</i> or <i>unspecified</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */
+ public static final int STREAM_ID_AUTO = -1;
public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> {
- static final int EVENT_CHANGE_SIZE = 1<<0;
- static final int EVENT_CHANGE_FPS = 1<<1;
- static final int EVENT_CHANGE_BPS = 1<<2;
- static final int EVENT_CHANGE_LENGTH = 1<<3;
- static final int EVENT_CHANGE_CODEC = 1<<3;
+ static final int EVENT_CHANGE_VID = 1<<0;
+ static final int EVENT_CHANGE_AID = 1<<1;
+ static final int EVENT_CHANGE_SIZE = 1<<2;
+ static final int EVENT_CHANGE_FPS = 1<<3;
+ static final int EVENT_CHANGE_BPS = 1<<4;
+ static final int EVENT_CHANGE_LENGTH = 1<<5;
+ static final int EVENT_CHANGE_CODEC = 1<<6;
/**
* @param mp the event source
@@ -93,8 +118,11 @@ public interface GLMediaPlayer extends TextureSequence {
public void attributesChanges(GLMediaPlayer mp, int event_mask, long when);
}
+ /**
+ * See <a href="#lifecycle">GLMediaPlayer Lifecycle</a>.
+ */
public enum State {
- Uninitialized(0), Stopped(1), Playing(2), Paused(3);
+ Uninitialized(0), Playing(1), Paused(2);
public final int id;
@@ -120,75 +148,107 @@ public interface GLMediaPlayer extends TextureSequence {
* Sets the stream to be used. Initializes all stream related states inclusive OpenGL ones,
* if <code>gl</code> is not null.
* <p>
- * Uninitialized -> Stopped
+ * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Uninitialized -> Paused
* </p>
* @param gl current GL object. If null, no video output and textures will be available.
* @param textureCount desired number of buffered textures to be decoded off-thread, use <code>1</code> for on-thread decoding.
* @param urlConn the stream connection
+ * @param vid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>
+ * @param aid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>
* @return the new state
*
* @throws IllegalStateException if not invoked in state Uninitialized
* @throws IOException in case of difficulties to open or process the stream
* @throws GLException in case of difficulties to initialize the GL resources
*/
- public State initGLStream(GL gl, int textureCount, URLConnection urlConn) throws IllegalStateException, GLException, IOException;
+ public State initGLStream(GL gl, int textureCount, URLConnection urlConn, int vid, int aid) throws IllegalStateException, GLException, IOException;
+
+ /**
+ * If implementation uses a {@link AudioSink}, it's instance will be returned.
+ * <p>
+ * The {@link AudioSink} instance is available after {@link #initGLStream(GL, int, URLConnection, int, int)},
+ * if used by implementation.
+ * </p>
+ */
+ public AudioSink getAudioSink();
/**
* Releases the GL and stream resources.
* <p>
- * <code>ANY</code> -> Uninitialized
+ * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: <code>ANY</code> -> Uninitialized
* </p>
*/
public State destroy(GL gl);
- public void setPlaySpeed(float rate);
+ /**
+ * Sets the playback speed.
+ * <p>
+ * Play speed is set to <i>normal</i>, i.e. <code>1.0f</code>
+ * if <code> abs(1.0f - rate) < 0.01f</code> to simplify test.
+ * </p>
+ * @return true if successful, otherwise false, i.e. due to unsupported value range of implementation.
+ */
+ public boolean setPlaySpeed(float rate);
public float getPlaySpeed();
/**
- * Stopped/Paused -> Playing
+ * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Paused -> Playing
*/
- public State start();
+ public State play();
/**
- * Playing -> Paused
+ * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Playing -> Paused
*/
public State pause();
/**
- * Playing/Paused -> Stopped
+ * Allowed in state Playing and Paused, otherwise ignored,
+ * see <a href="#lifecycle">GLMediaPlayer Lifecycle</a>.
+ *
+ * @param msec absolute desired time position in milliseconds
+ * @return time current position in milliseconds, after seeking to the desired position
+ **/
+ public int seek(int msec);
+
+ /**
+ * See <a href="#lifecycle">GLMediaPlayer Lifecycle</a>.
+ * @return the current state, either Uninitialized, Playing, Paused
*/
- public State stop();
+ public State getState();
/**
- * @return the current state, either Uninitialized, Stopped, Playing, Paused
+ * Return the video stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
*/
- public State getState();
+ public int getVID();
/**
- * @return current streaming position in milliseconds
- **/
- public int getCurrentPosition();
-
+ * Return the audio stream id, see <a href="#streamIDs">audio and video Stream IDs</a>.
+ */
+ public int getAID();
+
+ /**
+ * @return the current decoded frame count since {@link #initGLStream(GL, int, URLConnection, int, int)}.
+ */
+ public int getDecodedFrameCount();
+
+ /**
+ * @return the current presented frame count since {@link #initGLStream(GL, int, URLConnection, int, int)},
+ * increased by {@link #getNextTexture(GL, boolean)}.
+ */
+ public int getPresentedFrameCount();
+
/**
- * @return current video PTS in milliseconds of {@link #getLastTexture()}
+ * @return current video presentation timestamp (PTS) in milliseconds of {@link #getLastTexture()}
**/
public int getVideoPTS();
/**
- * @return current audio PTS in milliseconds.
+ * @return current audio presentation timestamp (PTS) in milliseconds.
**/
public int getAudioPTS();
/**
- * Allowed in state Stopped, Playing and Paused, otherwise ignored.
- *
- * @param msec absolute desired time position in milliseconds
- * @return time current position in milliseconds, after seeking to the desired position
- **/
- public int seek(int msec);
-
- /**
* {@inheritDoc}
*/
@Override
@@ -225,7 +285,13 @@ public interface GLMediaPlayer extends TextureSequence {
* <i>Warning:</i> Optional information, may not be supported by implementation.
* @return the total number of video frames
*/
- public long getTotalFrames();
+ public int getVideoFrames();
+
+ /**
+ * <i>Warning:</i> Optional information, may not be supported by implementation.
+ * @return the total number of audio frames
+ */
+ public int getAudioFrames();
/**
* @return total duration of stream in msec.
@@ -262,6 +328,8 @@ public interface GLMediaPlayer extends TextureSequence {
public String toString();
+ public String getPerfString();
+
public void addEventListener(GLMediaEventListener l);
public void removeEventListener(GLMediaEventListener l);