diff options
author | Sven Gothel <[email protected]> | 2011-04-25 15:54:35 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-04-25 15:54:35 +0200 |
commit | 727ad54808664e3028fee64cfca98dd9f0bcfbf6 (patch) | |
tree | 94446464532d741d533038e35b3fabd3abb40d0e /src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java | |
parent | e24ea541924d365c8a0896245436ca55e1575a22 (diff) |
ShaderState: 'Update' vertexAttribMap on enable
ShaderProgram:
- shaderCode's HashMap -> HashSet
- adding HashSet for attached ShaderCode
- link: allow relink, attachShader only if not yet attached
- new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage
- remove boxing of integer 'id', use generics style (warnings)
- rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram
- fix: replaceShader
- hashCode _is_ 'id'
ShaderCode:
- remove boxing of integer 'id', use generics style (warnings)
- hashCode _is_ 'id'
ShaderUtil: Use generics style (warnings), static names
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java | 193 |
1 files changed, 112 insertions, 81 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java index b6908c1a1..b622571e7 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java @@ -30,11 +30,12 @@ package com.jogamp.opengl.util.glsl; import javax.media.opengl.*; -import java.util.HashMap; +import java.util.HashSet; import java.util.Iterator; import java.io.PrintStream; public class ShaderProgram { + public ShaderProgram() { id = getNextID(); } @@ -51,16 +52,8 @@ public class ShaderProgram { /** * returns the uniq shader id as an integer - * @see #key() - */ - public int id() { return id.intValue(); } - - /** - * returns the uniq shader id as an Integer - * - * @see #id() */ - public Integer key() { return id; } + public int id() { return id; } /** * Detaches all shader codes and deletes the program. @@ -88,15 +81,18 @@ public class ShaderProgram { * If releaseShaderToo is true, destroys the shader codes as well. */ public synchronized void release(GL2ES2 gl, boolean releaseShaderToo) { - glUseProgram(gl, false); - for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { - ShaderCode shaderCode = (ShaderCode) iter.next(); - ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader()); + useProgram(gl, false); + for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { + ShaderCode shaderCode = iter.next(); + if(attachedShaderCode.remove(shaderCode)) { + ShaderUtil.detachShader(gl, shaderProgram, shaderCode.shader()); + } if(releaseShaderToo) { shaderCode.destroy(gl); } } - shaderMap.clear(); + allShaderCode.clear(); + attachedShaderCode.clear(); gl.glDeleteProgram(shaderProgram); shaderProgram=-1; } @@ -106,35 +102,78 @@ public class ShaderProgram { // /** - * Adds a new shader to a this non running program. - * - * @return false if the program is in use, or the shader already exist, - * otherwise true. + * Adds a new shader to this program. + * + * <p>This command does not compile and attach the shader, + * use {@link #add(GL2ES2, ShaderCode)} for this purpose.</p> */ - public synchronized boolean add(ShaderCode shaderCode) { - if(shaderMap.containsKey(shaderCode.key())) return false; - shaderMap.put(shaderCode.key(), shaderCode); - return true; + public synchronized void add(ShaderCode shaderCode) throws GLException { + allShaderCode.add(shaderCode); } + public synchronized boolean contains(ShaderCode shaderCode) { + return allShaderCode.contains(shaderCode); + } + + /** + * Warning slow O(n) operation .. + * @param id + * @return + */ public synchronized ShaderCode getShader(int id) { - return (ShaderCode) shaderMap.get(new Integer(id)); + for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { + ShaderCode shaderCode = iter.next(); + if(shaderCode.id() == id) { + return shaderCode; + } + } + return null; } // - // Program handling + // ShaderCode / Program handling // /** - * Replace a shader in a 'running' program. - * Refetches all previously bin/get attribute names - * and resets all attribute data as well + * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()} + * + * @param gl + */ + public synchronized final void init(GL2ES2 gl) { + if(0>shaderProgram) { + shaderProgram = gl.glCreateProgram(); + } + } + + /** + * Adds a new shader to a this non running program. + * + * <p>Compiles and attaches the shader, if not done yet.