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authorMichael Bien <[email protected]>2010-03-29 22:33:06 +0200
committerMichael Bien <[email protected]>2010-03-29 22:33:06 +0200
commit476d1d755b6d9c5650779aedda1265917a6dec6e (patch)
tree87b4db24dcdb8a00f7796ed73f5197882e26e6da /src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
parent273fb3383a04408725ee2bda632af0edf6e8421f (diff)
fixed a bunch of javadoc warnings.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
index 49a341cc6..430ed08ce 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java
@@ -5,7 +5,6 @@ import javax.media.opengl.*;
import java.util.HashMap;
import java.util.Iterator;
-import java.nio.*;
import java.io.PrintStream;
public class ShaderProgram {
@@ -104,16 +103,20 @@ public class ShaderProgram {
* Refetches all previously bin/get attribute names
* and resets all attribute data as well
*
- * @see getAttribLocation
* @param gl
* @param oldShaderID the to be replace Shader
* @param newShader the new ShaderCode
* @param verboseOut the optional verbose outputstream
* @throws GLException is the program is not linked
*
- * @see #glRefetchAttribLocations
- * @see #glResetAllVertexAttributes
- * @see #glReplaceShader
+ * @see ShaderState#glEnableVertexAttribArray
+ * @see ShaderState#glDisableVertexAttribArray
+ * @see ShaderState#glVertexAttribPointer
+ * @see ShaderState#getVertexAttribPointer
+ * @see ShaderState#glReleaseAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
+ * @see ShaderState#glResetAllVertexAttributes
*/
public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) {
if(!programLinked) throw new GLException("Program is not linked");