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authorSven Gothel <[email protected]>2011-04-08 14:51:22 +0200
committerSven Gothel <[email protected]>2011-04-08 14:51:22 +0200
commitab48dac3f4419ceac51fdf059f310f0f0499c4d7 (patch)
treea255186720c566af8a14281ff99dfde3434075cc /src/jogl/classes/com/jogamp/opengl/util/glsl
parenta140ed4798896ed5d786fbe63e7241309a4b4a91 (diff)
FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO target, comments, names)
VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 95a550ab6..1ce39d557 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -39,7 +39,7 @@ public class GLSLArrayHandler implements GLArrayHandler {
this.ad = ad;
}
- protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) {
+ private final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) {
st.glVertexAttribPointer(gl, ad);
}
@@ -61,21 +61,21 @@ public class GLSLArrayHandler implements GLArrayHandler {
if(ad.isVBO()) {
// always bind and refresh the VBO mgr,
// in case more than one gl*Pointer objects are in use
- glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName());
- if(!ad.isBufferWritten()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(!ad.isVBOWritten()) {
if(null!=buffer) {
- glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage());
+ glsl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSize(), buffer, ad.getVBOUsage());
}
- ad.setBufferWritten(true);
+ ad.setVBOWritten(true);
}
passVertexAttribPointer(glsl, st);
} else if(null!=buffer) {
passVertexAttribPointer(glsl, st);
- ad.setBufferWritten(true);
+ ad.setVBOWritten(true);
}
} else {
if(ad.isVBO()) {
- glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
}
st.glDisableVertexAttribArray(glsl, ad.getName());
}