</p> + * + * @return true if the shader was successfully added, false if compilation failed. + */ + public synchronized boolean add(GL2ES2 gl, ShaderCode shaderCode, PrintStream verboseOut) { + init(gl); + if( allShaderCode.add(shaderCode) ) { + if(!shaderCode.compile(gl, verboseOut)) { + return false; + } + if(attachedShaderCode.add(shaderCode)) { + ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader()); + } + } + return true; + } + + /** + * Replace a shader in a program and re-links the program. * * @param gl - * @param oldShaderID the to be replace Shader + * @param oldShader the to be replace Shader * @param newShader the new ShaderCode - * @param verboseOut the optional verbose outputstream - * @throws GLException is the program is not linked + * @param verboseOut the optional verbose output stream + * + * @return true if all steps are valid, shader compilation, attachment and linking; otherwise false. * * @see ShaderState#glEnableVertexAttribArray * @see ShaderState#glDisableVertexAttribArray @@ -145,47 +184,44 @@ public class ShaderProgram { * @see ShaderState#glResetAllVertexAttributes * @see ShaderState#glResetAllVertexAttributes */ - public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) { - if(!programLinked) throw new GLException("Program is not linked"); - boolean shaderWasInUse = programInUse; - glUseProgram(gl, false); + public synchronized boolean replaceShader(GL2ES2 gl, ShaderCode oldShader, ShaderCode newShader, PrintStream verboseOut) { + init(gl); + if(!newShader.compile(gl, verboseOut)) { return false; - } - if(oldShaderID>=0) { - ShaderCode oldShader = (ShaderCode) shaderMap.remove(new Integer(oldShaderID)); - if(null!=oldShader) { + } + + boolean shaderWasInUse = inUse(); + if(shaderWasInUse) { + useProgram(gl, false); + } + + if(null != oldShader && allShaderCode.remove(oldShader)) { + if(attachedShaderCode.remove(oldShader)) { ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader()); } } + add(newShader); - - ShaderUtil.attachShader(gl, shaderProgram, newShader.shader()); - gl.glLinkProgram(shaderProgram); - if ( ! ShaderUtil.isProgramValid(gl, shaderProgram, System.err) ) { - return false; + if(attachedShaderCode.add(newShader)) { + ShaderUtil.attachShader(gl, shaderProgram, newShader.shader()); } - - if(shaderWasInUse) { - glUseProgram(gl, true); + + gl.glLinkProgram(shaderProgram); + + programLinked = ShaderUtil.isProgramValid(gl, shaderProgram, System.err); + if ( programLinked && shaderWasInUse ) { + useProgram(gl, true); } - return true; + return programLinked; } /** - * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()} - * - * @param gl - */ - public final void init(GL2ES2 gl) { - if(0>shaderProgram) { - shaderProgram = gl.glCreateProgram(); - } - } - - /** - * Compiles and links the shader code to the program. - * Within this process, all GL resources (shader and program objects) are created if necessary. + * Links the shader code to the program. + * + * <p>Compiles and attaches the shader code to the program if not done by yet</p> + * + * <p>Within this process, all GL resources (shader and program objects) are created if necessary.</p> * * @param gl * @param verboseOut @@ -194,18 +230,16 @@ public class ShaderProgram { * @see #init(GL2ES2) */ public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) { - if(programLinked) throw new GLException("Program is already linked"); + init(gl); - if(0>shaderProgram) { - shaderProgram = gl.glCreateProgram(); - } - - for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { - ShaderCode shaderCode = (ShaderCode) iter.next(); + for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { + final ShaderCode shaderCode = iter.next(); if(!shaderCode.compile(gl, verboseOut)) { return false; } - ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader()); + if(attachedShaderCode.add(shaderCode)) { + ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader()); + } } // Link the program @@ -225,40 +259,37 @@ public class ShaderProgram { } public int hashCode() { - return id.intValue(); + return id; } public String toString() { StringBuffer buf = new StringBuffer(); buf.append("ShaderProgram[id="+id); buf.append(", linked="+programLinked+", inUse="+programInUse+", program: "+shaderProgram+", ["); - for(Iterator iter=shaderMap.values().iterator(); iter.hasNext(); ) { - buf.append((ShaderCode) iter.next()); + for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { + buf.append(iter.next()); buf.append(" "); } buf.append("]"); return buf.toString(); } - protected synchronized void glUseProgram(GL2ES2 gl, boolean on) { + protected synchronized void useProgram(GL2ES2 gl, boolean on) { if(!programLinked) throw new GLException("Program is not linked"); if(programInUse==on) return; gl.glUseProgram(on?shaderProgram:0); programInUse = on; - - //Throwable tX = new Throwable("Info: ShaderProgram.glUseProgram: "+on); - //tX.printStackTrace(); - } protected boolean programLinked = false; protected boolean programInUse = false; protected int shaderProgram=-1; - protected HashMap shaderMap = new HashMap(); - protected Integer id = null; + protected HashSet<ShaderCode> allShaderCode = new HashSet<ShaderCode>(); + protected HashSet<ShaderCode> attachedShaderCode = new HashSet<ShaderCode>(); + protected int id = -1; - private static synchronized Integer getNextID() { - return new Integer(nextID++); + private static synchronized int getNextID() { + return nextID++; } protected static int nextID = 1; } |