diff options
author | Sven Gothel <[email protected]> | 2010-11-21 04:08:00 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-11-21 04:08:00 +0100 |
commit | 6a3ccca96e6d4c27c372b4b9ba1e8fcee6def402 (patch) | |
tree | 4bf688a7d1a873e40bc21266bb809f844829393c /src/jogl/classes/com/jogamp/opengl | |
parent | 2aa296771e3e8dd6cf027f27b0455d1803244bfe (diff) |
JOGL: AWT/GraphicsConfiguration - Use own display handle, reuse causes SIGSEGV on AMD
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/impl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java b/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java index cf5b1a650..0fbe7a1c9 100644 --- a/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java +++ b/src/jogl/classes/com/jogamp/opengl/impl/x11/glx/awt/X11AWTGLXGraphicsConfigurationFactory.java @@ -98,12 +98,13 @@ public class X11AWTGLXGraphicsConfigurationFactory extends GraphicsConfiguration System.err.println("X11AWTGLXGraphicsConfigurationFactory: using AWT X11 display 0x"+Long.toHexString(displayHandle)); } /** - * May cause an exception at X11 Display destruction, - * so reuse AWT's display for now, which seems to work nicely. - String name = X11Util.XDisplayString(displayHandle); - displayHandle = X11Util.createDisplay(name); - owner = true; + * May cause an exception on NVidia X11 Display destruction, + * when destruction happen immediately after construction, around 10ms. + * However, the own Display handle is required for AMD gpus. */ + String name = X11Util.XDisplayString(displayHandle); + displayHandle = X11Util.createDisplay(name); + owner = true; } ((AWTGraphicsDevice)awtScreen.getDevice()).setSubType(NativeWindowFactory.TYPE_X11, displayHandle); X11GraphicsDevice x11Device = new X11GraphicsDevice(displayHandle, AbstractGraphicsDevice.DEFAULT_UNIT); |