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authorSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
committerSven Gothel <[email protected]>2015-03-06 10:03:59 +0100
commit23f7addf6eefde27efe7e47c320ad31b7f81dc2c (patch)
tree354c1cb7a88f82ad36b4856b05c2eb01e9923c7a /src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
parent27ebb38b9ffd3cc8f4ee3b97509b0f32ef2680aa (diff)
Bug 1135 - Cleanup: Class ownership change of static GL enumerates
GLBufferStateTracker now also supports GL4.GL_QUERY_BUFFER
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
index 1866c5921..12332dbe7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
@@ -29,8 +29,8 @@ package com.jogamp.opengl.util.texture;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
+import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
-import com.jogamp.opengl.GL3;
import com.jogamp.opengl.GLException;
/**
@@ -61,11 +61,11 @@ public class TextureState {
case GL2ES2.GL_TEXTURE_3D: texBindQName = GL2ES2.GL_TEXTURE_BINDING_3D; break;
case GL2GL3.GL_TEXTURE_1D: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D; break;
case GL2GL3.GL_TEXTURE_1D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D_ARRAY; break;
- case GL.GL_TEXTURE_2D_ARRAY: texBindQName = GL.GL_TEXTURE_BINDING_2D_ARRAY; break;
+ case GL2ES3.GL_TEXTURE_2D_ARRAY: texBindQName = GL2ES3.GL_TEXTURE_BINDING_2D_ARRAY; break;
case GL2GL3.GL_TEXTURE_RECTANGLE: texBindQName = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE; break;
case GL2GL3.GL_TEXTURE_BUFFER: texBindQName = GL2GL3.GL_TEXTURE_BINDING_BUFFER; break;
- case GL3.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
- case GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
+ case GL2ES2.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL2ES2.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
+ case GL2ES2.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL2ES2.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
default: texBindQName = 0;
}
return texBindQName;