diff options
author | Sven Gothel <[email protected]> | 2012-10-31 11:22:09 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-10-31 11:22:09 +0100 |
commit | 55f4405dbf9253e6ca686e44c50b2cfc1af7f3eb (patch) | |
tree | 3637d602debd7c4dee917a69376c0eaaf6523be2 /src/jogl/classes/com/jogamp/opengl | |
parent | b62e1d027c289877686d6008ea8dd40e4e1541ec (diff) |
ShaderProgram: Program name is valid if non zero; Add init(GL) return value for success.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java | 37 |
1 files changed, 23 insertions, 14 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java index 14ea7d2b8..9cade1e90 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java @@ -50,6 +50,7 @@ public class ShaderProgram { return programInUse; } + /** Returns the shader program name, which is non zero if valid. */ public int program() { return shaderProgram; } /** @@ -96,9 +97,9 @@ public class ShaderProgram { } allShaderCode.clear(); attachedShaderCode.clear(); - if(0<=shaderProgram) { + if( 0 != shaderProgram ) { gl.glDeleteProgram(shaderProgram); - shaderProgram=-1; + shaderProgram=0; } } @@ -140,14 +141,17 @@ public class ShaderProgram { // /** - * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()} + * Creates the empty GL program object using {@link GL2ES2#glCreateProgram()}, + * if not already created. * * @param gl + * @return true if shader program is valid, i.e. not zero */ - public synchronized final void init(GL2ES2 gl) { - if(0>shaderProgram) { + public synchronized final boolean init(GL2ES2 gl) { + if( 0 == shaderProgram ) { shaderProgram = gl.glCreateProgram(); } + return 0 != shaderProgram; } /** @@ -158,12 +162,12 @@ public class ShaderProgram { * @return true if the shader was successfully added, false if compilation failed. */ public synchronized boolean add(GL2ES2 gl, ShaderCode shaderCode, PrintStream verboseOut) { - init(gl); + if( !init(gl) ) { return false; } if( allShaderCode.add(shaderCode) ) { - if(!shaderCode.compile(gl, verboseOut)) { + if( !shaderCode.compile(gl, verboseOut) ) { return false; } - if(attachedShaderCode.add(shaderCode)) { + if( attachedShaderCode.add(shaderCode) ) { ShaderUtil.attachShader(gl, shaderProgram, shaderCode.shader()); } } @@ -190,9 +194,7 @@ public class ShaderProgram { * @see ShaderState#glResetAllVertexAttributes */ public synchronized boolean replaceShader(GL2ES2 gl, ShaderCode oldShader, ShaderCode newShader, PrintStream verboseOut) { - init(gl); - - if(!newShader.compile(gl, verboseOut)) { + if(!init(gl) || !newShader.compile(gl, verboseOut)) { return false; } @@ -235,11 +237,15 @@ public class ShaderProgram { * @see #init(GL2ES2) */ public synchronized boolean link(GL2ES2 gl, PrintStream verboseOut) { - init(gl); + if( !init(gl) ) { + programLinked = false; // mark unlinked due to user attempt to [re]link + return false; + } for(Iterator<ShaderCode> iter=allShaderCode.iterator(); iter.hasNext(); ) { final ShaderCode shaderCode = iter.next(); if(!shaderCode.compile(gl, verboseOut)) { + programLinked = false; // mark unlinked due to user attempt to [re]link return false; } if(attachedShaderCode.add(shaderCode)) { @@ -295,13 +301,16 @@ public class ShaderProgram { public synchronized void useProgram(GL2ES2 gl, boolean on) { if(!programLinked) { throw new GLException("Program is not linked"); } if(programInUse==on) { return; } - gl.glUseProgram(on?shaderProgram:0); + if( 0 == shaderProgram ) { + on = false; + } + gl.glUseProgram( on ? shaderProgram : 0 ); programInUse = on; } protected boolean programLinked = false; protected boolean programInUse = false; - protected int shaderProgram=-1; + protected int shaderProgram = 0; // non zero is valid! protected HashSet<ShaderCode> allShaderCode = new HashSet<ShaderCode>(); protected HashSet<ShaderCode> attachedShaderCode = new HashSet<ShaderCode>(); protected int id = -1; |